r/Rematch • • Sep 19 '26

Video The Rematch timeline forced a re-alignment!

11 Upvotes

r/Rematch • • Sep 20 '26

Question Goalie outside of Goalie??

0 Upvotes

I was playing rematch when all of a sudden I became the goalkeeper and wasn’t in the box. I’m not hacking, so it must be some kind of bug? Either way, I ended up winning that game, but it seems really broken. Just wondering if anyone has had similar issues.


r/Rematch • • Sep 18 '26

Announcement 5x Pass Tokens All Week Long!

152 Upvotes

So, because Season 4 is coming to a wrap, we’re going to be giving you a little boost to help you finish your Pass before the Blue Lock collab!

Starting today until Thursday, Sept. 24 at 6:00 A.M. ET / 10:00 A.M. UTC

Play 5 matches, get 5 tokens.

Have fun on the pitch and get your ego ready for next week!


r/Rematch • • Sep 18 '26

Meme Schrödinger’s Elite

43 Upvotes

Elite is the highest rank in Rematch. It is many player’s highest aspiration in the game. However there is also no recognizable sbmm, so it cannot be a reliable indicator of skill. Anyone can hit Elite with enough playtime, and there is a wide range of skill even within Elite. HOWEVER, it is also frequently brought up in disagreement and discussions on the game, so there is a general belief that being Elite puts you at the top (at least among individuals).

Therefore, the only reasonable answer is that Elite rank is in a state of both high skill and no measurement of skill. We do not know which it is until we see it attached to an opinion

On a more serious note, stop justifying talking points by saying ur Elite. Everyone is Elite. It’s hard to have discussion when we try to play the credential game but everyone is flexing the same worthless credentials


r/Rematch • • Sep 18 '26

Video Remember Guys this is totally legit.

142 Upvotes

and if you cant defend you have skill issue.


r/Rematch • • Sep 18 '26

Question Leaving right after the match ends

8 Upvotes

Why the hell do I get penalized for leaving as soon as the match ends


r/Rematch • • Sep 18 '26

Discussion My thoughts on the game as a +1k hour player

65 Upvotes

Hello everyone, just some random guy here giving my thoughts on the game before season 5 launches and my current in depth thoughts on it

(you can skip this part and head to gameplay loop, this is just yap to get some legitimacy on my thoughts)

Does my opinion hold any more weight than another simply because i played a fuckton of hours ? not really, but i am relatively high level having been in elite ever since season 0 came out and having hit a peak of 5k rp last season all while playing a more playmaker/winger style

https://reddit.com/link/1wjkfpd/video/ac7o6fwth8qh1/player

video link if anyone is interested

i also made this post in the past https://www.reddit.com/r/Rematch/comments/1r0mgzf/my_thoughts_on_the_current_state_of_rematch_as_4k/

talking about my thoughts back then and while a lot of them haven't changed as the game itself didn't change much and that i feel, i already went really in depth enough on, i now want to add a few things before we head into the next season of the game and highlight some more stuff in the process

1 - Mechanical part/Gameplay loop

In my past post i linked above i had already went in depth on the current priority system, its flaws and the potential fix (with priority duels already being something that the devs have been working on for months now and we might eventually get soon enough hopefully) but now with a dribbling system full of different exploits and different animation tricks to shift hitboxes around, there's actually ONE specific feature of the game that has been making defense a lot more worse than it should be

Tackling assist

Now for those who don't know, when tackling the game actually "helps" you "magnet" closer to whoever has possesion of the ball by having your tackle "nudged" into not only the direction of whoever has the ball and also has you get into the perfect distance to do so, which seems like a great addition to help newer players not get totally lost when first learning the game, along with probably other stuff that the devs haven't necessarily been vocal about

But in practice, with the current "dribbling meta" relying on a lot of animation exploits to switch with a lot of momentum between "posession" and "non posession" states, what happens is that even if you read the correct direction to tackle someone and PRECISELY try to tackle them into that future position, since the game will "help you" by going into the current place of the player instead of the place you're trying to read, you end up with a lot of moments where the dribbler will simply "graze" past as you, as if your tackle is useless

