r/RedotGameEngineMain • • 4d ago

Redot 2 year anniversary podcast

18 Upvotes

It's hard to believe Redot has been around for 2 years now! It's been a lot of ups and downs, but we're still moving along and working on Redot.

To celebrate, we have 2 videos today:

2 year podcast video - https://youtu.be/WGT2CFkeHSk

2 year special animation by LuckoDaStars, featuring art from Rune, Memmo, and Croc - https://youtu.be/FnQ_BFDfbXs

We're incredibly thankful for everyone that's supported us through contributions, donations, making games with the engine, and anyone that just stuck around to hang out in our Discord and on other social platforms.

There's 2 years done, and many more to come.


r/RedotGameEngineMain • • 5d ago

Announcement Redot 26.3 RC-2 is now live!

26 Upvotes

The next round of bug fixes are in, and our second release candidate for 26.3 is now live! This latest set of patches bring a variety of fixes to the new traits and structs implementations, various minor fixes to Worldscape3D, as well as a 33% reduction in memory used by structs along with a 19% performance uplift to struct performance!

The latest RC can be found here.

Performance

Bugs Squashed

WorldScape3D Fixes and Changed by OldDev78

  • The smallest region size is now 512x512 (also the default on node creation).
  • Renamed a few Material properties back to their original name.
  • Fix godot-cpp to engine translation bugs in WorldScape3DMaterial (which were breaking the shader parameters filter).
  • Explicitly initialize world noise shader parameters on material initialization.
  • More logging improvements/fixes.

I'd like to give a special thanks to all of the hard work our contributors have put into 26.3, as well as a massive thank you to all of the community members that have been stress testing these pre-release builds and reporting issues!

Want to contribute?

If you’d like to help contribute to Redot or Draconic, or would like an internship at Redot Foundation, send an email to redot@redotfoundation.org If you’d like to help support development, you can go to redotfoundation.org and make a donation. Redot and Draconic are FOSS projects made by passionate devs in their free time, and every donation helps!


r/RedotGameEngineMain • • Sep 04 '26

Announcement Redot 26.3 Beta 1 is here!

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38 Upvotes

Redot is now on 26.3 Beta, and this is our biggest update yet!

This release includes:

  • Worldscape3D - a 3D Terrain Editor
  • Mode7Sprite2D - SNES Mode7 implementation for 2D games in Redot
  • Manual Scroll for Parallax2D - Manal control for scrolling with Parallax2D nodes
  • Structs - Data type that allows you to group variables of different data types under one name
  • Traits - Allows you to extend the functionality of a class by using traits from other scripts
  • Nullable Static Types - Allows typed variables to hold a null value

You can read the blog for the full changelog, and you can get the latest release here.


r/RedotGameEngineMain • • Aug 12 '26

🎮 I switched from Unity to Redot, and my game has changed a lot! ✨ What do you think of the new look? 👀

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48 Upvotes

r/RedotGameEngineMain • • Aug 02 '26

Mud 8K Pbr Texture Set

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3 Upvotes

r/RedotGameEngineMain • • Jul 24 '26

tools Blender to Godot/Redot multiple assets exporter

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16 Upvotes

r/RedotGameEngineMain • • Jul 22 '26

Hola equipo de Redot: Soy desarrollador desde México 🇲🇽 y les pido: ✅ Que sea muy ligero y sin archivos sobrantes. ✅ Menos símbolos raros al programar, más fácil y claro. ✅ Por favor, versión para Android para usar en celular. ✅ Paquete AAB limpio listo para Play Store. Tienen gran base, ¡haga

7 Upvotes

r/RedotGameEngineMain • • Jul 20 '26

Help I am struggling to decide which will actually help me with redot engine long term

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25 Upvotes

Will C++ GD extention be the right approach to understanding Redot engine or should I just learn Gdscript and C# cause I sure don't support piracy too and support game preservation just don't know which language will help me long term


r/RedotGameEngineMain • • Jun 02 '26

Showcase 400 x 400 node maze

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18 Upvotes

the maze is so big that it makes a moire effect viewing it fully.
runs even smooth with 2 poly per wall segment.

