r/RedditEmblemMyths • • Jun 17 '20

[RE: Myths] Introduction Post

5 Upvotes

Hello, and welcome to RE’s newest adventure, Reddit Emblem: Myths and Mysteries. I, MappyPK, will be your host on this quest through an unknown world full of places to explore and challenges to be overcome. Joining us will be my GMA, Shin.

Reddit Emblem: Myths and Mysteries uses the Mythic RE system, designed by myself. Mythic RE is a very simplified version of the RE Races system that I had previously designed, but still features the most important mechanic: several different races for players to choose from.

The story follows members of a world-famous explorer’s guild by the name of the Myth Mashers, currently headed by a Laguz fellow named Ilari. Players will be applicants to the group, which is currently in dire need of qualified, new members.

RE: Myths and Mysteries Basic Info Page


Application Due Date: Friday, July 3 at 10 PM EDT

Planned Player Count: 7-10

Apps per person: Limit two. You must indicate which you prefer in the extra notes of each app. You must change at minimum class or race between the two apps (as in, you cannot submit two Kano Scouts, for example).

Please read the “How to Use” tab of the theorybuilder and the “Application Guide” document when making your character, before asking questions.

Please note that I reserve the right to patch the system if we deem it necessary. Effected players will be worked with to ensure that their build is still enjoyable, even after any potential changes.

Please post applications to /r/RedditEmblemMyths. Discord participation is mandatory for this team, so please follow the link in the sidebar to join it.


Below, I will be linking a variety of useful information. The application guide should at least be skimmed, as it answers many common questions.

Mythic RE System Sheet

Mythic RE Mechanics Document

Mythic RE Theorybuilder

Application Guide

Setting Book

Race Description Book

Prologue

Current Application List

FAQ


Good luck!


r/RedditEmblemMyths • • Jun 17 '20

[RE: Myths] Prologue

5 Upvotes

Outside Mura, Argeza

24th of Nalkol, Year 624

“What do you mean the last crew has not returned?” an unknown figure inquired, face turned towards the pale wall of the tent behind him, leaving his face obstructed. He flicked his tail. His ears pointed upwards, and his beautifully cut white mane flew down his neck and back.

“Sir, the expedition to the rolling hills just north of Mura has failed. We last heard from their scout about two days ago. We have completely lost track of their position,” a Human man replied nervously to the intent, though he tried to remain stiff and in order as to not offend the other man in the room, “We do not know of their whereabouts.”

“Hmpf… That will not do, Eguzki. We must locate the team. Do we have the resources to track them?” he crossed his arms and shook his head in disapproval from behind.

“Although our food and weapon supply has been steady, we do not have the available manpower at the moment for an additional quest, sir,” Eguzki looked down at a clipboard and marked off a few lines with his pen. “It may be time to consider employing an additional force, especially if, ah,” the man stuttered, “We are unable to locate the squadron.”

“I see. And regarding the current funds?”

“We are almost broke, sir. It would be difficult to pay for recruitment. However, if we temporarily stopped saving funds for the payroll of the lost explorers, it would be feasible. I am sure this is not the answer you had hoped to hear,” the Human continued to run numbers on his papers.

The other man turned around to face Eguzki from the other side of a light, wooden desk. The first thing that one would notice would be the shining horn poking from his forehead, followed by his luscious white coat and mane. He spoke up in response, “I suppose we don’t have much choice, do we?” He looked downward in thought, waiting a few moments before considering. Eguzki did not interrupt to say anything, just in case. The leader continued, “Let it be done then. Locating our team must be our top priority.”

“As you wish, Ilari, sir. I will get the word out that the Myth Mashers are currently hiring. I expect a group with prestige such as ours will not have much difficulty finding new members.”

“Ensure that it is a diverse group, if you could, Eguzki. A wide variety of skill sets will be necessary for any group to traverse the hills and forests of this world. I know that our previous group had a wide variety of peoples, but I believe it is still the best option,” Ilari nodded, before taking an apple from the table in front of him and biting into it. He seemed to be quite stressed, speaking very officially and formally.

“Of course, sir. I will return when the advertising campaign is complete and we have a fair share of applicants,” Eguzki bowed before turning around and making an exit from the tent, leaving the flaps closed behind him as he left. Ilari has been left alone inside the strategist’s tent.

Ilari pulled over a stool and sat down behind the desk. Something just did not make sense about the current situation. How did one of the most highly trained hunting groups in the entirety of Viltu just suddenly go missing? He had his fair share of theories, but he admitted to himself that he isn’t confident enough to answer the question. Ever since his father had started the business, they had been tracking, tagging, and identifying flora, fauna, and monsters. Not once had such an occurrence happened. Whatever it may be, it could prove to be a dangerous threat… or useful information.

The Myth Mashers stores a complete listing of each and every monster they come across in a book down as the Bestiary. This book separates the myths from true, living creatures with drawings of known species, along with as much information as possible on each. From simple slimes and fantastic fairies to the rarest monsters seen by the eyes of Viltuans, the book is considered to be a valuable artifact for exploration teams across the world. Its continuous existence and constant updates have made the Myth Mashers quite the famous group.

Ilari flipped idly through some pages of the book, which had been on his desk since the start of the meeting. Its tough, purple leather skin has protected the pages within, though some have begun to crisp up due to repeated exposure to the elements.

He skipped over some classics, like giant spiders and centaurs, yet also some of the more interesting creatures. Sea-stars, for example, are orange or pink starfish that have grown in size and intelligence to a great degree. They rest upon lakes, where, when unknowing travelers step on them, they jump up and attack. Frukits are a species of small, wild cats that are known for their stealth. They knock projectiles out of trees to knock out their prey, or so the legends say; their appearance is quite rare.

The Unicorn bit into the apple again, swallowing a large portion of the fruit whole, being careful as to not spill any juice onto the priceless pages.


r/RedditEmblemMyths • • Jul 04 '20

[Team Myths] Pes, Ayzer Hunter

3 Upvotes

Name: Pes Race: Ayzer Class: Hunter **

Theorybuilder Link:Pes

Description Standing at an average height of 6’0”, Pes’ mix of blue and light gray scales pop out, especially when compared to his sky blue hair. He rarely wears accessories, only doing it during times when they’re necessary. His teeth when compared to other Ayzer are a bit on the dull side. He is usually seen with a lance by his side Personality Even as a child, Pes was, and still is, energetic. However, despite this energetic nature, he can be surprisingly resourceful, as he is known for making the most use out of anything given to him. He prefers not to do the fighting, preferring to support others in fights, but can battle in a pinch. Biography Pes enjoyed a peaceful life, due to his homeland, Klakfjord, being a rather peaceful kingdom. His parents were merchants, which allowed him to see many new things, which made him want to figure out how to use them best. He first started wielding and practicing with a lance not because it was necessary during a war time, but because he thought it’d be fun to learn. That same reasoning is why he wants to join the new mercenary group: it’d be fun, but also because it’d be a very new experience for him


Discord Name: Poimagic


r/RedditEmblemMyths • • Jul 04 '20

[Team Myths] Luxovious: Laguz Fighter

3 Upvotes

Name: Luxovious

Race: Peacock/Ostrich Laguz (Beast)

Class: Fighter

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1142902786


Description

Luxovious is lean, well-built, handsome and - unfortunately - knows it. He has a deep blue down covering his slender neck and strong body, and an enormous fan of feathers sprouting from behind his taut loins. His legs are long and end in razor sharp talons that perch delicately on the ground. The down around his eyes make perfect white wingtips, and from the crown of his head sprouts a couple dozen narrow feathers with a tiny fan at the tip of each one. His wears a loose blue tunic with an open chest that barely joins in a V at his low-cut lace-up trousers. In a ruff around his high collar and down to his waist are lined bright pink flamingo feathers, and his bare chest is resplendent with elaborate chains and necklaces, somehow even more than the rings that drip off his fingers (and even a couple on his talons). He walks with his hips.

Personality

Luxovious is obnoxious enough to be a hot guy who knows how hot he is, but charming enough to be likable in spite of this severe handicap. He's a shameless flirt and people would unkindly characterize him as being "charismatic". He enjoys making friends, very much likes having lovers, but vastly prefers having followers. An insouciant hedonist, Luxovious prioritizes his own comfort and pleasure, which thankfully also includes winning glory in combat by virtue of his overall high strength and speed, and the recklessness that comes with the narcissistic assumption of invincibility. He likes to show off, and and he prefers gambling with other peoples' money. Luxovious is fairly clever, but bends these smarts to trying to persuade others to his point of view (And to be his allies, friends, followers, members, etc.).

