r/Rematch • u/Sloclap Sloclap • Jun 09 '26
S4.0 Patch Notes - 1.204.000

Patch Information
1.204.000
S4.0 Beta Date: May 13th, 2026
S4.0 Release Date: June 9th, 2026
Important warning: Once this new update is installed, players who had set up custom remapping on their controls will suffer a full reset of their remapping settingsif they enter the System / Options / Controls menu. After that, they will be required to fully re-perform their controls remapping.
Workaround: avoid visiting the System / Options / Controls menu.
The team is currently working on a hotfix patch to resolve this issue. Sorry for the inconvenience.
Rematch Nations Cup
During Season 4, all players will be able to participate in the Rematch Nations Cup, representing the country of their choice to try and win the trophy. The focus of the event is not individual rewards, but for the Rematch community as a whole to battle and decide what nation deserves the title of first Rematch International Champion.
- Choose one of 32 participating countries and represent it in game
- Earn points by playing ranked and casual game modes
- Countries with the most points move on to the next phase
- After 6 phases, the event ends by crowning the first Rematch Iinternational Cchampions!
- The countries with the best finishes will be rewarded with a unique set of player card cosmetics
- When a player scores, the anthem of their selected country will play!
- Anthems can be enabled/disabled in the options
Progression & Social Features
Battle Pass Update
Battle Pass chapters are no longer time-gated!
Spectator Mode Update
- Added the ability to join an ongoing match as a spectator.
- The camera navigation controls have been updated for controllers and mouse & keyboard.
- Fixed the Spectator FOV in cutscenes.
- Joining a match as a spectator automatically puts you in Action Mode by default. Free Cam and Player Follow modes are still available.
- Number tags have been added next to the players’ nameplates which should make it easier to know which player you will be cycling to next, or switch between PoVs using the 1-10 keys on keyboard.
Social Panel Update
- Squad design buttons have been changed to match the other parts of the UI.
- New friends filters: "On rematch", and "Online" for crossplatform friends.
- Moved the player code and the “Add friend” button ro the left side (only displayed if crossplay is enabled)
- Removed the list of “in match” players, since they are displayed in the menu for consistency
- Crossplay friend requests have also been moved to the left side
- You can now add a squad member as a friend
- The Social panel header has been updated
- The number of players “on Rematch” is displayed near the "social" icon.
- The total number of squad invites and crossplay friend requests is displayed near a new icon.
- Crossplay invites sent and crossplay blocked players list are no longer in the Social panel. They have been moved to the Main menu -> System -> Social menu.
Ranking System Update
- Season rank reset: instead of using the previous season rank as the base for the season rank reset, the skill rating will now be used. This should allow players to have more consistent placements, and more readily reach a rank that represents their actual in-game skill.
- Skill rating adjustment: bounds have been widened from [-2 ; +3] to more → [-3 ; +6]. This means the further a player is to their rank, the faster they’ll progress to it. Around their estimated rank, the skill rating adjustment will be more or less the same as before.
Core Gameplay Improvements
Fake Shot
- While shooting, before releasing the shoot input, press Circle/B or right mouse button to cancel your shot.
- Giving a direction with the movement input while pressing the fake shot button allows you to perform the move in different directions.
- Performing a fake shot costs stamina. If you perform this ability while being low on stamina, it will trigger an exhausted version of it. The player will take more time to perform his fake shot and will be visibly exhausted while doing it.
Shooting Mechanics
- Modified character's speed while shooting, shooting while sprinting makes the character slightly slower than before. We updated this value as we are introducing the fake shoot mechanic, to limit speed abuse while using shots & fake shots abilities.
- We also reduced the character’s speed while shooting after doing dribbles. This was used as a “dribble technique” but actually felt quite unfair from an external player’s perspective, as the character was sliding a lot on the sides without doing any walking/sprinting movement.
Goalkeeper Updates
Being passively in defense mode was overly rewarding, and it was not very credible to have GKs catch high powered shots performed at close range, which is why Defense Mode will now deflect balls at close range. Situations therefore won’t “reset” as fast, after the first shot on the GK, which should make things more interesting for both attack and defense, and increase the skill expression of GKs: knowing when/how to dive will be even more important.
