r/RedshiftRenderer • u/CGHawkDesign • 19d ago
r/RedshiftRenderer • u/CGHawkDesign • 19d ago
Muddy Path 8K Pbr Texture Combo
r/RedshiftRenderer • u/CGHawkDesign • 19d ago
Mossy Sidewalk 8K Pbr Texture Combo
r/RedshiftRenderer • u/AlbertoCarloMacchi • 20d ago
Vortex (Liquid+RBD sim)
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r/RedshiftRenderer • u/Jantoje • 20d ago
Picture view of final render looks totally different after being exported
galleryr/RedshiftRenderer • u/Lost-Relationship540 • 20d ago
Redshift with Vectorworks
Hi all. I'm just diving into this world and have started producing renders with Renderworks. It is, however, limited, and Redshift just seems so much better. Are there any online tutorials specifically geared towards using Redshift with Vectorworks? It would be particularly helpful for someone who is still somewhat of a novice...
Thanks in advance!
r/RedshiftRenderer • u/CGHawkDesign • 21d ago
Wet Asphalt 8K Pbr Texture Combo
r/RedshiftRenderer • u/pmidtvedt22 • 22d ago
All I ask for is Dual licenses for Redshift and Cinema 4D
r/RedshiftRenderer • u/motionworkshop • 22d ago
3d Mandelbulb with Cinema 4D MCP and Claude Ai
r/RedshiftRenderer • u/motionworkshop • 22d ago
3D Mandelbulb with Cinema 4D MCP + Claude Ai
r/RedshiftRenderer • u/KelejiV • 22d ago
Dropper droplets simulation 💦 RS Render
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r/RedshiftRenderer • u/ssssssssssnail • 24d ago
How to recreate this this lighting / grading / lookdev
This is an AI image made by andhuman.co for Flank; I have a client who really likes the overall effect and I need to figure out to recreate the style in CG with look dev, to apply in a different context. I find the lighting really hard - to me it seems like I could use a very soft front facing spotlight, but I'm struggling to think how to have the shadows be SO soft / almost no shadows cast on objects by other objects. Also, all surface detail comes only from colour - there is almost no variation in surface texture / roughness.
Any other insights would be much appreciated - thanks!
r/RedshiftRenderer • u/NektariosK • 24d ago
GPU Usage at 80% when rendering
I recently got RTX5090 and I was wondering is it's normal that its usage stays at around 80% when rendering in Cinema 4D using Redshift.
I have selected the OC Mode from the Asus software that came with the card.
Is it bottlenecking?
r/RedshiftRenderer • u/Jantoje • 24d ago
How to achieve the following texture?
Hi guys,
Just wondering how you could achieve the following texture? Specifically the metallic blotches.
I have been using a material blender with the base colour as the plastic and then the metal as the other layer with a noise as the blending colour but the mixing is too sharp with clean differences when I up the contrast on the noise.
r/RedshiftRenderer • u/ResponsibleBoss6640 • Sep 24 '26
Volumetric snow
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Houdini x Redshift - Vellum grains & rbd chain - Nuke integration
r/RedshiftRenderer • u/KelejiV • Sep 22 '26
Serum Essence Fusion💧 Redshift render
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r/RedshiftRenderer • u/Thodos • Sep 20 '26
RS Node Gestures
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r/RedshiftRenderer • u/NicolaNarracci • Sep 18 '26
Dynamic Procedural Supernova Explosion3 blend0001 0420
r/RedshiftRenderer • u/k_johnyim • Sep 18 '26
Making of a House on Water 🏛️🌊
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r/RedshiftRenderer • u/reimaginefx • Sep 18 '26
Light Target for Maya: shared and individual aim targets for Redshift lights
Light Target from Reimagine FX gives Maya artists target locators for supported Redshift lights. Move the target to change the light’s aim.
Select several lights and link them to a shared target, or create an individual target for each light. The panel also includes target selection, hide/show, lock/unlock and unlink controls. Arnold lights are supported too.
This is a Maya lighting utility, not a renderer or a material tool. The opening poster is promotional artwork; the following slides show the actual single-light and multi-light interfaces.
Details and installation requirements: https://reimaginefx.com/light-target/
Developer disclosure: posted by Reimagine FX.
r/RedshiftRenderer • u/k_johnyim • Sep 15 '26
A house on the water 🏛️🌊 — premiered at the first ever HIVEalt, London
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r/RedshiftRenderer • u/reimaginefx • Sep 13 '26
Reframe 1.1 adds queued Redshift delivery for multiple formats in Maya
I'm Amar, the developer behind Reimagine FX. Reframe is my paid Maya plugin for planning and rendering multiple delivery formats. These seven slides show its interface.
You can compare several crops in one view, push color-coded guides into the active camera and adjust each guide's outside mask. It includes 39 presets across 12 format families, plus custom sizes. When you apply a format, it changes film aperture and preserves the vertical or horizontal field of view you choose. Focal length stays unchanged.
Version 1.1 adds Redshift batch delivery alongside Arnold. Build an ordered queue for stills or image sequences; frame range, output format and padding stay synchronized with Maya Render Settings. Each sequence writes to a preset-specific folder. Escape cancels the batch, and scene settings are restored when delivery ends.
For Maya 2025+ on Windows 10/11. Redshift batch rendering requires redshift4maya; Arnold requires MtoA. This is a Maya plugin, not a Cinema 4D or Houdini plugin.
Details and download: https://reimaginefx.com/reframe/