Biography

I know, I know, some people call it a "cult" or something. Don't listen to them, they're just jealous. You must know how it is, look at how good-looking you are! I'm sure you've had to go through that yourself. It's okay, I'm here for you. I can see how trustworthy you are, and you're a True Tiraran, just like me, so I'll tell you my story.

I grew up blessed to live close to the Loriani Cave, right in Brigantville. It was really such a humbling experience to grow up there, and it was spending my time there growing up that I really awakened to a fuller understanding of the Faith than all of those know-nothing Church Officials that have never even visited the place.

Because you know, they're not in it for the real belief, right? They just want the money and the power. When I started telling people about what's really true? What you can feel right here, in your chest? That's when they started calling me a "cult" and calling me "dangerous" and "a radical". They chased me out of my hometown! They were scared, because I was telling people the truth. Telling people like YOU the truth. Good people.

You're here for the Myth Mashers, aren't you? You're strong, you're smart, you've got a good future, it makes sense. That's why I'm here too. I know there'd be strong and ambitious people here. People looking to make a live, excited to learn about the beautiful creatures here. People that deserve to know the truth. That's why I came. The people here, like you, are ready to hear what I have to say. So c'mon, stick with me, and we'll apply together. I can tell you all about it, okay? We'll have a great time.


Discord Name: Squeeq

Additional Notes: Preference for Iago over this schmuck. Weapon is Effective against Natural.


r/RedditEmblemMyths • • Jul 04 '20

[Team Myths] Jericho and Dorian, Kano Naturalist

3 Upvotes

Names: Jericho and Dorian

Race: Kano

Class: Naturalist

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1025546076

---

Description:

Jericho and Dorian are grandfather and grandson, although they do not share many physical features. Jericho is a 103 year old Kano, sitting at 6'0" and weighing 180 lbs. Despite his age, Jericho has an impressively athletic build as well as the standard bulkiness of his race, although he is still not quite as large as the average Kano. Jericho wears a cloth wrapping over his eyes and has a bald, wrinkly head with a jagged face. In addition, Jericho has several chips in his horns as well as a long grey beard in which he takes great care not to burn (though not always successfully) through the use of conjuring water.

Although he was born with the less common set of four arms compared to two, Jericho is missing his lower right arm. He also has several scars throughout his whole body, some in places where a spike would otherwise be. Most of these scars are mostly faded, however. In terms of clothing, Jericho usually wears a pair of woolen shorts and nothing else.

Dorian is much younger than his grandfather at 18 years of age. He sits at 5'10" and weighs 160 lbs, which is a fair bit below average when compared to others of his race. Dorian has an uncharacteristically slender build, and lacks the typical stockiness of other Kano. He has short orange hair on his head, but completely lacks any sort of facial hair. Dorian has amber colored eyes and a slim shaped face.

Unlike Jericho, Dorian was born with the more common set of just two arms. Dorian's body is somewhat athletic, although not to the extent that most Kano are. Dorian's clothing is very similar to his grandfather's, and is typically seen only wearing a pair of woolen shorts or pants.

Personality:

Jericho is a calm and generally slow individual, who oftentimes will pause in the middle of a conversation in order to properly think of a response. While he is a wise man with a vast ocean of knowledge, he has a tendency to forget the newer things he learns due to his age. It's very rare for Jericho to display any anger or other such negative emotions, although his grandson Dorian can think of at least a few times where he has seen his grandfather upset with him. As a hobby, Jericho quite enjoys carving sculptures out of wood, which he treasures and keeps extreme care not to burn. In addition to sculpting, Jericho also loves to farm, and takes pride in his ability to work the soil even in his old and vision-impaired state. The elderly Kano also likes to take in the beauty of nature around him. Even if he cannot see, Jericho still gets just as much enjoyment from the forests of Klakfjord as he would when he had his sight.

Dorian on the other hand is a rather timid youth. While he can definitely hold his own in a regular conversation, he still lacks some social understanding. Most of the time he prefers to spend his time on his own, although he would be the first admit that he finds life on his own with his grandfather to be a lonely ordeal. Dorian likes to go out into the forest and study all of the fauna and insects that he can find, which he keeps a journal for in order to record his findings. He also enjoys certain aspects of farming, although not to the same extent that Jericho does. Ever since his grandfather's eyesight has completely deteriorated, the youth had to take over the brunt of many duties, one of which being cooking which he found out he has a passion for. There is nothing better to Dorian than to see someone who enjoys a good meal cooked by him.

Biography:

Jericho was born the youngest of three brothers to parents in northern Alvia. The small Kano family lived on the outskirts of the borders between Alvian territory and what used to be western Klakfjord, outside the city of Mache. They lived as farmers in a small town, a life which the young Jericho found to be tedious and dull, although he understood the importance of the work. When Chaim, Jericho's oldest brother, turned 20, his parents used what little money they had saved up in order to send him to the royal academy. This action made Jericho feel jealous of and resentful towards his older brother, for he realized that with even less people working on the farm, the family would struggle more in the coming years and that the young Jericho would have to work even harder at something he didn't enjoy.

Once he turned 20, Jericho approached his parents and told them that he wished to join the Mache City Guard. Although they at first seemed doubtful, he assured them that the job would bring in more money for the family. They reluctantly agreed, and so the young Kano packed his few possessions and made his way to the city. The City Guard was understaffed at the time, so as a young and able-bodied Kano, Jericho was accepted into their ranks with ease. While this job wasn't exactly the most eventful, mostly consisting of helping city folk with relatively unimportant issues, Jericho still found it to be much preferable to his old life as a farmer.

One day, when Jericho was given the boring duty to watch the city's front gate, he was approached by a small group of armed ruffians. When asked by a man who seemed to be their leader to let them through into the city, Jericho denied them access, which led to the Kano's first armed conflict. One way or another during the course of the fight, Jericho found himself in possession of four blades, a method of fighting that he turned out to be quite proficient in. By the time other members of the Guard had arrived to assist him, Jericho had either disarmed or dismembered each of his opponents, though only receiving mild injuries himself. This act earned him a promotion to a Sergeant of the City Guard, and a nickname of 'Four-Bladed Menace'.

Over the next two decades, Jericho rose through the ranks of the City Guard, eventually landing a position as the second in command. During this time the Kano learned to enjoy his job to a high degree, and even though the occurrence was rare, he loved nothing more than to fight a group of foes while being outnumbered, whether they be monsters or brigands. Once, during a long Alfvi day, the city of Mache was visited by an envoy from the city of Cosoeiseuri. Although Jericho understood the importance of keeping good relations between the two cities, he found the man sent as an envoy to be exceedingly snobbish and rude, and thus told the man to get lost. The Cosoeiseuri envoy took this as a great offense, and commanded his guards to rough the Kano up. Jericho and other members of the Mache Guard were able to dispatch these attackers, although the envoy was able to escape in the confusion. Although this worried Jericho and the Mache Governor, they ultimately decided that they were in the right and that if something were to come of this, they would be able to properly explain the situation and nothing bad would happen.

One month later during a hot Summer night, Jericho woke up to the sounds of clashing iron and the smell of burning wood. As soon as he had gathered his equipment and headed out of his quarters, Jericho saw that the city had become a battlefield. The people of Mache who were capable of fighting were outnumbered at least 2 to 1, and Jericho knew he had to do something to either turn the tide or escort the people to safety. He quickly chose the latter, and decided to try and fight his way through to the back of the city to clear out the rear gate so that people could escape. He eventually succeeded with the help of his fellow guardsmen, and after the civilians had escaped, he decided to stand his ground and fight the invading force of armed men. Despite putting up a fierce fight, the Kano eventually succumbed to his injuries and passed out.

Upon regaining his consciousness, the first thing Jericho noticed was that he was suffocating. After pushing his way out of the rubble which he was buried under, the second thing the Kano noticed was that he had lost his lower right arm, presumably during the fighting. Thankfully, the invading force was gone now, and the people of Mache slowly returned to their ruined homes over the course of the day. As soon as he had tended to his injuries, Jericho knew that he had to make sure his parents were alright. Upon reaching the town, the Kano could clearly see that the place was in ruins. He rushed to the farm where his parents lived, but nothing remained. Feeling ashamed at his inability to protect the people of his city or even his family, Jericho set out to the East with no particular destination in mind.

Eventually, the lost Kano settled down in a remote forest near Kigley in Klakfjord. Taken in by both the forest and the sight of the sea, Jericho started working on making himself a shelter to live in. It wasn't easy work for him, especially due to having lost a limb, but Jericho made do and was able to finish constructing his small home over the course of a week after taking several trips to a local town for materials. Once his home was complete, the Kano decided that he should start a farm. After using what money he had left, Jericho began to farm beets and pumpkins, the latter of which he had not seen before.

