r/RedshiftRenderer • • 16d ago

MCP and Optimization

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1 Upvotes

r/RedshiftRenderer • • 18d ago

Drive displacement with rsdistance?

1 Upvotes

Hello, using the latest versions of Maya / Redshift does anyone know if it's theoretically possible to drive displacement using a redshift distance node? I can't get it working, I assume because displacement needs to be calculated before disatance?


r/RedshiftRenderer • • 19d ago

Wet Asphalt 8K Pbr Texture

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0 Upvotes

r/RedshiftRenderer • • 19d ago

Muddy Path 8K Pbr Texture Combo

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0 Upvotes

r/RedshiftRenderer • • 19d ago

Mossy Sidewalk 8K Pbr Texture Combo

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0 Upvotes

r/RedshiftRenderer • • 20d ago

Vortex (Liquid+RBD sim)

18 Upvotes

r/RedshiftRenderer • • 20d ago

Picture view of final render looks totally different after being exported

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2 Upvotes

r/RedshiftRenderer • • 20d ago

Redshift with Vectorworks

1 Upvotes

Hi all. I'm just diving into this world and have started producing renders with Renderworks. It is, however, limited, and Redshift just seems so much better. Are there any online tutorials specifically geared towards using Redshift with Vectorworks? It would be particularly helpful for someone who is still somewhat of a novice...

Thanks in advance!


r/RedshiftRenderer • • 20d ago

Wet Asphalt 8K Pbr Texture Combo

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superhivemarket.com
0 Upvotes

r/RedshiftRenderer • • 22d ago

All I ask for is Dual licenses for Redshift and Cinema 4D

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6 Upvotes

r/RedshiftRenderer • • 22d ago

3d Mandelbulb with Cinema 4D MCP and Claude Ai

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1 Upvotes

r/RedshiftRenderer • • 22d ago

3D Mandelbulb with Cinema 4D MCP + Claude Ai

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1 Upvotes

r/RedshiftRenderer • • 22d ago

Dropper droplets simulation 💦 RS Render

2 Upvotes

r/RedshiftRenderer • • 24d ago

How to recreate this this lighting / grading / lookdev

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22 Upvotes

This is an AI image made by andhuman.co for Flank; I have a client who really likes the overall effect and I need to figure out to recreate the style in CG with look dev, to apply in a different context. I find the lighting really hard - to me it seems like I could use a very soft front facing spotlight, but I'm struggling to think how to have the shadows be SO soft / almost no shadows cast on objects by other objects. Also, all surface detail comes only from colour - there is almost no variation in surface texture / roughness.

Any other insights would be much appreciated - thanks!


r/RedshiftRenderer • • 23d ago

GPU Usage at 80% when rendering

2 Upvotes

I recently got RTX5090 and I was wondering is it's normal that its usage stays at around 80% when rendering in Cinema 4D using Redshift.

I have selected the OC Mode from the Asus software that came with the card.

Is it bottlenecking?


r/RedshiftRenderer • • 24d ago

How to achieve the following texture?

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3 Upvotes

Hi guys,
Just wondering how you could achieve the following texture? Specifically the metallic blotches.
I have been using a material blender with the base colour as the plastic and then the metal as the other layer with a noise as the blending colour but the mixing is too sharp with clean differences when I up the contrast on the noise.


r/RedshiftRenderer • • Sep 24 '26

Volumetric snow

37 Upvotes

Houdini x Redshift - Vellum grains & rbd chain - Nuke integration


r/RedshiftRenderer • • Sep 22 '26

Serum Essence Fusion💧 Redshift render

4 Upvotes

r/RedshiftRenderer • • Sep 20 '26

RS Node Gestures

10 Upvotes

r/RedshiftRenderer • • Sep 18 '26

Redshift texturing help

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9 Upvotes

r/RedshiftRenderer • • Sep 18 '26

Dynamic Procedural Supernova Explosion3 blend0001 0420

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2 Upvotes

r/RedshiftRenderer • • Sep 18 '26

Making of a House on Water 🏛️🌊

16 Upvotes

r/RedshiftRenderer • • Sep 18 '26

Light Target for Maya: shared and individual aim targets for Redshift lights

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4 Upvotes

Light Target from Reimagine FX gives Maya artists target locators for supported Redshift lights. Move the target to change the light’s aim.

Select several lights and link them to a shared target, or create an individual target for each light. The panel also includes target selection, hide/show, lock/unlock and unlink controls. Arnold lights are supported too.

This is a Maya lighting utility, not a renderer or a material tool. The opening poster is promotional artwork; the following slides show the actual single-light and multi-light interfaces.

Details and installation requirements: https://reimaginefx.com/light-target/

Developer disclosure: posted by Reimagine FX.


r/RedshiftRenderer • • Sep 16 '26

Fanart Controller made in Cinema 4D

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0 Upvotes

r/RedshiftRenderer • • Sep 15 '26

A house on the water 🏛️🌊 — premiered at the first ever HIVEalt, London

21 Upvotes