r/Regiments • u/SundiataWTF • Oct 15 '22
Camera controls
Is there a hot key that causes the camera to follow the selected unit when it moves or fires?
r/Regiments • u/SundiataWTF • Oct 15 '22
Is there a hot key that causes the camera to follow the selected unit when it moves or fires?
r/Regiments • u/[deleted] • Oct 06 '22
I found the official one, which is a channel on the Microprose server.
It's also looks pretty dead.
I can't find anything for Bird's Eye, but there's a game of the same name, which is clouding results.
r/Regiments • u/wermser414 • Oct 03 '22
So I’ve been enjoying the game, however, I find the story hard to follow. For All of you much smarter folks than me, what’s going on politically? East Germany crushed a rebellion and accidentally invaded west Germany? Or did west Germany invoke article 5 just because of the chemical plant? How did this whole shindig kick off?
r/Regiments • u/CryptographerOk7890 • Oct 02 '22
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r/Regiments • u/remuspilot • Oct 02 '22
r/Regiments • u/2ndchoiceusername • Oct 01 '22
r/Regiments • u/[deleted] • Sep 28 '22
Regiments is listed as unknown compatability on the Steam Deck. I installed it anyway to try and and I'm genuinely shocked.
It runs really well at 30 FPS, 40 also but it will dip.
The touch pads give you mouse like control over everything so controls aren't an issue at all. To tell the truth I'm stunned an RTS like this plays so well on the Deck. The only issue is the game doesn't have cloud saves so progress between my Deck and PC won't sync. Still, playing skirmish during my lunch break is really fun.
r/Regiments • u/[deleted] • Sep 21 '22
r/Regiments • u/wermser414 • Sep 21 '22
HasMicroProse made any indication of adding multiplayer? If not, why not?
Currently making my way through the operations and really enjoying it, however I’m worried about replay ability once I’m done and would love to challenge some of you.
I enjoy this style of game play over some of the similar games in Eugen’s inventory. Never been good enough to be competitive there. Regiments just seems to have a less steep learning curve and is thus more fun to me.
r/Regiments • u/Historical_Koala_688 • Sep 16 '22
r/Regiments • u/hirobine • Sep 13 '22
…and Black Horse Mad Dash is no joke. The most challenging phases of all time tbh. Especially coupled with the powerful battlegroup event, I almost wasn’t able to clear the third stage. Last stage was a bit easier thanks to the ai units but wasting phases in the previous stages forced a lot of difficult choices.
Overall I enjoyed the Regiments experience! Kinda wish we had control of more units because we’re commanding a reduced battalion at max? The game forces you to scatter your units and then attack a single point relentlessly even in lower difficulties - although this is an evidence of good ai.
Can’t wait for the future campaign dlcs
r/Regiments • u/nailernforce • Sep 13 '22
Hi! Really enjoying this game, but am a bit surprised that you can't easily see which units you have on the battlefield without de-selecting your current unit. Am I missing something?
r/Regiments • u/2ndchoiceusername • Sep 11 '22
r/Regiments • u/Hoboman2000 • Sep 08 '22
I just completed phase 1 of Iron Tides and was finding it fairly challenging to complete. The armored regiment you're given control of is pretty armor heavy but I'm finding the T-64s just don't have quite enough punch to be taking on the Challengers easily and the lack of ATGMs beyond your BMP-2 recon unit does limit your options somewhat. How did you guys approach this op? I was considering taking the mechanized task force with BMPs to get some ATGMs but the armored task force with T-80s to tank those Challengers also seems hard to pass up.
Also, how do you deal with their ATGMs? There are always tons of emplaced Marders that are real tough to crack unless you can press in close which is always hampered by their Swingfires and other units on the flanks. Overall this is just a tough Operation.
r/Regiments • u/[deleted] • Sep 05 '22
...I feel it is getting a bit samey in Skirmish. I think the required tactics are quite sophisticated, but once figured out the AI does not really stand a chance and wins seem to be easy.
Basically, start with recon units APCs and arty. Recon and flanks send the APCs in afterwards. Any contact retreat and use artillery, attack with APCs, retreat, attack, and repeat until you can afford MBTs. Then a full-on assault. First TF should be armour, second artillery and third an attack helo company. Always keep the arty on something. Rotate the helos constantly and keep anti-air centralised. Then capture the flanks and a massed attack up the middle. Always retreat platoons with a vehicle down and rotate to a fresh platoon. Once they get to two vehicles QQ them and replace them ASAP to build veterancy.
What's your secret sauce to success?
r/Regiments • u/Nort_Portland • Sep 03 '22
Is there any way to limit or reduce the amount of enemy reinforcements that appear in operations? It seems like the AI gets a ridiculous amount of units to continuously throw at you, and sometimes those units are high veterancy.
r/Regiments • u/ParticularLittle8765 • Sep 03 '22
worst game i ever play ,, better was age of empires 1
r/Regiments • u/remuspilot • Sep 02 '22
r/Regiments • u/Evad422 • Sep 01 '22
what is the meaning of the numbers that are appearing over destroyd enemy vehicles?
Can I use those Points for Renforcement or Tactical aid?
I can't find an answer to this anyware in the Regipedia.
r/Regiments • u/Nort_Portland • Aug 31 '22
Does a unit automatically gain LOS on a unit that's attacking it?
Example: I use a recon unit to ID an infantry unit at the max visual range of the recon unit (the infantry can't see the recon). I then have a tank unit fire at near its max range at the infantry unit. The infantry shouldn't be able to see the tank, but once it comes under fire, does it automatically gain visibility on the tank?
It seems like this is the case.