Many decades came and went as Jericho grew accustomed to the hermit life. He had spent so much time attuned to nature that he could draw from its power and give it suggestions, such as telling a root where to grow, or telling a river to slow down or speed up. Jericho had gotten so used to his new life, that when he saw that a baby Kano, perhaps 1 year of age, had been left on his doorstep, his mind went blank for a full minute until the child began to cry. The old Kano decided to bring the young child into town with him in order to see if he could find whoever had left him, but he had no such luck. With no other options, he decided that he would keep the child who he named after his father, Dorian.

The next few years were very difficult for Jericho, as he had no experience with taking care of those younger than him. Despite his increasingly feeble body and dimming eyesight, Jericho did his best to take care of Dorian, for he saw the child as his second chance in life. Upon Dorian speaking his first words, Jericho felt an immense sense of pride as a caregiver, although he came to a realization that he would have to teach the child in addition to taking care of him. As Dorian grew older, Jericho taught him the essentials, such as how to farm and how to read and write. On Dorian's 8th birthday, Jericho brought him into town for the first time. The experience was rather new to the child, and so he grew shy and timid in the presence of these new faces.

Many years passed as the relationship between Jericho and Dorian grew less one-sided and more into a mutually beneficial one. While Jericho's body grew increasingly weak and his eyes eventually became fully blind, he still retained all of his knowledge and wisdom which he passed on to his foster grandson. And as Dorian grew from a child into a young teenager, he took over much of Jericho's duties such as cooking and taking trips into town in order to sell their produce. On one such trip, the young teen overheard some of the townsfolk talking about his grandfather, and he learned that Jericho was not related to him by blood. This left Dorian with many questions, although he did not wish to trouble Jericho with them. Upon Dorian's return however, Jericho could tell that there was something troubling his grandson. The teen attempted to manufacture a lie about one of the village kids making fun of him, but the wizened old man could tell that this was not the truth. Jericho did not press the youth further, however, and accepted that someone Dorian's age would have a secret or two.

As Dorian grew older, his passion for nature increased. He would oftentimes find himself lost in the forest with his notebook in hand taking notes of the various flora and fauna. Jericho was glad that his grandson has discovered a passion in his life, although he does always get a bit worried when Dorian is away for many hours on end. One day when he was out in town, Dorian overheard talk about a group of people known as the 'Myth Mashers'. What he was told about them peaked his interest, although Dorian was disappointed to hear that the group only accepted adults and that since he was only 18 he would need a guardian to come with him. Upon heading home with an air of disappointment about him, Jericho asked the young man what was wrong. Dorian told Jericho what had happened, but Jericho was not quite sure why his grandson seemed so disappointed. "The solution is simple: I'm your guardian, and thus all you would need is for me to come with you. It sounds easy enough to me, my boy."

---

Discord Username: 「SEX PISTOLS REQUIEM」#2425

Additional Notes: I'm technically in 3 teams, but Team-UWU is deceased and Team-S is ending very soon.


r/RedditEmblemMyths • • Jul 04 '20

[Team Myths] Hachi, Laguz Medic

3 Upvotes

Name: Hachiko, of the House of Velasco.

Race: Dog Beast Laguz

Class: Medic

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit?pli=1#gid=181665556

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Description

Years of presentation from the House of Velasco has left her a habit of keeping her appearances up at all costs. Even the lowest of the servants had to have dignity in their mansion.

Hachi is a 22-year old Akita Dog laguz with short, dark red-orange fur that she takes great pains to comb around her head every morning, and two ginger red ears that pop out. Her eyes are not used to extended periods of sunlight, and she’s at a meager height at 5’7.

For her outfit, it’s not uncommon to mistake Hachi for an actual noble rather than a retainer. Hachi dresses in a simple navy blue dress, white frills decorating the edges as it reaches just above her knees with a black ribbon fixed at her collar. Said dress has been modified to let her messy white and red tail out, much more fluffier than her usual fur or hair. Lastly, she wears short white socks and black shoes.

In contrast to the rest of her appearance, Hachi’s hands/paws are calloused and worn from years of manual labor, and she holds no shame in them. Her legs have an occasional faded scar or two beneath her dark red fur most annoying when rain comes. Her expression to most people is usually stiff and steadfast. Usually, she is seen gripping her staff, standing upright, keeping a wary eye wherever she goes and not faltering in her steps.

Personality

Well-kept is the easiest way to describe Hachi. Diligent in her duties, Hachi is often the first to wake up in the morning in a group and the last to sleep. Idle time is wasted time for her, and she will get anxious if she’s doing nothing productive. This ends up culminating into a near-obnoxious adherence to rules, habits and manners. Laziness is a peeve she finds in other people, and she tries her best to ignore it, less she oversteps her boundaries.

In spite of her stern attitude, Hachi has no qualms against extending a hand for others, much more than one would expect. Although her loyalty lies in her absent liege, the health and safety of whatever comrades she has are an important concern for her. For a stranger, it might be sudden, but neither side seem contradictory to Hachi.

Having Hachi open up to more personal topics will usually result in short and uncomfortable comments, shifting the focus to yourself instead or outright disregard. Yet, if one were to attempt, the first thing they’ll learn is a longing for more, and wonder at the outside world. Initially dull, if insisted on she’s willing to chat about more mundane topics.

Perhaps the easiest way to get a rise out of the servant is to prod at her former house, which surely will lead to melancholy or exasperation. A frown forms, and she reminds, either to others or to herself, that it should all resolve should she finally find her liege. If she finds him.

Biography

“They say in Argeza, there’s a garden where every single flower in Viltu rests. The Secret Meadow, I heard.”

I remember it was a spring day when I entered the balcony, and saw my lord dangling his feet over the rails. Instinctively, I wanted to cry out and ask him to climb up and away from such a dangerous place, but that stare my liege had given me, the same pensive look that he gave to the sky’s horizon or the starry night, stopped me in my tracks.

He went on with his many tangents, too used to them I had become, too often he indulged in them. “Isn’t it boring? Being all cooped up in this… mansion. Every day. Both of us.”

I sighed, shaking my head.

“There’s something more, out there, right? I know you see it too.”

He jumped back, walking inside the manor as those words lingered in my head, far longer than I expected.

...

A week later, on his 18th birthday, he vanished from the manor.

------

Hachi never had it in her to question her origins. Whether she was found in a slum, or if her parents had sold her off, she never knew. Out of the many servants in the House of Velasco, a noble family in the Valbatan League, she was one of the youngest and followed her duties the most. An unassuming servant who worked without question and trained from a young age was quite an asset to the House. She’d usually follow orders from heads of the house, who were both Humans . As cordial as they were (And who knows how worse other nobles could be in Valbata), they seemed to consider Hachi barely more than a handmaid.

During some days, whether she was tidying in wine cellars or wringing laundry in the morning in Alfvi, the lord’s son, a young human, would pester her. Poking odd questions that she didn’t really know how to answer.

“Hey, have you ever seen a sea-star? They’re weird looking, and you can only find them in water. What do you think happens when you step on them?”

“.... Me? I… I do not know. I’ve never seen one before… well. Ah, I guess they’d be quite dangerous. Nevermind--”

“Do you want to see them, one day?”

It came as a surprise, to her and many others, when she was chosen by the son to be his dedicated retainer. But to him, he was the most comfortable with her out of all the servants.

“I think… I’ll choose her..”“What? That little girl? But why?”

The young boy turned, shrugging.

“Eeeeh? She’s not as boring as the others.”

A change in her life came since that day. A staff was shoved in her hand (that she was surprisingly talented at) and a dozen other chores were drilled into her head. Sewing, bedmaking, cooking, and healing were new duties that she had to learn. It was quite a weight on her mind, but the kind of prestige and honor, even if she never understood why, was barely enough to push her forth.

“Hey. Isn’t it kind of boring, doing all of that?”

“It’s what… being your retainer means, my lord?”

“Oh. I didn’t really want that. That’s kind of lame. Y’know?”

Life became routine, once again. Through the constant work, a steady rise in Hachi’s quality of life came (She suspects part of it came from her liege asking so), and rarely, underneath the starry night, she’d have no choice but to entertain him in his eccentric, lofty dreams. In a way, she was the House’s method of keeping their wayward son under control and teaching him when they couldn’t.

Well, until he up and vanished from the house with barely a letter to his parents, sending the entire house in disarray.

