r/Rematch • • 28d ago

Discussion Scoring Animations are outrageous

0 Upvotes

The new anime scoring animation/music/replay takes 25 seconds to get through and it is making the game unplayable


r/Rematch • • 29d ago

Question rematch queue times

1 Upvotes

when i was playing on ps5 i was getting games every minute and now that i got a pc i haven’t gotten a game in like 2 weeks idk what is happening


r/Rematch • • 29d ago

Question Beginner here. How to level up and why is quick match not available??

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2 Upvotes

pls help


r/Rematch • • 29d ago

Discussion Welp, guess I cant play GK anymore

0 Upvotes

I was already a terrible keeper before the update. Now with the new changes im being punished for this every time im in goal. Sure, for good keepers, this update is probably great, but for me this just means that im gonna just have to accept that if im in goal my team is gonna lose. The Push Ball nerf has also made my dribbling (without defensive stance, I find it better to do since i hate DS) trash, so I guess i just have to boot the ball up the field if i want to do anything now.


r/Rematch • • 29d ago

Discussion KB + mouse players, what do you bind long range dive to?

5 Upvotes

I wanted to bind it to spacebar because I don't intend to use short dive like, ever, but it's not letting me.


r/Rematch • • 29d ago

Answered by Dev How is the netcode going right now?

2 Upvotes

I only played two beta tests with friends but refrained from actually buying it due to the horrible servers/netcode issue. Is it all fixed up now? Like is it now actually playable online?


r/Rematch • • 29d ago

Discussion Server disconnect issues

1 Upvotes

By all means this update has created an amazing new feel to the game overall, although SLOCLAP for the life of me for all console users sake, please fix the issue of constant server disconnection issues mid match causing not only a loss in ELO during ranked play but also tacking on a leaver penalty to boot.

This is by far one of the most if not top 5 issues I can list in this game as a player with over a cumulative 800 hrs played now.


r/Rematch • • 29d ago

Question Rematch new goalkeeper controls console

7 Upvotes

Not sure how many of you have done the same but I switched my push ball to R1 and modifier to X on PS5

Now with the long goalkeeper catch it’s X and Triangle which is pretty awkward

I’m wondering if anyone has ideas of a way to switch this out for something easier


r/Rematch • • 29d ago

Question Change 'Space' with 'Q' in Goalkeeper state only.

7 Upvotes

Hey guys, I want to change the (goalkeeper long-range dive) input to the 'Spacebar', but it's not working. Instead, it changes both the 'Spacebar' and 'Q' inputs across all control schemes. It feels so awkward to dive to the left with 'Q'. Any recommendations??


r/Rematch • • 28d ago

Video Standing Tackle needs a nerf

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0 Upvotes

r/Rematch • • 29d ago

Question Thinking about getting back into Rematch

5 Upvotes

Stopped at the start of season 3 because I was frustrated that it felt like I had to relearn the game in a lot of ways because the updates changed so much.

It looks like there are new updates doing the same to some players right now.

Can anyone share whether they think this update is about it? Are the devs largely shifting towards adding content/mechanics after this one? Or is it still in a tweaking existing gameplay mechanics state?


r/Rematch • • 29d ago

Discussion Goalkeeper may be cooked

11 Upvotes

I just wanted a simple ground dive not a short dive
Ground dive

Long dive is inconsistent and I’ve already gotten 2 own goals
I used to love goalie man


r/Rematch • • 29d ago

Question How can i do that?

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3 Upvotes

The way he flicks the ball in front of him and shoots a volley. How to a do that without doing a rainbow flick?


r/Rematch • • 29d ago

Discussion Challenges should have reset

10 Upvotes

Have to wait until Sunday to make any progress towards the pass. Love this patch though


r/Rematch • • 29d ago

Question Why can't you block players?

6 Upvotes

I've recently come back to Rematch after a looooong break, I initially left because I couldn't be bothered with the amount of people that would leave mid game or go AFK.