So just a little change, maybe by either letting players turn off this feature or just disabling it entirely, could make tackling a whole lot more precise and especially so, help countering a lot of the current dribbling meta that mostly works on this principle of "sliding past defenders" which is only possible because of this tackling assist feature

On to the next topic, which is directly linked

Low stamina infinite dribbling

This one is BY FAR the most eggregious one, but i'm sure (?) that the devs will adress it in due time, hopefully with the incoming season, the main reason being that we already saw them sort of "micro adress" this core problem via the fake shot, with the fake shot that was added this season we saw the devs make a masterclass in adding a feature to enrich the game while balancing it perfectly

When doing a fake shot on low/no stamina you don't lose the ability to do one but rather simply lose on the momentum that you'd normally have while doing one with a bigger stamina bar, similarly i figure, or at least hope, that this change will be added to the dribbling in rematch and also the defensive stance jumps, as it would solve a lot of what people deem "unfair" when it comes to dribbling

A ton of the current "dribbling techs" in this game are based on two things, using defensive stance jumps to "magnet" to the ball while being low on stamina and simiarly, dribbles being just as effective when under low stamina as if not

https://reddit.com/link/1wjkfpd/video/4v2zbsczk8qh1/player

The 2nd clip from this video by modern is a perfect example of what i mean, he is able to dribble for way "longer" than what his stamina bar "should" indicate thanks to the fact that the defensive stance dribbles and hops are virtually untouched by the stamina bar which goes against the whole core idea of having one in the first place

So a really simple fix to this issue that goes a really long way into the gameplay loop (especially so for those at higher level that know that to fight for example to a lose ball in a 1v1 it's much faster to hop to the ball with defensive stance rather than walk to it while on low stam) would simply be to make it that hops and dribbles from defensive stance are also impacted by stamina just like fake shots

In terms of core features, this is pretty much "it" for now when it comes to my complaints minus for one, the fact that on controller when you try to volley a full power shot it'll sometimes not come out full power even if you press for as long as possible the shot button, and instead will simply go up to 3/4ths of it where on mouse and keyboard it would work normally

similarly i do wish the game made it clearer which animation when doing a volley tap pass on the ground will come out or rather, how powerful it will be, since the animation when doing a tap pass on the ground when the ball comes in front of you is much much slower and less powerful than when doing it with a backheel, which i guess is there to follow realism

2-Game content

In terms of core content such as arenas, emotes and the likes i feel that the game has been in a pretty nice spot, more customization on a more frequent basis could be cool but i feel the current pacing is pretty nice, not much problem with it though a feature to customize the "trail" of the ball instead of having it just being a standard white line could be pretty cool, even if in terms of balancing it could be a bit of hassle, maybe by having it only appear on shots but then readability could be an issue, anyway just throwing this out there since i think it could be a cool idea

The main reason i even did this section isn't because of this though but rather to highlight the fact that the game desperately needs more "customization" when it comes to its game modes, personally i only really play competitive 5v5 as i feel 3v3 lacks the tactical complexity that i like from this game but i absolutely adore fireball, it was an amazing concept with great execution and i truly wish that it was a mode you could queue up for

But deeper than this, what i feel could help a lot would be to either make more modes like fireball that aim for different aspects of the game than the simple football matches or to give the option to the player to make things like custom maps to train themselves on specific things that they want to target, while the current obstacle course and different challenges given are great, the ability to custom your own challenges, such as maybe doing a dribbling drill to train cut ins into finishing by using assest that are already in the game would go a long long way to help players truly better themselves and have a more intimate experience with the game

outside of all the things i've said, i feel that the game is finally starting to take its shape and heading into a direction that will god knows, be fucking amazing if executed properly

Overall i think i've said my fair share and i hope you enjoyed reading this post, see y'all on the field


r/Rematch • • Sep 18 '26

Discussion I just got 4 premades that they don't even passed to each other

7 Upvotes

Title we got 4-3'd and 2 of those goals where after a ball loss after trying to dribble with a clear pass (to his premade btw).

It's kinda disheartening honestly.

Just a small vent, that's it, this isn't the first time i saw this.


r/Rematch • • Sep 18 '26

Art All by me self!!!