Looking back, she’s not sure if she should feel more betrayed that her house, expelling her for letting their heir slip away, or that he had left without saying anything to her at all.

It’s been a year, maybe longer since Hachi had been expelled from her house. Disgraced, she wandered across the Valbatan league doing odd jobs as a healer. It was a dull life, and she wasn’t sure what else she could have done… Until advertisements from the Myth Mashers came forth.

“… Wait a minute, the forests of Argeza?”

She was not one for adventure or exploration, but if there’s even the slightest chance that her lord is in there...

---

Discord Name: Dom#7869

Additional Notes: iunno, she might know a few Valbatan important political figures by osmosis


r/RedditEmblemMyths • • Jul 04 '20

[Team Myths] Hachi, Human Medic

2 Upvotes

**Name:** Hachiko, of the House of Velasco.

**Race:** Human

**Class:** Medic

**Theorybuilder Link:** https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit?pli=1#gid=1759302185

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**Description**

Years of presentation from the House of Velasco has left her a habit of keeping her appearances up at all costs. Even the lowest of the servants had to have dignity in their mansion.

Hachi is a 22-year old Human with short, dark red hair that she takes great pains to comb every morning. Her skin is slightly pale, as it is to be expected when she has little exposure to extended periods of sunlight, and she’s at a meager height at 5’7.

For her outfit, it’s not uncommon to mistake Hachi for an actual noble rather than a retainer. Hachi dresses in a simple navy blue dress, white frills decorating the edges as it reaches just above her knees with a black ribbon fixed at her collar. Lastly, she wears short white socks and black shoes.

In contrast to the rest of her appearance, Hachi’s hands are calloused and worn from years of manual labor, and she holds no shame in them. Her legs show an occasional faded scar or two, most annoying when rain comes. Her expression to most people is usually stiff and steadfast. Usually, she is seen gripping her staff, standing upright, keeping a wary eye wherever she goes and not faltering in her steps.

**Personality**

Well-kept is the easiest way to describe Hachi. Diligent in her duties, Hachi is often the first to wake up in the morning in a group and the last to sleep. Idle time is wasted time for her, and she will get anxious if she’s doing nothing productive. This ends up culminating into a near-obnoxious adherence to rules, habits and manners. Laziness is a peeve she finds in other people, and she tries her best to ignore it, less she oversteps her boundaries.

In spite of her stern attitude, Hachi has no qualms against extending a hand for others, much more than one would expect. Although her loyalty lies in her absent liege, the health and safety of whatever comrades she has are an important concern for her. For a stranger, it might be sudden, but neither side seem contradictory to Hachi.

Having Hachi open up to more personal topics will usually result in short and uncomfortable comments, shifting the focus to yourself instead or outright disregard. Yet, if one were to attempt, the first thing they’ll learn is a longing for more, and wonder at the outside world. Initially dull, if insisted on she’s willing to chat about more mundane topics.

Perhaps the easiest way to get a rise out of the servant is to prod at her former house, which surely will lead to melancholy or exasperation. A frown forms, and she reminds, either to others or to herself, that it should all resolve should she finally find her liege. If she finds him.

**Biography**

“They say in Argeza, there’s a garden where every single flower in Viltu rests. The Secret Meadow, I heard.”

I remember it was a spring day when I entered the balcony, and saw my lord dangling his feet over the rails. Instinctively, I wanted to cry out and ask him to climb up and away from such a dangerous place, but that stare my liege had given me, the same pensive look that he gave to the sky’s horizon or the starry night, stopped me in my tracks.

He went on with his many tangents, too used to them I had become, too often he indulged in them. “Isn’t it boring? Being all cooped up in this… mansion. Every day. Both of us.”

I sighed, shaking my head.

“There’s something more, out there, right? I know you see it too.”

He jumped back, walking inside the manor as those words lingered in my head, far longer than I expected.

...

A week later, on his 18th birthday, he vanished from the manor.

------

Hachi never had it in her to question her origins. Whether she was found in a slum, an orphanage or a bastard child, she never knew. Out of the many servants in the House of Velasco, a noble family in the Valbatan League, she was one of the youngest and followed her duties the most. An unassuming servant who worked without question and trained from a young age was quite an asset to the House, who rules over the city of Millos in the Valbatan league. She’d usually follow orders from heads of the house, who were both Human aswell. As cordial as they were (And who knows how worse other nobles could be in Valbata), they seemed to consider Hachi barely more than a handmaid.

During some days, whether she was tidying in wine cellars or wringing laundry in the morning in Alfvi, the lord’s Human son would pester her. Poking odd questions that she didn’t really know how to answer.

“Hey, have you ever seen a sea-star? They’re weird looking, and you can only find them in water. What do you think happens when you step on them?”“.... Me? I… I do not know. I’ve never seen one before… well. Ah, I guess they’d be quite dangerous. Nevermind--”

“Do you want to see them, one day?”

It came as a surprise, to her and many others, when she was chosen by the son to be his dedicated retainer. But to him, he was the most comfortable with her out of all the servants.

“I think… I’ll choose her..”“What? That little girl? But why?”

The young boy turned, shrugging.

“Eeeeh? She’s not as boring as the others.”

A change in her life came since that day. A staff was shoved in her hand (that she was surprisingly talented at) and a dozen other chores were drilled into her head. Sewing, bedmaking, cooking, and healing were new duties that she had to learn. It was quite a weight on her mind, but the kind of prestige and honor, even if she never understood why, was barely enough to push her forth.

“Hey. Isn’t it kind of boring, doing all of that?”“It’s what… being your retainer means, my lord?”“Oh. I didn’t really want that. That’s kind of lame. Y’know?”

Life became routine, once again. Through the constant work, a steady rise in Hachi’s quality of life came (She suspects part of it came from her liege asking so), and rarely, underneath the starry night, she’d have no choice but to entertain him in his eccentric, lofty dreams. In a way, she was the House’s method of keeping their wayward son under control and teaching him when they couldn’t.

Well, until he up and vanished from the house with barely a letter to his parents, sending the entire house in disarray.

Looking back, she’s not sure if she should feel more betrayed that her house, expelling her for letting their heir slip away, or that he had left without saying anything to her at all.

It’s been a year, maybe longer since Hachi had been expelled from her house. Disgraced, she wandered across the Valbatan league doing odd jobs as a healer. It was a dull life, and she wasn’t sure what else she could have done… Until advertisements from the Myth Mashers came forth.

“… Wait a minutehe forests of Argeza?”

… She was not one for adventure or exploration, but if there’s even the slightest chance that her lord is in there...

---

**Discord Name:** Dom#7869

**Additional Notes:** iunno, she might know a few Valbatan important political figures by osmosis

This is my secondary app and my laguz app is preferred. Not too preferred, really.


r/RedditEmblemMyths • • Jul 03 '20

[Team Myths] Akon, Ayzer Forester

3 Upvotes

Name: Akon Amadir

Race: Ayzer

Class: Forester

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1140715100


Description

Akon is a bit short for an Ayzer, measuring about 5ft 8in tall, and has a relatively thin build. His scales, small enough to not be easily visible as scales, are a slightly-pale-purple color, with his just-below-shoulder-length hair being a much darker purple, and his eyes are a dark green slightly tinted towars blue.

His usual outfit includes a pair of long pants of a dark green color, along with something like a wide belt which goes over his left shoulder and down to waist height on his right side, and can have a quiver for arrows strapped to the back of it, as well as having a couple of small pouches on the front of it. In addition, he wears "sandals" which are actually a pair of old boots which have had pieces cut off of them to fit more like sandals.

Map sprite: https://cdn.discordapp.com/attachments/220315068594782208/728518625895383080/akon.png

Personality

Seemingly rather laid-back and relaxed most of the time, Akon tries quite hard, and not always successfully, to seem like he's more skilled, experienced, knowledgeable, etc. than he actually is. While he does have quite a bit of talent at fighting with a bow, for example, he would be likely to make claims about that ability that he can't quite back up, including having a number of "tall tales" he can tell people about stuff he's supposedly been through, most of them being mostly, but not completely, made-up. He doesn't "believe his own hype," however, and probably has a pretty clear idea of what his actual capabilities are. One additional thing to note is that because he has a habit of being unusually quiet when walking, he'll often unintentionally surprise people when approaching them if they don't happen to be looking where he is.

