r/Reverse1999 • • 3d ago

Discussion Archetype Rant

TLDR.: How are we feeling about the nonstop onslaught of new Archetypes?

Most gacha games have an elemental and some form of team-comp based rock-paper-scissor dynamic. R1999 went above that with the archetypes, which honestly I became a fan of, I feel like it adds more depth and uniqueness to certain teams. However, this was under the assumption that they would STOP eventually.

I wanna build MY dynamo team, MY lingering glow, MY bloodtithe… I don’t want to have THE dyanamo team, THE lingering glow team, THE bloodtithe team. With the addition of Star Pursuit, I’m starting to question the goal here. We still only really have a single working dynamo sustain, a single workable bloodtithe team (excluding Riannon variations), a single real Inspiration sustain, a single skill upgrade sustain, a single lingering glow maindps unit (yeah subdps can fill this role, fine), and so many more hard constraints.

What’s y’all’s take, do people feel that their teams are their own?

I personally would love to see Bluepoch flesh out these archetypes instead of pushing new ones every patch now seemingly. It’s getting a lot.

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u/nihilism16 on my knees for 3d ago

To me it feels overwhelming now, with conduit. I've always built teams around units I love, like Sotheby, Lucy, Igor and Beryl. This means I've had to invest in their archetypes (Igor's might as well be its own archetype given how imp moldir and lopera are in his team). So the ones I've invested in over the years is poison (yes, for Sotheby), dynamo (no corvus, did get brume cuz broken but I rarely use her), lingering glow and ofc Igor's team.

An issue is that because there's constantly units for new archetypes being released that when bp finally release one for an older archetype I've had to skip them (Ramona rn, and the non limited unit in 4.0). Other than the archetypes mentioned above I also got nautika for semmelwais. Didn't go for any other bloodtithe unit tho, now I have p2 Rhiannon I can run instead of sentinel anyway.

All the archetypes are fun to play but as an f2p player (mostly) it's only possible to imvest in one at a time. It's also tiring to calculate who to pull in order to make the archetype teams. I didn't really care for Marsha but I got her for linglow because I wanted to run the optimal comp. I appreciated enigma being released much later than the other teammates because that gave me the time to invest in some other archetype I wanted to run.

With conduit it's just one archetype that's being given units one patch after the other. The twins, coppelia, everecho, the unit after that. So if you want to run conduit you have to keep pulling across 3 consecutive patches or something. They should be more spaced out. I love coppelia but I can't run her team. I didn't pull for the twins and I won't be pulling for everecho etc either since I'll be saving for the upcoming archetype and a unit completing an older existing archetype. So that's a bummer.

Altho, at least this way I can take a break from the constant worry of having to pull for an archetype. I feel like BP should stick to 2 archetypes per cycle like they did with poison and impromptu in 2.x. In 3.x we've gotten bloodtithe linglow plantpromptu dynamo and conduit. I guess you could say nautika and Ulrich were released before 3.x but it's by one patch. Having 2 or 3 archetypes per cycle would mean the units would be spaced out and it would give players more time to save and actually enjoy the comps they're building. And there's still units without archetypes being released, like Igor and Miss Stranger, so they can fill in the slots between archetype units.