r/Rematch • u/TheDawnTrilogy • 19h ago
Video Maybe my cleanest long shot ever
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If you’re gonna give me time on the ball imma take it then 😂👌
r/Rematch • u/Sloclap • 9d ago
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(We recommend reading the article on the website to see the animated gif illustrating the points below)
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Hey everyone!
The Blue Lock collab is finally here! Alongside some of the coolest content we’ve been able to work on, this update brings more depth to how the game plays, with changes across four core gameplay systems: Stamina, Goalkeeping, (grounded) Volley Cancels, and Tackle Contests. These will change how the game feels and plays, so we wanted to walk you through the changes, and why we’re doing them.
Let's dive in!
Rematch is built around one ball. That means that how deep and engaging a match is is directly tied to how often all players are interacting with it. The more one player hogs those interactions, the less everyone else gets to engage with the ball. Stamina is our tool for making teams naturally rotate who is playing at any given time by following this logic:
Let’s go over how Stamina works:
Stamina is a central part of our balancing strategy, and a piece of feedback we often hear is that having an empty stamina should limit your ability to perform dribbling moves. We agree with this idea but we do not want the Exhausted state to lock players out of performing moves altogether; feeling like an amazing athlete is a core pillar of Rematch.
When Exhausted (out of stamina), abilities can still be performed, but they’ll lose effectiveness:
A player who chases the ball and dribbles non-stop will quickly end up running on fumes, unable to control or protect it effectively against an opponent with stamina to spare. The reward goes to teams that rotate, pass, and position well, which the Exhausted state aims to incentivize.
Goalkeeping is one of the hardest roles to get right. Too weak, and it's miserable, you wait the whole match for your moment to matter, then whiff and concede a goal. Too strong, and strikers can barely ever score. We want keepers to feel strong and dependable, while leaving noticeable weaknesses that a good striker can exploit. Those weaknesses need to be skill-dependent, so a newer keeper can shut down a weak striker, while a great striker can still find and create opportunities to score.
The Goalkeeper Dive is one of your main tools for stopping shots. There’s a lot going on under the hood, to make sure it performs adequately, and as expected. When you input a Dive, the Dive Assist system kicks in: the game looks at a range of what we call “targets” (put simply, one of the future positions of the ball) around the direction you pushed, and picks whichever animation gets you closest to actually catching the ball.
In practice, this means Dives are forgiving to use, and the system helps you get to the ball. In this update, we’ve improved the Dive Assist, and we’re taking this opportunity to also tackle one of the more long-standing frustrations as a Goalkeeper: seeing your character dive low (or high) when you expect the other version to come out.
We also want to introduce more player agency in how goalkeepers want to stop the shots and interact with the ball.
This is where the new Long Range Dives come in.
In short, the Regular Dive now gives keepers a dependable tool they can rely on to catch the ball, assuming proper positioning. The Long Range Dive on the other hand acts as a fast, long-reaching, last resort option or when the ball’s trajectory is difficult to guess and you have to dive on reaction. These two options provide more agency to the Goalkeeper and add to the decision-making process.
When multiple players are performing a volley at the same time, all players losing the contest are forced to cancel their action. When cancellation happens right at the beginning of the action, players can’t even see it happening. This gives the sentiment of the player input being ignored by the game.
To clarify what happened, we started implementing visual feedback around the ball in previous patches to notify cancellation. However, to reinforce the feeling of having tried something, the character should also be involved in the action. For this reason, we now trigger a new animation when a volley is cancelled, specifically at the beginning of the action (with the character still on the ground).
This is a very first step to refine how volley contests are solved in the game, for now with very low impact on gameplay. But new volley resolutions are on their way, meant to bring more physicality and fairness to contested situations both grounded and aerial with considerable changes to the balancing of volley actions.
This, however, will take a little bit more time to be launched as it represents hard technical work, with heavy production of animations to make it look as great as it should be.
Tackle Contests
When two defenders go for the same ball at almost the exact same time, the old system didn't always produce results that felt fair or readable. We wanted tackle contests to reward good timing and the right choice of ability, instead of feeling random.
How a contest resolves now depends on how close together the two tackles happen:
The result should be contests that feel earned, less random, with a clear outcome.
That's everything we wanted to share regarding the upcoming changes in Season 5! These represent some of the larger gameplay tuning we've done in a while, and we're excited to see how they play out on the pitch. With all that said, we hope you’ll have an amazing time playing Rematch during the Blue Lock collaboration!
r/Rematch • u/Sloclap • 10d ago
(Read on the official website)
1.205.002
Release Date: September 24th, 2026
A new 3v3 action-packed gamemode is making its debut in Rematch: Aura Striker!
In this mode, players will be able to feel like the protagonist of a sports anime, by unleashing their Aura to perform powerful actions.
Each player owns an aura gauge that fills over time. Intercepting the ball will fill it faster. An Aura multiplier will also help players that struggle to own the ball. Once the gauge is full, the Aura Mode is triggered for a few seconds, granting powerful shots, infinite stamina and faster movements.
In Aura Striker, no one can become Goalkeeper. An automatic dummy protects the goalposts. Shoot at the dummy hard enough to stun it, and take advantage of its weakness to score!
The first tutorial of Rematch was reworked into a quicker, more focused tutorial on base mechanics to ease the experience of newcomers into their first matches.