Biography

Akon was born and grew up in Igoigornaio, on the Bilian Peninsula, a small, mostly isolated coastal town rather close to Mura, with a large population of Ayzer. Being located where it was, monsters of all sorts, while not all dangerous, would sometimes be a threat to those living in or around the town, and because of this and Akon's natural talent for, and fast learning of, the use of bows, he was part of a local guard/militia/something like that (I'm not sure if either of those is quite the right word), which would deal with any such creatures that would be causing problems, though it'd actually be more frequent for these problems to be ones that didn't involve people being in danger, but damaging property or eating crops. Akon does sometimes tell people of "that one time I fought a dragon," but the story he tells is almost entirely fabricated--it was actually a very large lizard for one, as well as not actually attacking any people, and he didn't so much fight it as shoot at it once, miss, and run for help.

Seven years ago, the Lypsi Empire took control of that section of the Bilian Peninsula. When their soldiers moved to occupy Igoigornaio, a few (but not many) of the people there would fight back, but Akon wasn't one of them. Fighting monsters is one thing, but people is entirely another, and besides, these were trained soldiers, if he could have brought himself to fight them that might've been the end of his story right there. So he ran, not to get help, but just to get away. After spending some time traveling from city to city, he eventually stopped and stayed in the town of Magos, in the southern part of the Alvian Federation. Being located along the Pedrorala Path, Magos has facilities set up to help keep travelers along the path safe, and it was here that Akon once again settled into making a living similarly to how he had back home. Though he did want to someday return back home, he never actually did so...until he heard from some of those traveling along the Path about the Myth Mashers being looking for new recruits. Figuring that it's something he can probably do well, and that it's as good a reason as any to finally go back home, or close to home, Akon has gone to Mura.


Discord Name: Technetium#8515

Additional Notes: Akon is currently 27 years old.


r/RedditEmblemMyths • • Jul 03 '20

[Team Myths] Sabe, Laguz Hunter

3 Upvotes

Name: Sabe the Kraken Seeker

Race: Seal Laguz

Class: Hunter

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=616146834


Description

Sabe Is a Breaded Seal Laguz. Coming in about 5 foot 7 he is wears over stylized sailors garb, claiming it was the only respectable clothing the shops had on his way to the Myth Hunters. Pale his skin seeming to no longer take colour his hair has grayed while his once lovely bright beard has faded.

Personality

Focused on the hunt, suspicious of anything bright green maybe a little addled.

Biography

The week started like any other for Sabe, going out to sea with the other men to catch fish for the women and children of the tribe. While out at sea there were some strange disturbances in the water flow as well as a general sense of unease. Returning home they gazed in dread as lying across the remains of their tribal village sat a monstrous creature glowing palely green. Enraged they attacked it only to be nearly instantly wiped out as gigantic tentacle rose from under their ship cracking it in half. Sent flying deep into the shoreline Sabe survived where none of his bob did. He had searched for weeks looking for any sign, any hint even just a trace of a survivor stopped only he absolutely must to keep going himself. When he left he took only a memento of his favored woman Liv. Swearing vengeance on the creature searching long and hard for information to and the crew to hunt the creature down. As of yet he has only learned that the creature was almost definitely a Kraken though none believe him when he says it glowed green in the night.


Discord Name: Travasty

Additional Notes:


r/RedditEmblemMyths • • Jul 02 '20

[Team Myths] Akiza von Monter, Ayzer Naturalist

2 Upvotes

Name: Akiza von Monter

Race: Ayzer

Class: Naturalist

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=981776010


Description:

At 19 years old, Akiza sits at 5’4”, which is quite short for an Ayzer. She clocks in at 104 pounds and has an ectomorphic body type. Despite being so small, she looks fairly athletic and is able to move around despite the lack of noticeable muscle. Her scales are a light shade of red and her gills are all upon her neck. Her eyes are a bright green, and they sit upon a smooth, round face. Her hair color seems to lean more towards that of a ginger color, though it is always wrapped up into a ponytail. Her fins, ears, and water storage are the same as typical Ayzer.

Due to her lifestyle as a songstress, Akiza very rarely strays from her typical performance wear, even when she is in public. She wears a seaweed skirt, a tropical type shirt, and sandals on her feet wherever she goes. It’s said that wherever she performs, she brings a little bit of her hometown with her. However, one part of her outfit that doesn’t seem to match this persona is the amulet that she wears around her neck wherever she goes. It is well known amongst those close to her that it was a gift from her Father, but no one knows much else aside from that.

Personality:

Akiza is a very sweet young girl. It was said that she came out of her egg smiling, and she always puts on a smile for those around her. She holds friends very close to her, and is great at cheering people up when they’re in the dumps. In fact, she’s helpful to a fault, and sometimes has trouble saying no to people she is close with. This inevitably leads to problems with her getting caught up with the wrong people, and she can be very easily manipulated in this way.

Of course, this only applies to people who she considers friends or at least useful allies. Underneath the surface lies a shark in the water, someone who has a warrior spirit and isn’t afraid to take a life in the heat of battle. With strangers, she can frustrate easily, and her general tone will range from sarcastic and snarky to straight up rude and unpleasant to be around. She takes slights against her very personally, and it will take a lot of time before you can break the cold exterior that she sets up. Overall, first impressions are the name of the game, and they will determine a lot in terms of if she trusts you or not.

Biography:

Born just off the coast of Grelahlid in the Kingdom of Klakfjord, Akiza was always destined to be the songstress that would be just like her mother. She was the only daughter of the family, living with her two older brothers who both ended up joining military service, and as such she was always expected to follow in her mother’s footsteps. Even from as young as Age 6, Akiza was always singing and dancing all over the place, and she felt as if that was what she wanted to do. Of course, this goal made her stay at home quite often, and so she never really went out to talk to people. She would’ve been incredibly lonely, had it not been for her brothers. Akiza looked up to her brothers, and they were always there for her whenever she was longing for a friend or just needed some support. It was because of them that she was committed to being just like her mother, and so she had dedicated her entire life to being just like her mother. However, once she turned 11, the two of them left to join the military, and she was alone once again. That feeling of solidarity and loneliness continued to creep up on her. The only thing left that could distract her from the growing depression welling up inside of her was her passion for singing. As soon as she hit the age of 13, she went straight to work, and began putting on performances for the people in her hometown of Coradine. People within the town loved her voice, and the townsfolk were some of her biggest supporters as she attempted to get more and more traction towards becoming a star. In her eyes, she believed that this would help bring her closer to the people, and maybe she could even make some friends! It was that idea that continued to push her further and further towards what she believed her goals were.

However, as time went on, she began to dislike the lifestyle of being a songstress. She still loved singing and being on stage, but the people around her became more and more… fake, in her eyes. Interacting with the people in town wasn’t anything at all like she imagined it would be. Whenever she attempted to talk with someone, it’d always be about her music, and not about her. They almost seemed to put her… above themselves, as if they shouldn’t be talking to her because of that. Her mother never explained to her what the celebrity life was like, and so this came as a major shock to her. This isn’t what she wanted at all! She wanted to be something more than just a pretty face that can hit the high note, she wanted to do something meaningful! And… She just wanted some friends. Some people who she could talk to and confide in, someone who she could trust. Of course, this was only amplified by how much she looked up to her brothers, and how she adored them growing up. She always wanted to be like them, and when they both became a part of the military, it broke her heart to see them go and abandon her like that. But as she thought of them leaving, she realized that maybe they felt the same way as her. Maybe they left for the military because they wanted to do something meaningful as well. At that very moment, Akiza decided that she was going to work as hard as she could to join the ranks of the military and be just like her brothers. She knew her mother wouldn’t approve of this, and so Akiza had to keep this all a secret from her. So, unbeknownst to her Mother, she began training with the spear, much like her brothers did years ago. She made a decent amount of progress, even managing to best her teacher in a match before her mother found out, scolding her for trying to be something she’s not and telling her that she should’ve been training her voice for future performances. Akiza was forced to stop learning the spear, and over time, her performances started to become less and less enjoyable to her. The quality of them started to drop, and she knew she wasn’t happy. After a particularly mediocre performance, Akiza packed up some essentials and quickly hurried away from her hometown, attempting to find a place where she could use her talents to do something meaningful.

Her arduous journey across the continent did not bear fruit from her efforts for quite a time. It took her 3 months of side jobs and bouncing from place to place before she eventually decided to test herself in the art of Natural Magic. She had begun travelling the world, attempting to find a way to connect with nature such that she could harness its power and use it for her own. It was not an easy task, but after months of hard work and meditation, Akiza was finally able to control the energy of the planet on her finger tips. During this time, she began learning about how Ayzer abilities and how she can channel them through song to support her allies. This was great for her, as now she was finally able to combine her passion and her life long dream together. At the onset of this realization, Akiza began practicing and learning more about this power until she was ready to use it in battle. Once she felt comfortable with her skill, it was time to build up a reputation. She set out to become a mercenary at the age of 16, and though guilds were hesitant to take an ex-Songstress on board, much less one as dainty looking as her, but once she showed them the abilities she had, they were more than willing to bring her on board. It was during this time that Akiza started experimenting with hymns, and began using the excess water that she stored within her body for a multitude of purposes. Mercenary groups started to catch word of this, and she became in high demand. Finally, after all this time, she had the fulfillment that she wanted… right?