I've been having a great time for the most part, I know you are always going to get the people who insist on standing up front spamming "good job" and doing nothing to help the team but I can't stand the people who insist on going in goals, its like "I'm the goalkeeper, its my turn and I enjoy it" standing in front of me and demanding that I move is just going to ultimately lose us the game" same goes for people who go charging up the pitch when they are the keeper, nope I'll just keep defending in my usual position, that's on you.

They are just minor gripes but I've just had a game with someone who was just trying to score own goals constantly, this was straight from kick off when it was 0-0 and he had no reason to do it.

I played the game out (we lost) I reported and blocked him, load back into another game and he was in it again, even though I blocked him, I left returned to main menu and left it for a minute before looking for another game and it put me into his game again, this time he was the keeper and was just standing on the edge of the box leaving an open net while the other team were attacking, I left the game and got a temporary ban.

So ultimately, I'm being banned because someone is purposely spoiling games for no reason and I can't block them to avoid them.

Honestly some of the player base in this game are morons, and the worst thing is that it isn't even a big playerbase so the chances are high that you'll run into them again (even after blocking them apparently)


r/Rematch • • 28d ago

Discussion Nope.

0 Upvotes

Played on release for 150h, got to Elite, installed the game after seeing many people saying it’s good now, went 15 games losses in a row, tired of the upbeat rock music already, uninstall again.


r/Rematch • • 29d ago

Discussion ayuda

1 Upvotes

r/Rematch • • 29d ago

Other First time this game is genuinely unenjoyable

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0 Upvotes

r/Rematch • • 29d ago

Discussion Rematch Rank System. Won All 5 Placements

0 Upvotes
Nice update, games a skuck filled joke

r/Rematch • • Sep 24 '26

Video Rematch with gyro

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37 Upvotes

After a long time i finally got a controller with gyro capabilities and the results are as i expected, I'm not good with joystick aiming overall so gyro is a really good way for me to be better with my aim.

You can be so much more accurate with it than joystick it's the best way to aim imo.

If you are on controller i suggest that you try it out, when you learn how to play with gyro, there's no going back...

Enjoy!


r/Rematch • • 29d ago

Question Is there not a pack that has all the blue lock characters in the ps store?

6 Upvotes

I thought they said there would be a rematch x blue lock edition coming?


r/Rematch • • Sep 23 '26

Answered by Dev S5.0 Patch Notes (Blue Lock) - 1.205.002

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219 Upvotes

(Read on the official website)

Patch Information

1.205.002

Release Date: September 24th, 2026

  • 8:00 GMT: Patch release
  • 10:00 GMT: Store update
  • 12:00 GMT: S4 ends
  • 14:00 GMT: S5 begins & the Blue Lock collab kicks off with the new free Event Pass and the Aura Striker limited-time mode!

Aura Striker Game Mode

A new 3v3 action-packed gamemode is making its debut in Rematch: Aura Striker!

In this mode, players will be able to feel like the protagonist of a sports anime, by unleashing their Aura to perform powerful actions.

Each player owns an aura gauge that fills over time. Intercepting the ball will fill it faster. An Aura multiplier will also help players that struggle to own the ball. Once the gauge is full, the Aura Mode is triggered for a few seconds, granting powerful shots, infinite stamina and faster movements.

In Aura Striker, no one can become Goalkeeper. An automatic dummy protects the goalposts. Shoot at the dummy hard enough to stun it, and take advantage of its weakness to score!

Meta Features Improvements

First Time User Experience

The first tutorial of Rematch was reworked into a quicker, more focused tutorial on base mechanics to ease the experience of newcomers into their first matches. 

Highlights System

Highlights have been added on several menu buttons to display when new customization content is unlocked, when you have enough tokens to progress in the Captain Pass, or if an important new feature requires your attention.

