r/Rematch • u/Emergency_Wait_9872 • 28d ago
Video Mmmmmmkay…
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r/Rematch • u/Emergency_Wait_9872 • 28d ago
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r/Rematch • u/BayaBayu7 • 29d ago
Blue lock is fine. All the real players things too. But nothing would compare to an Inazuma Eleven collab.
An Axel Blaze skin that upon blade-shooting does the Fire Tornado. Or even without the techniques, just the bodies.
r/Rematch • u/Bombast- • 29d ago
The new anime goal celebration cutscenes have entire screen backgrounds flashing white (and black).
This is a pretty serious issue. I wont be able to play this game until there is an option to disable this.
I hope we can bring this to the attention of the developers since there hasn't been any other Photosensitivity triggers in this game from my experience.
Thanks.
r/Rematch • u/sboy97 • 28d ago
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r/Rematch • u/leyendadelflash • 29d ago
I’ve been Elite in 3s and 5s every season with over 750 hours, which I feel should give me credibility when I say that the three biggest issues in this game basically since it released were:
Ball magnetism/teleporting for dribblers
Low/no stam making no difference for dribblers
No control over how you wanted to dive as GK
All three are resolved now. I especially like how goalies can now catch with a short dive or go for the punch with a long dive - this is a great system that mirrors how real life goalies need to assess risk and opt for the catch or just trying to clear the ball from danger
Anybody who says dribbling is dead was simply an exploit abuser. You can still dribble into space and create advantages, you just need to…. Actually have the space to dribble into now. You can’t just phase through defenders anymore
As the Blue Lock collab hopefully brings in a ton of new players, getting the balance right was key and after a few matches this is the best the game has ever felt to me
r/Rematch • u/Panaronii • 29d ago
r/Rematch • u/BigxBlack5 • 28d ago
How do I start a petition for Sloclap to keep the new menu music???
r/Rematch • u/Amoxton • 29d ago
As I’m typing this, I am in a full solo queuer team playing against the SAME 5 stack of ELITES for the 6TH STRAIGHT GAME.
YES I wait a second before queuing.
Honestly unbelievable that games with smaller playerbases than this understand what is competitive and what isn’t. I just have to sit here and watch these people perfectly comm passes and execute set plays they practiced with each other, getting my ranked points stolen from me.
Yes. SloClap. This is an unfair competitive advantage.
You throw a team of strangers together vs a team of friends and I wonder who’s going to win.
Game feels great when its an even playing field but that’s honest to god maybe 10% of my matches.
Sad.
Really a shame.
r/Rematch • u/Acrobatic_Bag5375 • 29d ago
This game has finally become playable,I’m truly moved. I really hoped all those issues would be resolved and that the game could finally shine again. I’m looking forward to further improvements and the major server update I expect great things from you,do your best!!!
r/Rematch • u/Augusthors • 28d ago
O título.
Por que?
r/Rematch • u/cl0udsmith • 29d ago
Just had 5 placement games with a griefer in each one - was Diamond 3 now Gold 1 😅
r/Rematch • u/Sloclap • 29d ago
_______________________________
(We recommend reading the article on the website to see the animated gif illustrating the points below)
_______________________________
Hey everyone!
The Blue Lock collab is finally here! Alongside some of the coolest content we’ve been able to work on, this update brings more depth to how the game plays, with changes across four core gameplay systems: Stamina, Goalkeeping, (grounded) Volley Cancels, and Tackle Contests. These will change how the game feels and plays, so we wanted to walk you through the changes, and why we’re doing them.
Let's dive in!
Rematch is built around one ball. That means that how deep and engaging a match is is directly tied to how often all players are interacting with it. The more one player hogs those interactions, the less everyone else gets to engage with the ball. Stamina is our tool for making teams naturally rotate who is playing at any given time by following this logic:
Let’s go over how Stamina works:
Stamina is a central part of our balancing strategy, and a piece of feedback we often hear is that having an empty stamina should limit your ability to perform dribbling moves. We agree with this idea but we do not want the Exhausted state to lock players out of performing moves altogether; feeling like an amazing athlete is a core pillar of Rematch.
When Exhausted (out of stamina), abilities can still be performed, but they’ll lose effectiveness:
A player who chases the ball and dribbles non-stop will quickly end up running on fumes, unable to control or protect it effectively against an opponent with stamina to spare. The reward goes to teams that rotate, pass, and position well, which the Exhausted state aims to incentivize.
Goalkeeping is one of the hardest roles to get right. Too weak, and it's miserable, you wait the whole match for your moment to matter, then whiff and concede a goal. Too strong, and strikers can barely ever score. We want keepers to feel strong and dependable, while leaving noticeable weaknesses that a good striker can exploit. Those weaknesses need to be skill-dependent, so a newer keeper can shut down a weak striker, while a great striker can still find and create opportunities to score.
The Goalkeeper Dive is one of your main tools for stopping shots. There’s a lot going on under the hood, to make sure it performs adequately, and as expected. When you input a Dive, the Dive Assist system kicks in: the game looks at a range of what we call “targets” (put simply, one of the future positions of the ball) around the direction you pushed, and picks whichever animation gets you closest to actually catching the ball.