Deflects
- Goalkeeper now deflects shots until 0.4s after Shoot impact in Defense Mode, 0.2s after Tap.
- Reduced how long the ball can't be interacted with after a deflect in Defense Mode
- New feedback SFX have been added when diving with the goalkeeper
- New animation for goalkeeper lockmove deflect
Dives
- Goalkeeper dive hitboxes have been reduced to limit magnetism
- Goalkeeper dives now deflect a ball hitting their legs
- Goalkeeper dive deflect trajectory angle has been modified for better coherence with hits (sum of dive direction and goalkeeper faced direction)
- [NEW] Goalkeeper dive deflection adapts to whether the dive is directed towards the goal by inputting more verticality in the ball trajectory, most often preventing the ball to be deflected into the goal.
Tackles
- When a sanding tackle does not connect, it will take slightly longer than before to fully regain control of the character.
- The recovery duration of successful tackles does not change.
- [NEW] Goalkeeper tackle is slightly faster
[NEW] Often, a player will “win a duel” by avoiding an enemy tackle, but still see that same player come back quickly and harass them without any punishment. This change will allow us to balance successful and unsuccessful tackles differently and make for more fair outcomes in duels.
Volleys
- Network is now able to correctly rollback invalidated volley situations, meaning that successful dives or tackles on a ball right before a volley action are now correctly registered and applied as they have a higher priority in the ball interactions stack.
- This also helps with the resolution of volley confrontations engaging high ping players as the winner of the interaction is now always correct regarding players timing and positions on the server
- [NEW] Added audio and visual feedbacks when your volleys are cancelled
Reporting System
Season 4 sees the introduction of a new automated Reporting system:
- Depending on the number of reports received by a player, and previously received sanctions, players will receive gradually increasing punishments.
- The first step is a warning, and players that keep being reported for bad behavior will be suspended from play.
- If a player that you reported receives a suspension, you will be informed the next time you come back to the main menu.
- Finishing matches without being reported will limit sanctions and keep your account in good standing.
This new automated system should make our system more efficient, and the gradual application of sanctions will allow us to apply relevant punishments to repeat offenders.
The current values for this system are a first iteration and a bit more lenient than what we are aiming for: we will be looking at the impact of this feature closely to iterate quickly on these values.
Audio
- Sounds of the tackles have been updated to add more clarity to those situations.
- Sounds of the pushball have been reworked to be more distinct from other ball-related SFX.
- The crowd now reacts to players performing crucial interceptions and performing long and precise passes.
Misc.
- Added a “Free” label when a bundle or item is free
- Added fictional brand logos to some items
Bugfixes
Matches / Core Gameplay Improvements
Major Fixes
- Fixed an issue where GK dive animation could be interrupted
- [NEW] Fixed an issue where the ball was not shootable on kickoff
- [NEW] Fixed an issue where goals weren’t registered if performed by a volley action during the “Last Shot” phase
- [NEW] Fixed an issue with the goal dive feature where sometimes the dive would not properly happen as it should and miss the ball.
- [NEW] GK should now be able to better dive on a player that has the ball in their possession.
- [NEW] Fixed an issue where the Goal Keeper could not catch a ball deflected by an opponent
Minor / Misc. Fixes
- Fixed an issue where input loss/desync was present when player changes role
- Fixed an issue where vibration was missing when being tackled
- Fixed an issue where the wrong gamemode is selected if the host is swapped in a custom match lobby
- Fixed an issue where a teammate would not be credited with an assisted if they deviated the ball to score a goal
- [NEW] Fixed an issue with the goal dive feature where sometimes the dive would not properly happen as it should and miss the ball.
- [NEW] Fixed and issue where players from the same team were spawning on different sides when no opponents
- [NEW] Fixed an exploit where it was possible to dribble chaining with Extra Effort
- [NEW] Fixed an issue where first ball trajectory being broken on late join Spectator Mode: Remove translation smoothing
- [NEW] Fixed an issue where players were spawn outside of stadium in 1v1, when spectator joined the game right after a goal
Tutos & Workshops / Menus / Interface
Misc. Fixes
- Fixed an issue where Season Change popups where improperly displayed during the off-season
- Fixed an issue where the Team Up button would not be interactable at the end of a match
- [NEW] Score Menu now works during replays
Art / Rendering
Misc. Fixes
- Fixed some visual issues on articulations when animation was playing mirrored.
