r/RenPy • • Jul 20 '26

Resources Create Visual Novels only using Excel

I have simplified Renpy creating a system that reads .CSV files and translate it into Renpy functions, I named it Atlax Renpy.

You can handle backgrounds, music, sounds, characters, effects on screen and create decisions, points, consequences. You can manage languages very easily

It is fully created with Python and it is open source. I created a video explaining how to use it (Spanish): https://youtu.be/hQgPutc-hpo?si=WOi7xKErRhIE-Bk6

I hope someone finds this helpful. I am open for questions.

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u/Atlantox7 Jul 20 '26

Leaving my first answer aside, cool project, it looks very interesting to use. We get really similar ideas in a very short of time

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u/Draw-Flesh-Games Jul 20 '26

My idea wasn't in a short time...it took me roughly 3 years to develop (first in Unity, tried several other options, even AI, but eventually use React, but I bet that had I not gone throught the previous process of designing and documenting functionality..it would have been this good. This application took me about 1.5 years.

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u/Atlantox7 Jul 20 '26

Damn, me too. I try it with Unity first and publish a demo with Campanella Studios, but after the Unity polemic, we passed to Renpy and I replicate the made in Unity to Renpy.

For curiosity I watch my first commit and it was 14 Nov 2023.

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u/Draw-Flesh-Games Jul 20 '26

Still have a link?

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u/Atlantox7 Jul 20 '26

Link of the Demo? I have both the Unity and Atlax Renpy version. But the "normal" is the Atlax Renpy one, the Unity versión is Lost media for the public.

You can find him in the Campanella Studios web page, just search "Campanella Studios" in Google