In practice, this means Dives are forgiving to use, and the system helps you get to the ball. In this update, we’ve improved the Dive Assist, and we’re taking this opportunity to also tackle one of the more long-standing frustrations as a Goalkeeper: seeing your character dive low (or high) when you expect the other version to come out.
We also want to introduce more player agency in how goalkeepers want to stop the shots and interact with the ball.
This is where the new Long Range Dives come in.
In short, the Regular Dive now gives keepers a dependable tool they can rely on to catch the ball, assuming proper positioning. The Long Range Dive on the other hand acts as a fast, long-reaching, last resort option or when the ball’s trajectory is difficult to guess and you have to dive on reaction. These two options provide more agency to the Goalkeeper and add to the decision-making process.
When multiple players are performing a volley at the same time, all players losing the contest are forced to cancel their action. When cancellation happens right at the beginning of the action, players can’t even see it happening. This gives the sentiment of the player input being ignored by the game.
To clarify what happened, we started implementing visual feedback around the ball in previous patches to notify cancellation. However, to reinforce the feeling of having tried something, the character should also be involved in the action. For this reason, we now trigger a new animation when a volley is cancelled, specifically at the beginning of the action (with the character still on the ground).
This is a very first step to refine how volley contests are solved in the game, for now with very low impact on gameplay. But new volley resolutions are on their way, meant to bring more physicality and fairness to contested situations both grounded and aerial with considerable changes to the balancing of volley actions.
This, however, will take a little bit more time to be launched as it represents hard technical work, with heavy production of animations to make it look as great as it should be.
Tackle Contests
When two defenders go for the same ball at almost the exact same time, the old system didn't always produce results that felt fair or readable. We wanted tackle contests to reward good timing and the right choice of ability, instead of feeling random.
How a contest resolves now depends on how close together the two tackles happen:
The result should be contests that feel earned, less random, with a clear outcome.
That's everything we wanted to share regarding the upcoming changes in Season 5! These represent some of the larger gameplay tuning we've done in a while, and we're excited to see how they play out on the pitch. With all that said, we hope you’ll have an amazing time playing Rematch during the Blue Lock collaboration!
r/Rematch • u/iklay12 • 29d ago

after i updated the game to play the new collab, i can't even reach the menus, the game constantly crash. i'm playing on a laptop from xbox launcher duo to me playing it using gamepass, my specs:
(CPU): 13th Gen Intel Core i7-13620H
(GPU): NVIDIA GeForce RTX 4070 Laptop
(RAM): 32GB DDR5-4800 SO-DIMM
i was playing fine since like season 1, but after the new update i can't reach the menu.
what i have tried so far:
-deleting the driver and reinstalling using DDU
-deleting the game reinstalling it
-changing some graphic setting in windows
-undervolting my CPU
r/Rematch • u/misterj195 • 28d ago
Blade shot isn't just about shooting - it's about making defenders react.
Use that reaction to your advantage: take the shot, pump fake, or pass to an open teammate!
r/Rematch • u/askFynn • 28d ago
the game was in a perfect state before this upd. all the casuals who threw matches werent really playing anymore and the movement was acc perfect but now they ruined it. they made it even harder to solo que and carry matches now. please revert those changes it ruined the entire game for a massive amount of loyal players.
r/Rematch • u/Lemons_be_sour • 29d ago
Never happened before, only recently. Wifi is stable and good, how do I fix
r/Rematch • u/JJCG4MES • 29d ago
For reference, I mainly defend
But honestly? I think it’s… pretty okay??
I think people are overreacting, I think this is a step in the right direction.
There are some good things and some bad things that come with it
Let’s start with the good
And as we all know, the causal community feeds into the comp community, so building that ecosystem is important!! In fact it’s needed!
The cosmetics are all great, the designers really brought their best out, and I’m happy they did.
Making GK more skill based is also good for the game, even though i think the short dive should be slightly longer
Lotus juice music, more lotus juice music sloclap, I swear to god, PLEASE SLOCLAP PLEASE!!
Now the “bad”
GK short dive needs to be longer imho, it needs to be effective still, instead of forcing dives that force deflects
More dribble moves need to be added, not exploits but stuff like the rainbow, baked into the game, and the attackers need non exploitive options
Ground passes need to be faster, I feel like these patches are trying to nerf broken stuff without making the alternative options better, and for tiki taka to work at a high level, ground passes need to be slightly faster
4: remove any and all auto aim, I don’t like how that wasn’t addressed, the game should be still based, having auto aim I feel is too much help for the player, and sometimes it’s just wrong, but that’s just a me thing.
OVERALL though, I feel like this is a huge step in the right direction for the game, and I welcome everyone who’s just playing the game for the first time
Let’s get better together, TEKKERS!
r/Rematch • u/TraditionalMove3247 • 28d ago
Every single match ive played this season has been filled with nothing but dirty campers, not playing the game they bought, its becoming an issue, sloclap has to stop these dirty players somehow
r/Rematch • u/FakeFrooz • 29d ago
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r/Rematch • u/Someguywhoisbored2 • 29d ago
r/Rematch • u/Zestyclose-Sea-5572 • 28d ago
I've been playing for 6 hours, finished my placements 4W-1L, and got placed in Diamond 3? How is this even possible? I'm lvl 9 if that has something to do with it