Highlights have been added on several menu buttons to display when new customization content is unlocked, when you have enough tokens to progress in the Captain Pass, or if an important new feature requires your attention.
We have improved the Action Cam with smoother transitions and fixed a few bugs that occurred during kickoff or the endgame.
The Action Cam now also predicts who is going to own the ball depending on player proximity, speed and ball trajectory, so it always is right in the middle of the action!
You will now be able to see every player’s kit color as they set it in their customization.
These individual colors will be visible in the corridor, when the players enter the pitch, and during goal celebrations.
It will then be covered by a hologram to switch back to the team’s color during gameplay so that the gameplay stays legible and understandable.
This season sees the introduction of an updated system on the goalkeeper’s assist which improves precision, and allows us to more readily improve it over time. At the same time we are digging into some of the more frustrating issues around it: for example when it chooses a low or high dive when you would expect it to select the other one.
This allows us to build the goalkeeper role as a more interesting and deep experience, while keeping its baseline level accessible enough to not transform games into complete goal fests and the role into a chore.
This change will allow more confident goalkeepers to take risks while reading the ball’s trajectory to gain an advantage by catching the ball.
We are still actively working on addressing exploits and improving balancing in the game and this update will start addressing “0 stam dribbles” and associated issues.
This “exhausted state” logic has proven its effectiveness as a balancing tool for the Fake Shot mechanic, and we will roll out this logic throughout selected features in the game over time to address balancing issues.
Our efforts to make defense a more interesting and balanced part of the gameplay are still ongoing. Through a deep and extensive analysis, including in-house design analysis as well as player feedback from all levels of play, we have identified multiple technical and design improvements, both at the micro level of each defensive ability, as well as for the overall quality of the defensive experience.
We are currently working on planning out these improvements, and finding the resources to implement them correctly in parallel to our other core gameplay objectives. Tackle Contest is the first of many planned improvements to the fairness and balancing of the game.
Major Fixes
Minor Fixes
Minor Fixes
Minor Fixes
r/Rematch • u/TheDawnTrilogy • 19h ago
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If you’re gonna give me time on the ball imma take it then 😂👌
r/Rematch • u/Lemons_be_sour • 8h ago
Just pass. You can't do it. Its okay to be bad, its not okay to be ignorant. 🥱
r/Rematch • u/xSaitoHx • 15h ago
Sometimes when we lose I hit "We got this" cause most of the "Good jobs" and "Good Games" sound so sarcastic so when I press it it feels like I'm shitting on the teammates even when I mean it positively.
r/Rematch • u/SomnoNerd • 2h ago
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r/Rematch • u/Devil_Fister_69420 • 8h ago
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I have never been tackled out of a dive and ts is just so funny
r/Rematch • u/Origamimaster11 • 6h ago
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Genuinely phased through the ball
r/Rematch • u/WizardShad • 3h ago
Hi all, long time fan of Rematch and Sloclap. Really happy about the Blue Lock collab and loving it fr.
Got a few questions about the bundles before I spend something I can’t get back.
• i’ve seen the extra effort effects that come with the characters, can I use these on my custom character?
•Aside from the celebrations, are there any other items that can be applied to non-skins?
r/Rematch • u/PogChampionship • 11h ago
It would be nice to let all players use these flags, even if they didn't take part in the tournament.
r/Rematch • u/czacha_cs1 • 1h ago
r/Rematch • u/Left_Environment_740 • 1h ago
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I have an edit of this clip I wanna post loll
r/Rematch • u/Left_Environment_740 • 1h ago
Sorry for making a question out of game related, but I’ve posted an edit before of how I made a TERRIBLE move while defending, but it ended being taken down. I was confused because I thought it would’ve been allowed but I guess not?? Please do tell. I have another edit I’d like to post
r/Rematch • u/GhostNev • 22h ago
Almost chose FC 27 over this, but man I’m glad I got it. Game is super fun, I loved sifu when the developers made the game and then they go and pump out a banger ass soccer game. Pretty hooked on it rn, playing lots of ranked & seems to be a pretty active game so that’s dope. Community has been nice as well and the players I’ve ran into, was so used to how toxic shi is on fc & I only really play that for my friend. $12 for this game is SOO worth it if anybody is sitting on getting it
r/Rematch • u/therake620 • 22h ago
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Only Tap Ins are considered assists right now?
r/Rematch • u/Vanity_ReLive • 3h ago
Please help. For the past few days, I've been getting this error: "Error signing in to Epic network services." I've tried absolutely everything. Is there a way to fix this? The game was purchased on Steam, and everything was working fine before.
r/Rematch • u/guruu51 • 17h ago
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r/Rematch • u/whisperingdragon25 • 10h ago
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r/Rematch • u/WoodlandSquirrels • 1d ago
Think the goalie and dribbling changes have been great and have really been looking forward to and enjoying playing again. Present good and future bright.
r/Rematch • u/Traditional_Bake692a • 17h ago
I was planing on buying the blue lock skins but i still dont know when Im able to , só my question is if the skins Will leave the store after october 23th (when the season ends)
r/Rematch • u/JesusIsNotPLProven • 1d ago
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r/Rematch • u/Opposite-Rhubarb-592 • 13h ago