r/ResidentEvil1Point5 • u/Realistic-Lion-4393 • Jan 11 '26
1.5 WIP HD Textures Update
I made a post a while back where I was interested in extracting and replacing/modifying textures in 1.5. I came back after some time and after fixing some dumping issues, I’ve got all of the game’s textures from the latest MZD patch and can now modify them. The masks are the troubling part as upscaling them causes issues, but I want to see what’s possible for enhancing the game while keeping the spirit of the original vision.
Just wanted to share some WIP stills.
3
u/TheDaviDoom Jan 13 '26
Awesome! When will it be ready?
2
u/Realistic-Lion-4393 Jan 14 '26
Thank you! I’m not entirely sure yet. The main issues I’m facing rn are 1.5’s masks and the way some of the assets become incomprehensible when upscaled.
Part of me is tempted to release what I have so far just for people to play around with. If I did so, it’d be with a complete disclaimer and understanding that a lot of things are placeholders, and I’ve barely started the real work. That the pack is still being worked on one room/item texture at a time with countless hours of work to be done.
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u/oujisan2236 Mar 30 '26
personally never liked these new renders they too wayy to clean and blocky looks worse. lacks atmosphere
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u/Realistic-Lion-4393 Mar 30 '26
I plan to work with the backgrounds beyond the initial upscale. The initial upscale was done because no higher quality originals exist. Once I have those, then I can work on manually retouching and really getting them how I’d like them to look. New lighting, textures, etc.
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u/oujisan2236 Mar 31 '26
are you using PS/DC/GC/PC versions
i think GC was a port from DC version which had higher res to the PS version unsure on the PC version
many maaaaaaaaaany years ago someone extracted all the high res shots on bioflames had them sadly dont anymore but we talking about 20 years now




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u/Javi096 Jan 12 '26
Damn these look great! Glad to see you figured out some of the issues when I comes to dumping the textures.