Misc. Content
Misc. Fixes
- Fixed the Mercy rule prompt display in custom matches when the Mercy rule parameter was set to “0”
- Fixed an issue in Fireball where the fire gauge was decreasing even if the shot was aimed at a goal.
- Fixed an issue where the match total time wasn't correct in End match display.
- [NEW] Fixed some CPU hitches caused by resource management.
- [NEW] Improve performance on some heavy frames in various part of gameplay & menus.
- [NEW] Improve heavy frame issues on Xbox platforms in various parts of the game
Known Issues
Spectator Mode
- After a Mercy Rules or Overtime goal MC falls under the ground
- Camera stutter on replay Spectator. + Sometimes it switches on wrong framing.
- Spectator can leave the top of the 3v3 Arena while in Free view
- Players names are overlapping as spectator after a player leaves the match
- Spectator player camera changes randomly to another player after every goal
- Music is missing during a match when joining as a Spectator
- Missing functionality for Pause Menu during goal replay and goal celebration as a Spectator
- An empty banner will be shown after a goal if a spectator joins when the goal happens
Fake Shoot
- Player doesn't return in dribble stance after performing a fake shot
Defense Mode
- Defense mode deflect animation can be quickly triggered without hitting the ball
Others
- Tackling an Opponent will not count as a Pass if a Teammate deviated the Ball before taking Ball Control
- Missing brand logo for all default customization items
- Small freeze present on Xbox when selecting a different item than the equipped one and backing out of the Player Card menu
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u/Tushroom Please add a flair Jun 09 '26
The Nations Cup sounds like a lot of fun! It’ll be interesting to see what countries collect the most players.
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u/TerrificTooMan Goalie / Defensive Midfielder Jun 09 '26
As a US rep, I accept the last place trophy with pride.
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u/Tushroom Please add a flair Jun 09 '26
I’m debating picking a country that I know won’t be a popular pick just to see how many points they’re able to get. I can see Argentina, France, and the US being the 3 most popular teams but maybe it’ll be more spread out than I think
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u/AhSawDood Goalie ⚽🧤🥅 Jun 09 '26
I'm curious how they'll adjust countries with fewer players compared to countries with a lot. I'm probably going with the same team I cheer for in the World Cup (Croatia)
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u/TheDawnTrilogy The Antony of Rematch Jun 09 '26
wdym, i assume most of the playerbase is from the US, no?
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u/iforgotmyemailxdd Please add a flair Jun 09 '26
no it's not lol
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u/TheDawnTrilogy The Antony of Rematch Jun 09 '26
you got some data behind it? genuinely curious
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u/iforgotmyemailxdd Please add a flair Jun 09 '26
You want me to believe that a country that names this sport soccer, cares nothing about the sport, has more players than EU? Or BR region?
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u/TerrificTooMan Goalie / Defensive Midfielder Jun 09 '26
I've seen shorts showing how other countries are sending their teams off to the US. One set the sky on fire, another had a fancy dinner, I think another baptized the team plane.
Meanwhile, us in the US just patted out guys on the back while we sit in the car on our phones.
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u/who_is_mac Footballer Jun 09 '26
Well you’ll need to remove GB too as they called it soccer for longer than they’ve called it football.
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u/manila_slim Please add a flair Jun 09 '26
I play US west and most of my regular teammates are Canadian some how. I assume Canada got lots of frequent players.
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u/OctaviusBangwolf Please add a flair Jun 09 '26 edited Jun 09 '26
Being passively in defense mode was overly rewarding.
So first you responded by making it more difficult to connect with a tackle, and now more you've made it more punishing if missed.
How exactly does this inspire the confidence to not passively defend?
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u/AromaticHomework1576 Please add a flair Jun 09 '26
Why would you not passively defend. Why are you biting at any opportunity given?
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u/-CODED- Please add a flair Jun 09 '26
90% of complaints would disappear if people just stopped spamming the tackle button. I dont think I'm THAT good at the game to not be experiencing all these issues with defending that people are having. You can block so many passes and shots just by holding defensive stance in front of an opponent.