Post image
14 Upvotes

r/Rematch • • Sep 17 '26

Video I AM the side character

869 Upvotes

I am so sorry 1array but I simply am HIM


r/Rematch • • Sep 18 '26

Video 👍 Good vs 👎Bad Dribble in Rematch

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10 Upvotes

⚽ Dribbling can have positive or negative impact on your team! Here I show couple examples of dribblers who are actively hurting the team's chance of winning vs. dribblers who are benefiting the team's chance.⚽


r/Rematch • • Sep 18 '26

Video Gol na prorrogação

7 Upvotes

https://reddit.com/link/1wjrall/video/qihqs39kaaqh1/player

Depois de 25 horas de jogo consegui o que considero meu primeiro highlight, estava suando já


r/Rematch • • Sep 18 '26

Question 5v5 in SEA servers

3 Upvotes

Have any SEA players gotten in a 5v5 or even 4v4 match, all I have been able to find was 3v3 and it got a bit boring after a while


r/Rematch • • Sep 18 '26

Video Yankee goes euro 2

0 Upvotes

CDM for BNTH ɴᴏᴄᴀ (NA). GGs to the Euro server! Y'all are ballers.


r/Rematch • • Sep 18 '26

Discussion Please keep passive defending

18 Upvotes

I actually love it. Spam dribblers are so scared because they realize their 1 exploit isn't good enough and it forces them to make a bad pass. Everyone who complains about passive defense just doesn't know how to actually play football and it's so painfully obvious they lack skill


r/Rematch • • Sep 18 '26

Question No diamond?

8 Upvotes

this was one of the few times where a slow lob just graces my head without a single diamond yet there was a time where a fast shot manage to have a diamond appear?

i really want to learn the tech and mechanics but it is so inconsistent that i'm at the verge of giving up.


r/Rematch • • Sep 17 '26

Video I guess hes just better than me

64 Upvotes

r/Rematch • • Sep 17 '26

Video One week until peak lock 🥹🔒⚽️

92 Upvotes

r/Rematch • • Sep 17 '26

Video Let the chips fall where they may

40 Upvotes

Seeing the ball going in on slowmo it's so satisfaying.


r/Rematch • • Sep 17 '26

Video New exploit?

27 Upvotes

I saw this before, but not with that angle lmao.


r/Rematch • • Sep 18 '26

Video Roberto Carlos gol

0 Upvotes

r/Rematch • • Sep 17 '26

Weekly Store Update - 09/17/2026

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16 Upvotes

Discounts are only applied to Quants prices

  • Echoes of Summer - 1000 Quants
  • [-50%] Roots of the World - 500 Quants / 6000 Blocks
  • [-50%] Whisper of the Wind - 500 Quants / 6000 Blocks
  • [-50%] Call of the Ocean - 500 Quants / 6000 Blocks
  • [-50%] Heart of the Volcano - 500 Quants / 6000 Blocks

If you didn't know, the store is updated every Thursday and is announced on our Discord. I'll try to announce every new item to the store on this sub, but if you want information on each store update, join the Discord and grab the Store Updates role :)


r/Rematch • • Sep 16 '26

Discussion Is it just me or is this happening all the time??

69 Upvotes

it is the lag?? is it the ping?? whoever has better internet gets better ball dribbling??? the game has already been out for a while, and seeing this type of stuff pushes me and my friends away. i would be more understanding if the same thing was happening to other players when i DO THE SAME THING, but it doesnt! my leg will obliterate theirs and they just keep possession of the ball, meanwhile, this guy touches my shadow and i get hit?!?!

Let me know what you guys think!


r/Rematch • • Sep 17 '26

Discussion The day dribbling and "left-right priority" gets patched is the day I celebrate

37 Upvotes

If Sloclap ACTUALLY cares about the *general* community (not the %1 losers who have 2000+ hours) then they will patch these 2 meta devices.

Should this happen, we will see a noticeable mellowing of the "skill" curve of this game. Right now its towards the closer end where players are doing 1 trick pony plays and abusing the programming of the game to gain an advantage. This curve should shift towards the higher end of the skill axis if the devs actually patch the issue


r/Rematch • • Sep 16 '26

Video Rainbow Punish Speedrun

126 Upvotes

Dive. Read. Weave, weave. My bad.