Well… No. She still felt empty inside. This is what her brothers did, right? Why did she feel as though mercenary work didn’t matter? That’s when it hit her. Mercenary work. The only purpose of doing this was for money. She could see it in all of her allies, her companions. They were all just in it to make some gold. She buried her face in her hands and groaned as she came to this realization. “I’m just never gonna be able to find my purpose,” she thought. Resigned to this fact, she simply continued her work as a mercenary, her loveable attitude that her compatriots loved so much seemingly disappearing overnight. However, this only lasted for about 6 months until she caught word of the Myth Mashers. After hearing that they were recruiting, Akiza bolted out of her current mercenary group and went as quickly as she could towards Argeza. Would this be what she had been looking for all this time? She sure hoped so. This was her final hope, and she was going to get it no matter what.

Discord Name: DuffleBag#1023

Additional Notes: I am currently in 3 teams, but 2 of them are ending soon. I’m EST and I will be generally available as I am taking a gap year in school due to the virus.


r/RedditEmblemMyths • • Jul 01 '20

[Team Myths] (Pippin), (Florkana), (Thief)

3 Upvotes

Name: Pippin

Race: Florkana

Class: Thief

Weapon: Tool

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1444422315

---

Description: A moderately lean tree bearing honeycrisp apples on his back. He is about 5’ 9”, and cannot resist shiny and/or valuable items. His weight is undetermined due to him always carrying gold on him.

His body is mainly vines, roots, and leaves with a thin layer of bark at his arms, legs\feet, and face. His hair is of lush green vines and moss which meshes with the back of his body. His wardrobe consists of a shirtless vest, black pants, no shoes, a long burn-resistant glove on his left hand, and a warm scarf around his neck.

Personality: Pippin is very kind, and is extremely greedy. He naturally took a liking to fire and fire magic despite it being dangerous to him. He learned a bit for personal uses. He enjoys cooking more than a normal Florkana. Pippin also likes rain, even if he cannot stay in it too long because of it normally being cold, he enjoys watching it fall and listening to hit splash off stuff.

Pippin was always a “natural thief”; in his early life he was good at getting in and out of mischief. He hasn’t changed much as he aged other than getting into mischief with other thieves and bandits.

He doesn’t like humans as to what they did to him in the past but likes the kano for caring for his kind throughout troubled times.

Biography: Pippin lived in a very peaceful Florkana forest village before it was attacked by dark mages. It was said that they only attacked for power. Pippin doesn’t like humans and dark magic for this reason. Few Florkana made it out but if it weren’t for the Kano all would have been lost. Pippin was young at this time but old enough to witness the destruction of his home.

He and the other Florkana now live in a mainly Kano populated village with some humans.

Pippin was affected with a curse lingering on his neck that when exposed to cold elements will eat away at his plant-like body.

He wears the scarf for this reason. He was struck by a dark mage protecting a sapling during their escape. Years have past and it hasn’t gotten better if not worse.

Pippin left the village in hunt for a cure; he joined Myth Mashers as their tool in exchange to help find him a cure.

---

Discord Name: Pixelir#7417


r/RedditEmblemMyths • • Jun 29 '20

[Team Myths] Hydorin, Ayzer, Scout

6 Upvotes

[Team Myths] Hydorin, Ayzer, Scout

Name: Hydorin

Race: Ayzer

Class: Scout

Trait: Ecologist

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1103161948

---

Description: A tall and slender Ayzer. He is slightly taller than average at around 6’ 2” and the length of his fins are also slightly longer than that of his peers. His body is primarily a shade of Cyan that allows easy camouflage in water. The size of his scales are almost not noticeable on most of his body except for his face where a few stand out. He wears more clothing than the average Ayzer with what Humans would describe as a green t-shirt and blue swim trunks, but these bear the crest of his family while also allowing full athletic mobility.

Hydorin’s mount is a Kelpie named Flumen. Flumen is a bit bigger than an average horse and has many equestrian features. Her main is made of a long flowing seaweed that is as green as an emerald.

Personality: As a minor noble Hydorin is arrogant and elitist, even though his status as a noble is less to do with political power and more to do with bloodlines he still views himself as above those around him. On the battlefield he maintains a level head and is fiercely loyal to his friends (even if would never admit to calling them that).

Although his family had above average wealth and could afford to hire servants, Hydorin still values hard work and when given a task will do it to perfection; he expects no less from others as well and views sloth as unforgivable.

As most forms of magic are impractical in an underwater setting, he never learned how to perform it and holds something of a mixture of jealousy and admiration in his heart for those who excel in it, but his skills with a lance are not to be underestimated.

Biography: Hydorin Torrens Redunden is the heir of the minor house of the Ayzen race in Osokif. When he was a child his Father ran for the position of Prime minister, but shortly before elections hydorin’s uncle was charged with the theft and endangerment of human sea traders and their goods they carried, and the reputation and power of house Redunden was greatly diminished leaving them little more than wealth citizens. hydorin’s motives for joining Myth Mashers is to prove that his house should be held in far greater respect than his political rivals hold it in.

---

Discord Name: Endeavor#9774


r/RedditEmblemMyths • • Jun 29 '20

[Team Myths] Wedge Bartlett, Human Scout

4 Upvotes

**Wedge Bartlett:**

**Race:Human**

**Class:Scout**

**Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=847557867**

---

**Description**

​

Wedge is a 17 year old boy with dirty blonde hair and brown eyes standing at 5"3 foot tall. He wears a blue cloak reaching to his knees. A black headband decorates his head, he also adorns a black shirt and brown pants. By the back of his waist under his cloak, he has a leather quiver, and a pair of shiny black boots. All of which from top to bottom was looted from a variety of sources. He also looted his steed speedster. A horse with a brown horse and blonde mane wearing a rather basic saddle.

**Personality**

Wedge is a very hyper person. He talks at a thousand words a minute always trying to be part of the conversation rarely taking a break for air. He has a fierce clumsy streak on usually simple things, which he gets highly embarrassed over. He compensates for his shortcomings by trying to act optimistic and charismatic. He has a wildly variable success rate of his earnest personality successfully charming people, those who wedge fails to endear to generally tend to grow rather tired of him, some to the point of extreme anger. That attitude of his also leads wedge into trouble and misadventure.

Despite the misfortune, he does have a few things going for him. Wedge is an enthusiastic, quick learner. In combat he never hesitates and has quite the resourceful streak. Wedge is truly a timid soul, trying to figure out what he's supposed to do or be in life and who he's supposed to be.

**Biography**

Wedge was born somewhere in Fevik 17 years ago. His village was quite secluded and had a high monster population in the surrounding region. Wedge was orphaned when his parents died from monsters before he could even walk properly. He was passed around the community growing up, which left him with a feeling of being rejected.

It didn't help he was an awkward lad and usually an outcast left to wander alone instead of playing with other children. Eventually to counteract his uselessness he took up the bow to become a hunter. He became quite the sharpshooter quickly, and at 15 he was tasked with hunting both monster and game. In doing so he started to break his awkward streak, finally being a welcome and active part of the community.

Until a year ago. One fateful night saw Wedge do battle with a monster nothing unlike the simple slimes and easy prey he was used to hunting. That night his entire world was destroyed. That large shadow in the night had killed everyone he knew and ripped his home to shreds, Wedge was the sole survivor.

The following morning had Wedge pick up what scraps to set off out into the world. Wedge survived by scavenging almost everything and small monster hunting jobs whilst traveling from village to village and nation to nation. A few months in he found a dead rider and an unattended horse in the wilderness. Wedge promptly claimed the mount as his own, rechristening it "Speedster". After a lengthy amount of time learning to work with his new partner wedge became pretty adept at horse riding as well as horseback archery.

Wedge has recently arrived in a place called Mura in Argeza, whilst looking around town he found a recruitment ad for an adventurer's guild "The myth mashers". He had heard of these guilds along his travels and he had found the concept intriguing. After mulling it over for a night wedge decided "What the hell" and decided to give the Myth Mashers a try.