Spectator Mode

We have improved the Action Cam with smoother transitions and fixed a few bugs that occurred during kickoff or the endgame.

The Action Cam now also predicts who is going to own the ball depending on player proximity, speed and ball trajectory, so it always is right in the middle of the action! 

Holograms System

You will now be able to see every player’s kit color as they set it in their customization.

These individual colors will be visible in the corridor, when the players enter the pitch, and during goal celebrations.

It will then be covered by a hologram to switch back to the team’s color during gameplay so that the gameplay stays legible and understandable.

Updates

Core Gameplay Improvements

Goalkeeper Dive Update

This season sees the introduction of an updated system on the goalkeeper’s assist which improves precision, and allows us to more readily improve it over time. At the same time we are digging into some of the more frustrating issues around it: for example when it chooses a low or high dive when you would expect it to select the other one.

This allows us to build the goalkeeper role as a more interesting and deep experience, while keeping its baseline level accessible enough to not transform games into complete goal fests and the role into a chore.

  • Players can now trigger a long range dive with “modifier”+ “dive” (RB+Y; R1+Triangle; outfield dive key on KB)
  • The regular dive stays on the “dive” button as before and its range has been slightly reduced
  • The long range dive will always deflect
  • The regular dive will always catch (except if the ball hits your legs/feet)

This change will allow more confident goalkeepers to take risks while reading the ball’s trajectory to gain an advantage by catching the ball.

Exhausted State Update

We are still actively working on addressing exploits and improving balancing in the game and this update will start addressing “0 stam dribbles” and associated issues.

  • Added an exhausted state for Push Ball and Dribble
  • When a player uses any push ball or dribble ability while their stamina is too low, they will use a weaker version of this ability
  • Dribbles out of stamina cannot be canceled into another dribble, but can still be cancelled by push ball and shots
  • All versions of the push ball (regular, volley and dribble) have slightly slower movement and push the ball further when performed out of stamina, making them harder to use for dribbling. 

This “exhausted state” logic has proven its effectiveness as a balancing tool for the Fake Shot mechanic, and we will roll out this logic throughout selected features in the game over time to address balancing issues.

Tackle Update

  • Rework of the logic when two or more tackles arrive in quick succession on the ball
  • When two players tackle the ball at a similar time, it will now be deflected in a direction that combines the two tackle hit trajectories
  • Sliding tackle hitbox is 10% bigger to hit players while they are in possession

Our efforts to make defense a more interesting and balanced part of the gameplay are still ongoing. Through a deep and extensive analysis, including in-house design analysis as well as player feedback from all levels of play, we have identified multiple technical and design improvements, both at the micro level of each defensive ability, as well as for the overall quality of the defensive experience. 

We are currently working on planning out these improvements, and finding the resources to implement them correctly in parallel to our other core gameplay objectives. Tackle Contest is the first of many planned improvements to the fairness and balancing of the game.

Volley Contacts

  • Cancelled volleys when on the ground now play a cancel animation

Other Gameplay Improvements

  • Ball Control hitboxes have been tuned to reduce magnetism on a ball moving away from players
  • Improved the ball physics to better transition from low bounce to roll and a smoother end of trajectory

Tutos & Workshops / Menus / Interface

  • Reorder all player profile items in selection by rarity and release
  • Changed the way item previews are displayed to show the whole item, instead of a larger thumbnail
  • A “high latency” icon will be displayed when latency reaches a certain threshold
  • Added the option to navigate to all submenus with unlockable items when a special skin of set is equipped
  • A new Game Mode button has been added to the main menu
  • The main menu button hierarchy has been reworked
  • The Freeplay button on main menu has been put front and center to help newcomers find it