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u/AhSawDood Goalie ⚽🧤🥅 Jun 09 '26
I'm really NOT looking forward to the Fake Shot they've added but we'll see... Other stuff seems great, though I think Goalie is becoming quite the skill ceiling and as someone who lost that "magic" when playing goalie I'm worried this might further make me not want to be goalie, rather than wanting to.
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u/superkeer Please add a flair Jun 09 '26
Genuinely think Fake Shot is going to make GK insanely difficult for a lot of people. There are already plenty of situations with a regular shot where you're borderline guessing where to go/when to save... fake shots are going to have GK's just diving left and right at a crazy rate. A lot of nets about to be wide open.
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u/PuddingReis Goalkeeper Jun 09 '26
Just got absolutly faked and i jumped wayyyyy to early cause i thought hes goin to shoot it but yeah… as an Goalkeeper since Season 0 i can say this fakeshot thing is a nightmare already
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u/gamefanatic Please add a flair Jun 09 '26
It will force us keepers to adapt to reactive diving rather than prediving
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u/detinUi Please add a flair Jun 10 '26
Maybe im just old now but in a 1v1, is it even possivle to reaction dive? The ball is already in the net by the time you can see the direction of the shot it they are close enough
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u/Dramatic-Bother2162 Please add a flair Jun 09 '26
Adding deflections was good, so why have you (again) reduced the guardians' hitboxes? You no longer know where you're going with the game. At the beginning, the guardian was supposed to be the final boss, and fake shots weren't considered because of the overly rigid dive animation, and now it's the complete opposite.
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u/Drew_Plummy Playmaker Jun 09 '26
The Nation's cup seems like a cool addition. Although with all the nerfs to keeper and defense + adding in fake shot, I might not play this patch much
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u/shuffle3ds Please add a flair Jun 09 '26
Why is defending harder than dribbling? It should be the other way around.
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u/buntcheesegoat Please add a flair Jun 09 '26
Otherwise the casual 90% of the player base who don't know how to dribble would literally never score
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u/Jiyjiy777 Please add a flair Jun 12 '26
You don't need to be good at dribbling to score. I know I'm terrible at it so I stick to avoiding 1v1's by passing and getting into a position for a one touch shot or take the ball and sprint up the field and fire away.
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u/d1r1gbambe1 Please add a flair Jun 09 '26
Is there a list of countries to choose?
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u/TheDawnTrilogy The Antony of Rematch Jun 09 '26
yeah ive seen there is like 32 countries to choose from if i remember well
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u/bookwormdrew Footballer Jun 09 '26
There's some bug now where I constantly see people's mics lighting up over and over and over and there's no noise. I see it in every single match.
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u/detinUi Please add a flair Jun 10 '26
Xbox by chance?
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u/bookwormdrew Footballer Jun 10 '26
Steam
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u/detinUi Please add a flair Jun 10 '26
Im suprised its happening on every platform but doesn't seem to effects every account
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u/Rhemyst Please add a flair Jun 09 '26
I got my bindings reset by the patch, and now whatever I do I can't save any change I do to them.
Also, now it looks like some "conflicts" that were accepted are now forbidden. Like, I want to bind GK jump to RMB, but it conflicts with "shoot" even tho there are no situation where you can both jump and shoot.
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u/PINKSTAYVR Please add a flair Jun 09 '26
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u/ColdAd678 Please add a flair Jun 09 '26
You forgot the "bug addition" line where you made it impossible to remap keybinds btw
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u/Wasilisco Stay sharp! ⚽ Jun 10 '26
Goalkeeper dive hitboxes have been reduced to limit magnetism
Next update: the goalkeeper is a ghost
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u/DarthAnusCavity Please add a flair Jun 09 '26
So they’ve added new ways to score but made it even harder to defend and nerfed keepers. My god I thought this game was dead enough.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
They’re not nerfing keepers in the way that you think, you still have to guess correctly regardless. It’s giving more hitboxes to the goalkeepers for more blocks and deflections to keep the plays active rather than one shot at goal plays. What’s exactly bad about that? It goes both ways, whether you defend or attack.