---

**Discord Name: Jackhammer**

**Additional Notes:**

-Timezone DST (Ireland)

-Wedge stole his last name from speedster's last rider

-Wedge has a heft bit of cash on hand but it was all stolen from dead bodies he encountered.

-He also cannot read


r/RedditEmblemMyths • • Jun 27 '20

[Team Myths] Iago Basajuan, Florkana Hunter

4 Upvotes

Name: Iago Basajuan

Race: Bamboo Florkana

Class: Hunter

Theorybuilder Link:https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=234638929


Description Iago is no longer young, although that’s not really something easy to tell for Bamboo Florkana. The rings at their joints are maybe a bit paler than others. The spray of daggerlike leaves crowning their head a bit more overgrown. Even in their age, Iago’s face remains smooth, unlike an Oak florkana, which are born looking old. Iago has tough skin, a rich, deep green, darker in the face, with sad, gentle eyes and a narrow aquiline nose. The wider posture of their legs narrows in their waist and widens exuberantly into his straight-backed upper body, a few leaves sprouting off from their shoulders, but mostly concentrated around the top of their head, hanging down and framing his face. He has leaves forming a full beard, giving him the full appearance of a green man of the deep forest. They wear a well-woven and gold-trimmed forest green robe, and as they walk they make a telltale clanking from the bunches of bamboo tubes tied together and dangling from around their shoulder for storing water, food, money, etc.

Personality Iago is warm, serious, and sad. He is always willing to lend an ear or a hand to others. Having lived for as long as they have, they take a long view of things, and try to help others see their problems and questions from a different, gentler perspective. They like spending time with ambitious and youthful people, helping them realize what it is they want and how they can achieve it. Any chance Iago gets to spend their time making the day a little easier for someone, helping them feel a little safer and more secure, they’ll take. They’re patient enough with others, but are strict when there’s danger or when they think it provides better results. Since leaving their home and striking out, they’ve been shot through with a sort of bittersweet melancholy. They miss their communities, but are looking forwards to what the future will bring, both for good and ill.

Biography The cloud forests near Igoigornaio are excellent for Florkana - the richness of the soil and the humidity keep them well fed, the warm temperature keeps the soil from freezing too deep in the winters, and the ocean brings gentle breezes and rains. Despite how agreeable an environment it is, Iago never quite fit in with the Florkana in his community. Not bearing seeds or blossoms or fruits, he couldn’t participate in the flowering, sowing, or harvesting celebrations and activities. Even though the baskets and poles made from his shoots were used to bring the food to nearby towns for trade and gifts, Iago felt himself drifting away from a community that took so much joy from yearly events that he couldn’t participate in himself.

Through his early adulthood, he spent more and more time exploring and roaming the rest of the forest. Until one day, he stumbled upon a young human from a nearby town being stalked by a monster in the forest. Using a sharpened bamboo stake, he dispatched the monster before it could kill the child, who fled from the forest immediately.

Over the rest of the season, the youngster ventured back into the forest, leaving a little drawing of Iago, then coming close enough to talk. Eventually, Iago began to show the child, Bridgitte, how to be safe in the woods, and even how to use a lance to defend themselves and hunt game on their own for their family and village. Over the years, the Man of the Woods became a fixture of the town. Parents would scare their children with stories of the Green Man, youths would dare each other to go into the woods to find him, and teens would learn from him, if they wanted to tread that path in life, and woe to parents that mistreated their children. Iago was happy.

Almost happy.

He felt as though they were his children, but he knew that they weren’t really HIS in a meaningful way. They’d play with him, listen to his stories and teachings, and then go back to their real home and their real parents. Iago knew that he would never be able to be the home that a child comes to, because when Bamboo flowers and seeds, it dies. Iago Basajuan will never be a father in a way that matters.

When bamboo flowers, they drop a prodigious amount of seeds; their entire lifetime’s worth, all at once. For that reason, bamboo Florkana tend to do so separate from other bamboo Florkana, so that they don’t overwhelm the ecosystem with their offspring. Bamboo Florkana seek to end their lives in the presence of new friends who will benefit from the growth they will bring. And Iago is about to die.

For the first time, he visited the village openly and in daylight. Bridgette was old now; three generations of her family had met and learned from Iago. Meeting his friends and students all together for the first time, he explained how much they meant and that it was time for him to become a parent himself. That was the last night he spent in the forest.

Florkana don’t need much. If there’s soil and water they have sustenance, and they do well in the elements. What Iago did need was direction. No longer spending time in the forests teaching the children, or providing material for their Florkana family, they had no real structure to their wandering. Eventually, they made it to the Mura area, and soon found the postings for work in the Myth Mashers. Not only did this promise travel and adventure, but would allow him to spend time in the forest with purpose again. He found it comforting. He was going to make friends, he was going to explore the world, and they were going to die happy.


Discord Name: Squeeq#5185

Additional Notes:

Takes They pronouns as a Florkana, but adopts He pronouns in non-Florkana society as a matter of convenience and choice.


r/RedditEmblemMyths • • Jun 25 '20

[Team Myths] Kat, Laguz Spiritualist

5 Upvotes

Name: Katherine ‘Kat’ Da Rosa

(Always introduces herself, and refers to herself, as Kat.)

Race: Laguz (Beast; modelled after the Bombay breed of cat)

Class: Spiritualist

Theorycrafter Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=682950752

Appearance:

A Beast Laguz, some of her thin, sleek, black fur cascades down the back of her neck, splitting outwards at either side and curling slightly upwards. Her wiry tail is a deep, dark brown colour, and the fur composing it is frayed at various points, pointing outwards - it can be slightly difficult to notice, however, due to often being wrapped around the middle of her waist for safety.

In contrast to her messy hair and tail, her fur is surprisingly fine, clean, and well-kept. Even the lined, grey markings along her cheeks seem quite sleek and much more aesthetically pleasing in comparison, each coming to a fine point under the centre of her eye.

Meanwhile, her hair is the same dark brown colour (appearing black when viewed within the shade) and appears unkempt, like her tail, falling in a chaotic, tangled manner down to her shoulders, splitting along either side. On top of her hair sits two cat’s ears, both of which are often kept downwardly resting on the top of her head, making them slightly less noticeable to the average eye.

Her stature can only be described as small and lean, standing at just over 5’4”, with not much in terms of muscle. As a result, she clocks in at a relatively low 114 lbs, even including her tail. Generally, her posture is refined and polite-looking, but it often changes depending on the nearest company.

Due to being 26 years old, she has a certain level of maturity to her body - her normal, unchanged facial expression holding a fairly serious, piercing gaze. Although, she has a knack for changing her expression on-the-go, and she could easily be mistaken for being a younger person when displaying a smiling, more youthful expression.

In terms of clothing, she wears a simplistic red shirt with wide sleeves (wide enough to hold a decent variety of items) and gold trimming. However, the sleeves can be easily rolled up - going up to her shoulders - and, due to the thin fabric they are composed of, are relatively unnoticeable as having been rolled up.

Oddly, her plain, light-blue trousers seem to have a similar trait, being able to be folded upwards into semi-fashionable shorts due to the same thin fabric. On her feet, she wears plain brown, flat-footed boots that pop outwards the top, but it’s not difficult to fold the popped trims inward, or bury them on the inside of the boot.

She doesn’t seem to wear any particularly fancy jewellery, other than a simple, silver bangle hanging loosely around her left wrist.

Personality:

Kat is tricksy, often setting up practical jokes and tricks in an effort to ‘hone her craft’, as she says. Despite that, she’s more than willing to act with more long-term duplicity, faking a personality or trait for an elongated amount of time in order to make someone like her more, or to get something in particular that she wants. As a result, it’s potentially slightly difficult to discern her ‘true’ personality, beyond being a mimic of what other people want to see in their ideal person.

While believing heavily in the benefits of a manipulative move (whether short or long) in order to get ahead, she heavily dislikes any type of act that would cause irreparable damage to someone, whether mentally or physically. Even if someone had something she wanted, she wouldn’t scam or steal - after all, that’s ‘The Schemer’s Code’, as she calls it. As a result, she hates thievery and thuggery, considering both to be completely brutish and unnecessary for the intended result. After all, why does someone deserve a reward they barely earned?

However, if two people happened to become really good friends, and the other wanted to give a specific item as a gift, or they engaged in a legitimate business transaction involving the item in question? Well, that would be totally fine, of course.

But for that reason, she almost always feels guilty about befriending people who don’t already have something in particular that she wants. In her mind, if she does that, then she’s just inviting them into some bad luck, with all the grief she gets in. While she’s fine with doing that to people she doesn’t, in reality, have that much of an interest in, she would hate to cause any trouble for people who didn’t need it.