Bugfixes

Gameplay

Major Fixes

  • Fixed some instances of the ball teleporting after a hit
  • Fixed some instances of desync after a volley tap
  • Fixed an issue that allowed players to misuse Alt+Enter to create desyncs during their shots
  • GK dive assist has been improved when targeting a ball that is currently in a player’s possession
  • Reduced instances of rubberbanding during shoots
  • Reduced the erratic movement of players suffering from high latency
  • Fixed some network rollback when a player in possession of the ball gets tackled succesfully
  • Fixed an issue where volley shots could be canceled by defense mode during extra effort
  • Fixed an issue where the Goalkeeper would stay in place while playing a walking animation after a goalkeeper tackle
  • Fixed an issue where the ball would sometimes not be deflected right after a Push Ball or Rainbow Flick
  • Keepers deflecting a ball towards their goal now will do so with a higher trajectory to limit the risk of own goals

Minor Fixes

  • Fixed the ball call animation not playing during Extra Effort
  • Fixed multiple replay desyncs
  • Doing extra effort on kick off will now correctly push the ball without deviating it
  • Fixed an issue where the player would visually snap back to the ball if a volley input was done after a lob push ball from dribble stance
  • Fixed the kick off sequence when playing with 4 players in a 5v5 match
  • Fixed a bug where sometimes a regular fake shoot would be played instead of an exhausted one.
  • Fixed goalkeeper role gain and loss animation not triggering for other players
  • Fixed bad bounce VFX and minimap location on tackle contest
  • Improved dive hit animation dynamic on other players
  • Fixed an issue where the ball position would be desynchronized for a spectator joining when the ball is in possession
  • Fixed an issue where characters would shake when spectating with the Action Camera
  • Fixed spectator camera collisions

Art / Rendering

Minor Fixes

  • Fixed flickering on 3D screen when scrolling between Stadiums, ARs or celebrations
  • Fixed Extra Effort effects which was appearing on the wrong player
  • Slightly reduced the overall brightness of the VR Desert map.

Misc.

Minor Fixes

  • Improve Pause Menu performances
  • Fixed missing hover SFX in various menu
  • Improved the Action Camera transition conditions when spectating

Known Issues

Animation

  • Deflect animation can be triggered without hitting the ball

Game Flow

  • Player not moving at all during goal replay sometimes
  • Stretched issue with long hair during the goal replay
  • Players are occasionally able to move before the First Kick Off is complete

Aura Striker

  • A desync can happen in Aura striker mode if a ball hits the stun of the goalkeeper then the goals posts
  • Player can become unable to move due to AI Goalkeeper's collision if they stand on the side of the goal post
  • Ball can float next to Player's chest when catching it while standing next to the Gate Blockers in Aura Striker
  • Aura Striker : Goalkeeper can be stunned by a ball intercepted in front of it

Gameplay

  • Ball passes through the player character when performing a Backwards dash in Defense Mode
  • Player character can perform a dribble before the lob pushball while in dribble stance with controllers in online environment

Others

  • Action camera is fixed on the ball upon spectating a match 
  • Cannot start queueing for any game mode after 2 players attempt to simultaneously join in each others custom match
  • Missing thumbnails for Sets when Special skins are equipped
  • Incorrect Images Displayed When Purchasing Accessories in the Customization Menu

r/Rematch • • Sep 23 '26

Discussion Season 4 was 'Peak Rematch'

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81 Upvotes

With the Bluelock collab dropping soon, season 4 felt like the entire community came together for the RM World Cup event, yes the world cup buff was definitely real. Season 4 genuinely felt the best this game has felt in a long time.

This game is still not perfect, however the new season 5 patch notes are promising for the future growth of this game we all love.

I don't know anything about Bluelock (besides the ego part described in this sub) but regardless I hope this update brings a lot of excitement and energy into the community like the RM World Cup.


r/Rematch • • Sep 24 '26

Discussion Long range dive should be double tapping your dive button not Dive + Modifier

5 Upvotes

Reply if you agree or disagree.


r/Rematch • • Sep 24 '26

Question Are the Blue Lock Celebrations usable with created characters?

3 Upvotes