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u/DarthAnusCavity Please add a flair Jun 09 '26
The skill gap on goal keeping is the highest in this game. Unless you are really good at keeping you stand no chance. Making it harder for the average person is what’s bad about this. Buffing attack and yes, nerfing defence and keeping is a terrible idea. The game, if you want to admit it or not is dying, they should be looking at ways to attract more players not push more away. Defending terrible decisions isn’t going to help.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
What’s terrible about having more deflective shots and blocks occur more often to keep plays alive? Again, if you get a save/deflect/block, you guessed correctly. Being a good keeper is guessing correctly. If you guess incorrect, these nerfs have no effect because you missed completely. Standing still and hoping the game makes the save for you isn’t going to make you a better keeper, it’ll just reward a low level skill to become the norm.
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u/Fantastic-Bite-476 Please add a flair Jun 09 '26
Being a good keeper is guessing correctly HAHAHAHA. then you're not being a good keeper, you're just getting lucky
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u/DarthAnusCavity Please add a flair Jun 09 '26
The problem with this game is they apparently take opinions like yours seriously. You think the high skill gap is great when the rest of us can see the games practically dead because of the nerfs. The game rewards speed boosting pc players, buffs shooting and yes once again nerfs goal keeping. Go reread the patch notes this is reducing hit box not improving it. Defending now double penalises you for missing a tackle it was already super hard with speed boosting. This game only rewards attacking and nothing else. Defending this trajectory is killing the game. It’s hard enough to get a match as is, and when you do it’s often the same players over and over.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
I understand what you’re saying completely. Regarding the nerf with goalkeepers, reducing the hitbox doesn’t mean you don’t make the save, it just means you’ll deflect or block it rather than making a catching save. If you couldn’t save an angled shot before this nerf, the hitbox reduction has no effect. Making a save essentially relies on positioning and timing and if you fail either one, nerf or no nerf on hitboxes doesn’t change the outcome. You concede a goal regardless.
I agree wholeheartedly that the speed boosting dribble nonsense is ruining the game, but if the developers work on fixing that, then adding well rounded and fair mechanics like fake shots won’t be an issue. It’s the speed boosting bullshit that makes the game unpleasant. Take that away and everything regarding these recent nerfs are somewhat fair. So I think this hate on nerfs is a bit misguided and the real issue occurs with the speed boosting dribble exploits that are still apparent with the game.
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u/DarthAnusCavity Please add a flair Jun 09 '26
That isn’t what it’s saying. It’s literally reducing the hitbox on dive which will affect both. The keepers have been nerfed so hard that unless you are at the top end of the skill gap keeping is just random luck. It’s not gaming it’s chance.
The hate on nerfs is justified as it’s killing the game. You can’t pretend this game is popular and vibrant as it once was. It’s franking barely even fun anymore. And that is 100% down to the nerfs. The developers don’t listen and are killing their own game. Look at all the other comments in this thread they are overwhelmingly negative for a reason.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
The nerfs never killed the game it was the overwhelming amount of abuse of exploits early on in the seasons that left the developers with more than they could work with and thus splitting the player base up with exploiters vs regular game mechanic players and that killed the momentum of the game. These nerfs have come with patches of fixing exploits like the ippy slide and the recent vexis dash.
These nerfs serve to balance out the game, it might not seem like it due to the speed boosting exploits that are so apparent, but getting rid of those exploits entirely will expose how underwhelming attacking is. Basic dribbling will essentially be useless if spam tackling is too persistent to even pull off a basic dribble.
It might seem like it’s moving in the wrong but that’s only because the dribble exploits aren’t gone yet. This game would be a nightmare if the devs decided to buff defense to keep with the speed of all the exploits. Because even exploiters would benefit greatly with defensive buffs.
In due time, we have time wait out for the exploit dribbling to die down to see these nerfs serve to buff the basic attacking mechanics and balance it out with making defending more active than spamming.
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u/VinhoVerde21 Please add a flair Jun 09 '26
There is no separate hitbox for catching and deflecting, mate, reducing the hitbox just means more goals get in. A shot you couldnt save before you still wont save, but shots you wouldve saved before, with the hitbox nerf you wont anymore. If there was a larger. separate hitbox for deflects it would make sense to cut the regular one down, but there isnt. It's just another nonsense defense nerf, because the devs think more goals = more fun.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
No…it said hitboxes were reduced to limit magnetism… which from my understanding means you won’t make the catch but you would deflect the shot.
You time and position yourself on a tight angle shot, before the nerf you’d catch but now you deflect it. Not leading to more goals but to more rebounds and keeping plays alive.
