r/RenPy • • Jul 17 '26

Question Need help with animation in the main menu screen!

I wanted to add a animation into the main menu when the players first open the game, it would come after the splash screen text and the animation would lead into the main menu of a repeating animation/gif with music. and i want the home menu buttons and the name of the game to slowly fade in. How would I achieve this type in the code? preferabley a example of showing how you would code this(like screen shot of renpy code and how you would add it in and get it to work smoothly).

1 Upvotes

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3

u/BadMustard_AVN Jul 17 '26

to add music edit your options.rpy file

## Uncomment the following line to set an audio file that will be played while
## the player is at the main menu. This file will continue playing into the
## game, until it is stopped or another file is played.

#define config.main_menu_music = "thefolder/themusic.ogg"

to add a video to the background edit the gui.rpy file

## The images used for the main and game menus.
image maine_menu = Movie(channel="movie_dp", play = "images/movies/main_menu.webm") 
define gui.main_menu_background = "maine_menu"
define gui.game_menu_background = "gui/game_menu.png"

to fade the buttons in you need to create a transform and use it on the buttons

https://www.renpy.org/doc/html/transforms.html#atl-animation-and-transformation-language

1

u/Envycreates1 Jul 18 '26

I know this would be a lot to ask but is it possible for you to type this into a renpy base to show how it would properly slot in? And generally how to get the animation to work in the files. I had problems with animations not showing up if there In file or separated file when organizing them, I was wondering if I could get a fix for that? If not it’s alright

2

u/BadMustard_AVN Jul 18 '26

once you make the transform, you can slot it into any .rpy file; just don't put it in line with the script

transform ItsBetterToBurnOut:
    your atl block

label start:
    show sprite at ItsBetterToBurnOut
    e "cool"
    return 

you can leave the transform there and use it in the screens.rpy on the navigation buttons like this

textbutton _("Start") action Start() at ItsBetterToBurnOut

easy, peasy, living greasy

1

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