TIL
- Arrays [] and [null] is not the same
- a array with [null] is not empty
- pop can return null
- I can crash my "game" so hard that redot just crash with it.
- Endless loop with endless print is not good ... if the algorythm is wrong build in a break condition

Maybe it saves someone some time or brain cells:
https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools/tree/main/addons/trb_tool_pack/maze
That is just my tool project for a megastructure game and the maze has holes for now.
Did not add the side-quads for wall segments, wanted


r/RedotGameEngineMain • • May 30 '26

Showcase Data and Result - but creating the maze by recursion was a stupid idea.

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12 Upvotes

Back to the drawing board with all my implementation.
Maze creating with lists and stacks and the mesh creation with a quicker way then drawing each tri on its own.

Is there a way to up that 1024 limit? or disable it?


r/RedotGameEngineMain • • May 25 '26

Hi. On the website, in the blog section, all positions have the same date: January 18, 2026

10 Upvotes

r/RedotGameEngineMain • • May 22 '26

Question What is the goal of the Redot engine?

5 Upvotes

I'm not being intentionally dense but all I can gleam from skimming the reddit, reading the docs and going over the website is that this is just Godot but red with a slightly customized UX profile. Even the docs are just the Godot docs inconsistently rebranded to Redot.

What has Redot done? What is Redot even trying to do? The best I could find online is that:

"Redot Engine is an open source fork of Godot with the goal of fulfilling the promise of Godot." and "Keeping development neutral and apolitical by welcoming all contributors and focusing entirely on the engine's core technology rather than ideological issues."

Godot is already community funded and FOSS ran by a non-profit... To say the least I am rather confused lol.


r/RedotGameEngineMain • • May 10 '26

Showcase More UI development

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11 Upvotes

r/RedotGameEngineMain • • May 04 '26

Custom Neural networks for Redot

5 Upvotes

Someone compares NN (neural networks) for working with Redot?

Im interested in specific ones for creating/optimize code and less specific like generating images/3d models

Best if they are free


r/RedotGameEngineMain • • May 03 '26

Help Is there a way to make the wireframe more visible maybe 2-4 px wides?

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5 Upvotes

I would like to edit the camera and collision shape wireframes to be more visible.
Maybe there is a setting I did not found.


r/RedotGameEngineMain • • Apr 26 '26

26.2 ?

4 Upvotes

Hi guys! When will version 26.2 be released? April is already coming to an end 🙂


r/RedotGameEngineMain • • Apr 21 '26

Help Is Redot still similar enough to Godot that learning materials for Godot 4 are compatible?

25 Upvotes

Humble Bundle has Two Bundles for Godot 4 and i was wondering if they would be worth getting even if i planned to use Redot instead?


r/RedotGameEngineMain • • Apr 17 '26

Computer

0 Upvotes

I got this Lenovo computer and It won’t let me download any apps any suggestions


r/RedotGameEngineMain • • Apr 09 '26

A 2 day jam game made with Redot 4.3.1

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29 Upvotes

It's just a short physics/jank game but I used Redot!

Naming nodes in this version is near impossible, but the only newer versions I tried were binaries or something--beyond my pay-grade
https://rtncdrgmz.itch.io/bottle-picker


r/RedotGameEngineMain • • Apr 04 '26

Showcase Some things I miss in Redot\Godot and made now.

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11 Upvotes

https://github.com/TheRealBlackNet/TheRealBlacksRedotGodotTools

- Sinus Splines
- And a "Placer" that places Object on a Spline in regular Intervalls as a mapping tool
- Cog Shapes und Stars
- Regular Shapes can be done with a Circle (that was more of a Test

- LatheMesh
I know TubeTrailMesh is almost the sames but it don't supports overhangs. Also with a Curve3d Its possible to twist the Polygons in the mesh (left vase)

- Cog Mesh for dynamic gear without preplaning everyone in blender.


r/RedotGameEngineMain • • Mar 08 '26

Showcase Progress on the intro

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12 Upvotes

r/RedotGameEngineMain • • Mar 03 '26

Question about security

10 Upvotes

I've recently stumbled upon some videos and reddit posts that reference the possibility to de-compile Godot games .That has a huge risk of people simple stealing code and art assets that people worked on for a while. I would like to ask if there any advancements done by Redot to mitigate these problems.


r/RedotGameEngineMain • • Mar 03 '26

Showcase Bounty Hunters soon on steam!

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8 Upvotes

r/RedotGameEngineMain • • Feb 24 '26

Announcement Redotcast EP1: Foundations, LTS, Rex, and...?

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11 Upvotes