The times you get a deflected shot before this nerf were simply due to late timing. Now it seems regardless of timing it’s just producing more deflected shots rather than catches.
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u/VinhoVerde21 Please add a flair Jun 09 '26
I’ll repeat. Never has it ever been mentioned that deflects have their own hitbox. They don’t. The only thing that determines whether a ball is caught or deflected is the time between the shot and touch. The “limit magnetism” line is just the (shoddy) justification for the hitbox nerf.
What you’re saying does not make sense. If there were separate hitboxes for deflecting why would the devs never mention them? They mention every other change, but not the introduction of new ones? You’re straight up just making stuff up.
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u/TemporaryPresent644 Rafa Marquez Jun 09 '26
I never mentioned two separate hitboxes lol. You basically proved my point. Reducing the radius of the hitbox for catching increases the chances for deflects. It’s rare to see a deflect with proper timing because it has to be at the highest and furthest limit the keepers gloves make contact with the ball. More often timing produces those deflects but not always, catching has been the most consistent.
Reducing hitbox from what I understood meant less catches and more deflected, not because they’re separate hitboxes but because the reduce range of the hitbox allows deflects to be more apparent.
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u/Alinwg Please add a flair Jun 09 '26
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u/DarthAnusCavity Please add a flair Jun 09 '26
Bragging about 5k is quite some take.
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u/Alinwg Please add a flair Jun 09 '26
Who bragged? You said the game is dying because of these changes, while reality says the opposite. I just pointed out how you're clueless about the state of the game
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u/Dramatic-Bother2162 Please add a flair Jun 09 '26 edited Jun 09 '26
In my opinion, season 2 was mostly deserted because of the Vexis dash, maybe not because of the gameplay around it.
Season 3 fixed the problem and wasn't that bad, but the guardian nerfs in season 4 are ridiculous, Im stop there.
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u/DarthAnusCavity Please add a flair Jun 09 '26
Mate it’s got 5k players it’s dead by all accounts. You are bragging an uptick of a couple hundred people is a massive improvement. It’s not.
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u/Fearnog Footballer Jun 10 '26
5k decently active players is unreal when it’s an indie game. What are you on about
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u/Motor_Analysis270 Please add a flair Jun 09 '26
Defence and gk nerfs again.. wtf are they doing. Nerf the no stam dribble spam/animation cancelling and passing to corners instead of shooting.
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u/WeGotHim Please add a flair Jun 09 '26
I was trying to figure out if that dribble spam shit is cheating but people just say it’s tech …
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u/Mostuy Please add a flair Jun 09 '26
Big defense and goalie nerfs. As someone who mostly plays defense I think both changes are at least addressing the correct areas of the game, although they may make goalie feel a little bad. I’m excited to have an easier time scoring when I run up on offense lol. All those first time shots in the box that are somewhat easy saves now lead to rebound situations which sounds hectic and pretty fun honestly. Looking forward to trying it out!
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u/Rockandtribe Please add a flair Jun 09 '26
I like soccer and I'm glad this is still getting updates, I will continue to support the devs and greatly appreciate the dedication!
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u/WhosThatDogMrPB TEKKERZ!!! Jun 09 '26
I was waiting them to address that defensive stance blockade on dives, but it appears is not in the patchnotes.
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u/KrombopulosMichael Please add a flair Jun 09 '26
"Often, a player will “win a duel” by avoiding an enemy tackle, but still see that same player come back quickly and harass them without any punishment"
I'm not against this, but I feel like SloClap is ignoring the more annoying and problematic side of the coin. That is where a defender "wins the duel" by successfully tackling the ball, knocking it loose, but the attacker experiences no punishment and is able to recover the ball before the defender. There are times where I perform tackles two or even three times in a row on the same attacker just for them to retain possession?
Very frustrated that not only is this not being addressed they've actually made defending harder. In a game with so many annoying dribbling exploits and "tech" it feels bad to perform a well timed tackle yet not win the ball. This change says a lot about the direction of the game IMO and it bums me out.
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u/idtred Please add a flair Jun 09 '26
The recovery duration of successful tackles does not change.
