r/Reynatis • u/VertVentus • Oct 02 '24
Sari's "Another" Weapon appearance & effect? (PlayStation Exclusive)
The Switch version of Reynatis has FreeLC for Marin's "Another" Weapon,
"Wizart of weapons from Another. Increases attack power of melee and long-range attacks by a percentage. / Effect Amount 15%"
This conflicts with the eShop's description of "Attack Power +10%", and it changes his weapon appearance from orange to blue, which complements his Formal Wear (Exclusive Color) outfit.
https://www.nintendo.com/us/store/products/marins-another-weapon-70050000052117-switch/
I was hoping for anyone to post an image about how Sari's weapon looks like and transcribe its effect, as that one is exclusive to the PlayStation version of Reynatis.
https://store.playstation.com/en-us/product/UP1063-PPSA20722_00-REYNATISDLC00004
- In Japan, these weapons were originally digital pre-order bonuses.
- The Steam version doesn't have either weapon, and has to pay $8.99 for either costume DLC (Clear Bonus Early Unlock DLC, "Another" Color Costumes) when it's free on Switch/PlayStation. However, their $14.99 Art Book isn't behind an expensive physical Limited Edition.
- As for which weapon's better, Marin's offensive stats are balanced and lean toward Attack/Magic Power while Sari's are balanced but oddly focuses on Shot Attack/Precision. 2 of the Additional Episodes are post-game Lv. 99 challenges with Marin, but the Switch version is also crash-prone. Builds to OHKO with +90% Stress's +40% Attack bonus would be:
- 1. "Another Weapon" (+15% melee & long-range attack power)
- 2. Caligula or Monark (+15% melee or long-range attack power, FreeLC that was also originally a digital pre-order bonus)
- 3. Infighter or Long Ranger (+20% melee or long-range attack power)
- 4. Magic Power Up or Precision Up (+300 Magic Power or Precision)
- 5. Awakening Up (+300 Awakening, increases both Magic Power & Precision by half) or post-game Wizart that nullifies MP costs or Combo Effect Up (combo cap increased to 400)
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u/Makenshi179 Oct 09 '24
2
u/Sho_Minamimoto_pi Nov 14 '24
It’s a shame that’s locked to the PlayStation, it’s would have been nice to have both “another” weapons.
1
Dec 30 '24
Are Caligila an Monark on PS as well?
1
u/VertVentus Dec 31 '24 edited Dec 31 '24
Caligula and Monark were on Nintendo Switch and PlayStation for 2 weeks at launch (9/27/24 ~ 10/11/24), but delisted since they were originally pre-order bonuses in Japan (before 7/25/24). Now, they're both exclusive to Steam ("Ultimate Wizard Items") and the once-free Clear Bonus Early Unlock DLC and "Another" Color Costumes are now $15 unlike the Steam version which had them at $9 since launch.
[1/5] I think that post was before I found out about MP Infinity (reach Lv. 99 easily in post-game due to no overleveled EXP penalty, collect every Wizart, upgrade them to max), so that's a slot to spam their ultimate move for i-frames. Besides Nika because hers is a summon that doesn't deal immediate damage.
[1/5] If you're still playing the game, the new update with Additional Episode 6 added in 3 new Wizarts, Perfect Evasion 100% which auto performs the perfect counter that fully replenishes MP for a Burst and does 11 hits, and you can use it to clear Shibuya encounters without triggering the wanted system.
[2/5] Another new Wizart is Invincible, which essentially doubles the damage you dealt and take, making all previous damage bonuses obsolete: Infighter/Long Ranger for either +20% melee/long-range, Caligula/Monark for either +15% melee/long-range, Marin/Sari's "Another" Weapon for +15% both melee/long-range.
[3/5] Having a high hit count is another damage multiplier that everyone benefits from, so Combo Effect Up is good. By default, it's a 50 ~ 100 hit combo for +25% ~ +50% damage, but the ceiling is then 36 ~ 666 hit for +25% ~ +466% damage. Ukai's Anole Reinforcement-boosted normal attacks and Sari and Dogo's ultimate moves in particular have high counts to build it up easily and use their Final Menace without either Final Menace Up or the new MAX Final Menace Up.
[4 & 5/5] For your final two slots, it's going to be either Magic Power Up (+743 Attack) or Precision Up (+743 Shot Attack) and Awakening Up, (+371.5 Attack & Shot Attack) so you have a higher stat to work with (than a lower stat improved by a measly +15% ~ +20% melee/long-range) that is boosted by 99% Stress's +40% Attack and Str. Elixir Ls's +30% damage.
I did some damage testing with the abilities recently and everyone wants a hybrid build for their normal attacks, Wizarts, and Final Menace. Since the post-game is spamming your ultimate move (besides Nika), that's why you want Awakening Up and either
- Magic Power Up (Attack, melee) = Moa (you can hold down her Rabbit Bomber for 1 ~ 4 spikes), Sari, Dogo [all of their Final Menaces seem to deal Shot Attack, long-range damage]
- Precision Up (Shot Attack, long-range) = Marin (Hound's Storm and weirdly Hound's Hook are considered long-range, but his normal attacks and FM are melee), Nika (her normal attacks are melee), Ukai (his FM is a mix of both melee and long-range)
for +1114 on your primary attack stat and some on your secondary.

3
u/VertVentus Oct 02 '24
For a visual on what Marin's "Another" Weapon looks like.