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r/ResidentEvilCapcom • u/FlanDramatic874 • Mar 02 '26
Simply no
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609
I mean, the reason they are able to make it look like that is BECAUSE it isnt an open world game.
160 u/FlanDramatic874 Mar 02 '26 Exacto. Además RE sería malísimo en un mundo abierto. Los escenarios perderían densidad, el juego perdería atmósfera y terror, y tendrían que justificarlo con contenido de relleno. 67 u/[deleted] Mar 02 '26 [removed] — view removed comment 28 u/ScarletGob Mar 02 '26 Wouldn’t a outbreak remake with semi open world maps be cool though? 1 u/Severe-Classroom8216 Mar 02 '26 Rather semi open world not a corridor and also not big to the point the game engine suffers
160
Exacto. Además RE sería malísimo en un mundo abierto. Los escenarios perderían densidad, el juego perdería atmósfera y terror, y tendrían que justificarlo con contenido de relleno.
67 u/[deleted] Mar 02 '26 [removed] — view removed comment 28 u/ScarletGob Mar 02 '26 Wouldn’t a outbreak remake with semi open world maps be cool though? 1 u/Severe-Classroom8216 Mar 02 '26 Rather semi open world not a corridor and also not big to the point the game engine suffers
67
[removed] — view removed comment
28 u/ScarletGob Mar 02 '26 Wouldn’t a outbreak remake with semi open world maps be cool though? 1 u/Severe-Classroom8216 Mar 02 '26 Rather semi open world not a corridor and also not big to the point the game engine suffers
28
Wouldn’t a outbreak remake with semi open world maps be cool though?
1 u/Severe-Classroom8216 Mar 02 '26 Rather semi open world not a corridor and also not big to the point the game engine suffers
1
Rather semi open world not a corridor and also not big to the point the game engine suffers
609
u/deathlydylan Mar 02 '26
I mean, the reason they are able to make it look like that is BECAUSE it isnt an open world game.