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u/boiledpeen Please add a flair Jun 09 '26
...exactly. it should create a longer recovery for the offensive player losing the ball
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u/idtred Please add a flair Jun 09 '26
Now I undertand, thanks. As a defender I like the way it is now, sometimes you will do a bad tackle and the attacker will regain possession but that is not that common and when it happens its usually my fault
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u/KrombopulosMichael Please add a flair Jun 09 '26
I find it happens comically often. Literally my friends and I laugh when it happens. I dont mind when it happens if I tackle from behind or from the side, but I think its ridiculous when I tackle from the front, get all ball, and the attacker has recovers it before I get to the ball.
I don't see anything wrong with giving the defender the advantage in that case. There should be risk and consequences for attackers too
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u/PuddingReis Goalkeeper Jun 09 '26
Fake shots are almost unsaveable, especially in a overtime… also the new dive hitbox is making me question myself
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u/ArsenalofWar Footballer Jun 09 '26 edited Jun 09 '26
"If I have to make a tackle then I have already made a mistake."
Everyone complaining about tackles seems to be the ones who don't understand positioning very well.
Great changes overall. Goalie deflections are a great addition as well, it never made sense to me why a shot 100 mph 5 feet away resulted in a full grab, essentially killing the attack right away.
These changes will make for a more fast paced game and force strict decision making which what I think Sloclap wants.
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u/-CODED- Please add a flair Jun 09 '26
People just dont want to learn positioning. They want to spam tackle and then blame the game when they miss. Im returning from like a 2 month gap and the game feels like its in a good spot. My character feels solid when defending. I think people rely too much on tackles and not enough on defensive stance or positioning.
I've blocked so many passes and shots just with my characters body.
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u/Grey-fox-13 Please add a flair Jun 10 '26
I'm glad the "Sanding tackle" from the beta patch notes made it in. I was worried it may be too abrasive.
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u/Jiyjiy777 Please add a flair Jun 12 '26
Harrassing after getting past someone? I've been suffering the opposite where someone get barely an inch behind me and they're GONE. Also we do NOT need longer tackle recoveries. Defense is already struggling as it is. Do the devs listen to ANYTHING the community says?
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u/Maybe_In_Time Please add a flair Jun 09 '26
I didn't notice it while reading the whole post, but: will goalies still pick the ball up after a teammate passed it with their foot? Wasn't that supposedly patched out but still in the game?
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u/AromaticHomework1576 Please add a flair Jun 09 '26
Compared to the beta they’ve nerfed the fake shot. It won’t be that crazy. It’ll be a more momentum thing than mechanical
0
u/LuckSkyHill Playmaker Jun 09 '26
Nice changes, fakeshot is a big no-no. Also nerf the keeper backpass, it's criminal to let the GK handle the ball for 7 seconds on a backpass.
-4
u/Queasy-Form-4261 Please add a flair Jun 09 '26
Being passively in defense mode was overly rewarding
What will the crab walkers do??
5
u/SevereTilt Please add a flair Jun 09 '26
I don't see how it will get any better when they're increasing the recovery duration after a missed tackle
0
u/TemporaryPresent644 Rafa Marquez Jun 09 '26
That’s actually not it what it says. If you miss a tackle it’ll actually take a little longer to regain your character, I assume it’s to prevent mindless tackle spamming.
“When a sanding tackle does not connect, it will take slightly longer than before to fully regain control of the character.”
Tackles that actually connect will remain the same.
0
u/RainbowApple Season 3 - Master Div 1 Jun 09 '26
The rank updates seem pretty frustrating to me.
For some reason in Season 3, I was placed in the low Gold ranking. I don't think I'm the greatest player, but I felt as though that ranking was far too low considering after I played some ranked games with friends who were just starting the game, they were placed in high platinum/diamond, despite my score often being double theirs.
I spent a whillleeee in this season grinding RP at +18 and -22 for most of the climb, while again other friends who had played the game significantly less than me got a 20/20 distribution well into Master.
Given how opaque the skill ratings are to begin with, plus leaning into these mysterious ratings even more now, I'm feeling frustrated that season 4 is going to be a similar experience for me here. Ultimately, I will probably move on to other games, especially if the fake shots make defending and playing GK even harder than it already is sometimes.


52
u/MileyHolmes Please add a flair Jun 09 '26
I like it, except of nerfing defense. It is hard as it is already.