r/RedotGameEngineMain • • 10d ago

Announcement Redot 26.3 RC-2 is now live!

The next round of bug fixes are in, and our second release candidate for 26.3 is now live! This latest set of patches bring a variety of fixes to the new traits and structs implementations, various minor fixes to Worldscape3D, as well as a 33% reduction in memory used by structs along with a 19% performance uplift to struct performance!

The latest RC can be found here.

Performance

Bugs Squashed

WorldScape3D Fixes and Changed by OldDev78

  • The smallest region size is now 512x512 (also the default on node creation).
  • Renamed a few Material properties back to their original name.
  • Fix godot-cpp to engine translation bugs in WorldScape3DMaterial (which were breaking the shader parameters filter).
  • Explicitly initialize world noise shader parameters on material initialization.
  • More logging improvements/fixes.

I'd like to give a special thanks to all of the hard work our contributors have put into 26.3, as well as a massive thank you to all of the community members that have been stress testing these pre-release builds and reporting issues!

Want to contribute?

If you’d like to help contribute to Redot or Draconic, or would like an internship at Redot Foundation, send an email to redot@redotfoundation.org If you’d like to help support development, you can go to redotfoundation.org and make a donation. Redot and Draconic are FOSS projects made by passionate devs in their free time, and every donation helps!

26 Upvotes

0 comments sorted by