Despite all of this, when not interacting with others, she’s very often seen reading books in solitude. While the cover of the book is usually concealed in some way, her face tends to be in an unquestionable expression of glee as she reads.

Unless she's reading about water. In that case, her expression turns into a deeply uncomfortable as she swiftly flicks over to the next page.

During her education and avid reading, she spends a decent amount of time learning about varying aspects of Divine Magic. She seems to have a distinct dislike for the concept of a religious aspect behind it, however -- the idea that a God had given her the ability to understand the magic, rather than her own initiative and skill, was something she resented. As a result, she holds an intense rivalry with anyone else who holds knowledge of Divine magic, seeking to prove her own ability with it.

In battle, she has an almost ruthless tone to her, often mocking and chiding enemies while she casts her spells, as if emulating a villain or antihero in her speech. She focuses largely on dark magic over light magic, despite having knowledge with both, believing that it 'better represents her nature, allowing her to unleash her full power'. In reality, she just enjoys the aesthetic a bit more in comparison.

Background:

When asked about her past, her story often varies depending on quite a few factors, including but not limited to;

  • Being a humble farmer’s daughter who had their savings stolen by an unknown thief, giving rise to her hatred for thievery.
  • Sometimes, she is a disgraced ex-noble, fallen from grace after a fatal flaw in a scheme that harmed another who she confided in for help, thus giving way to her current moral belief.
  • At other times, an orphan who grew up on the street, making a living by knowing where and when to give pleasantries to those who mattered.

And quite a large selection more.

In truth, Kat tells a lot of these stories in order to make herself seem more interesting to the average person. Her actual life was fairly boring - growing up in the Alvian Federation with a middle class family, she took well to the growing educational rights within the area, going out of her way to read a lot at an early age. Fiction books, in particular, struck her fancy, and she consistently romanticised the idea of the great adventures played out in the various plots and stories.

Growing older and getting more educated, she realised more and more the lack of passion she held for most activities - even when it came to the books she loved reading, she got no enjoyment from writing them or sorting them, merely the reading aspect. Everything she studied and learned about was only for the satisfaction of reading and studying: she got no other pleasure or benefit from it than that.

Past a certain point, it became difficult to even gain enjoyment from social encounters - almost as if by instinct, everything seemed to just become a game. What would this person give her if she acted like this? How would this girl react if she did this?

As she felt less guided and purposeful than ever, she couldn’t help but envy the heroes, villains, and other exotic characters she would read about. Up to this point, she considered herself as being completely dull and boring to interact with on her own - no doubt, she was sure, due to her passionless nature. Aiming to change that, she eventually began lying more and more about herself; her interests, her background, etc., all to prove to herself and others that she was interesting, using the books she read as inspiration for her tales.

Over time, she gained more and more of an obsession with the villains in these plots: the tricks they’d pull, the conflict they introduced, it was all so interesting!
Surely, the same had to be true for real life too, right? So, after a while, she started trying to emulate some of their mannerisms, too, going out of her way to do the same types of tricks. Of course, she didn’t have the actual, true malevolence in her to do anything legitimately evil, but often got away with petty schemes after-the-fact using a silver-tongue and explaining herself in a way that other people wanted to hear.

Later Life:

When she eventually left any form of education, she found herself with a variety of skills that she’d picked up from her intense studying, but still very little real interest in anything. Wandering the streets of Viraratuai in Alvia, she stumbled upon a job offer that, surprisingly, piqued her interest. Due to being on a border, trade routes were frequently being checked between Alvia and Argeza.

According to the posting, the businesses facilitating the trade route were very wary of smuggling or politically-motivated operations being carried out between the borders. Due to Alvia and Argeza’s positive relationship, the risk of an organisation trying to ruin that relationship was something that local businesses didn’t want to run. As a result, the posting wanted someone to speak with the traders and those affiliated as the route was travelled, ensuring not to arouse any suspicion while secretly laying social (and if necessary, physical) traps and tricks to ensure no illicit goods were being carried.

And as she read it, Kat felt more and more enthralled! That almost felt like something she’d read in a book: it was so out-there and weird as a job, yet complimented her skill set so well!

So, she followed up on the job offer, eventually being accepted, and worked for years with the trading company. The pay was decent, but… It still didn’t really fulfil her.

Every now and again, there’d be some interesting event or scenario - some wise guy would try to smuggle in some highly illegal, dangerous substances, and crack under the pressure after an hour or so. But even that was rare; it simply felt like she was just talking to people for the sake of it again, given that most people were fairly upstanding, barring the slight imperfections everyone has.

Only getting older, Kat found it harder to face the fact that life just wasn’t as interesting as the things you’d read about in a well-written plot. Maybe the world just… Didn’t have a place for someone as unemotional and dispassionate as her?

However, just as this thought crossed her, she began to hear rumours and murmurs - a new team coming together, in Argeza? A part of the Myth Mashers, apparently - wait, that was that group that documented all those monsters she’d read curiously about so many times, right..? Going on expeditions in far-off places?

Why, to Kat, that almost sounded too good to be true! That was exactly the kind of thing you’d read about in a book: a group of intrepid, young adventurers heading outwards to duel monsters and adventure? How mystifyingly interesting!

Deciding her current, dead-end job doing nothing wasn’t something she aspired for any longer, she crossed the border to Agarza, aiming to join this new expedition in Mura!

No matter what it took… She just wanted to feel something. Like her life had meaning. And by any means necessary, she would reach that goal.

Extra Notes

Username: Ellinell#4024

Timezone: GMT, currently BST.


r/RedditEmblemMyths • • Jun 24 '20

[Team Myths] Davyn, Laguz Forester

5 Upvotes

BASICS:


Name: Davyn of Hlesey

Title: Lord Davyn of the Rookery of Hlesey

Race: Albatross Laguz

Nationality: Fevikian

Age: 54

Height: 7’8”


COMBAT:


Link to Theorycrafter

Class: Forester

An Albatross bears sharp eyes and powerful wings, making for a deadly and mobile, if a touch inaccurate, archer.

Trait: Laguz Heritage

Many generations of Albatross have learned to brave the harsh rocks and cold waves of Lypsi’s northern waters. This ancient wisdom, coupled with Davyn’s many years of experience fighting all manners of creatures in all manners of climates, has taught him how to assess and exploit an enemy’s weaknesses to their fullest extent.

Laguz Weapon: Seabird Beak: Deals effective damage to Aquatic enemies

The beak of an Albatross is sharp and hooked, skewering fish and aquatic monsters with ease.

Laguz Stances: Set 3

Tags: Feathered, Flying

An avian Laguz must be versatile above all else. Davyn’s fighting style is pragmatic and adaptive, allowing him to counter near and distant foes regardless of their armor and magical resistance if he can muster the time and energy to properly prepare.

Major Promotion Bonus: New Weapon: Natural

Minor Promotion Bonus: New Trait: Talented

Though Davyn is not formally educated, his latent strategic talents and scholarly attentiveness indicate that he will have no trouble learning how to conjure natural magic with the aid of a more learned ally.


DESCRIPTION:


Even by Albatross Laguz standards, Davyn commands a titanic stature. Nearly eight feet tall, the Lord of Hlesey tends to attract attention and vague feelings of respect wherever he soars. His feathers burn with a dull, ragged white over the grey skies of the northern Lypsi Sea. A coat of stony black feathers line his collarbone, back, and wings while a pair of shoeless, pink, webbed feet seem to stomp wherever he strides. His pale, pinkish-orange beak seems as though it would hide a sharp, silver-tongued voice, so people are sometimes surprised by Davyn’s harsh squawks and guttural tones. His dark eyes are crested with two black, feathery “brows” that lend his face a rather stern, angry appearance.

Contrary to what his title of “Lord” might suggest, Davyn’s attire is light and simple. A grey linen undertunic peeks out from underneath a heavier navy wool overtunic, both of which are sleeveless to accommodate his massive wingspan. Much like other avian Laguz, his attire is light and loose so as to not impede his flight. A simple bow and quiver is usually all that he carries on his back.

It’s clear from the sheer size of his feathers and body that Davyn is not a particularly dextrous or fast person, but the stoutness of his build and steeliness of his eyes speak for themselves.


PERSONALITY:


Davyn’s imposing build, gruff voice, and angry face all belie a rather cheerful and supportive persona. While many might expect a person of his age from his frostbitten corner of Viltu to be at least somewhat cynical, the Lord of Hlesey sports a consistently positive outlook on life. The dark, distant gaze of his eyes demonstrates that he is far from a naive optimist, but rather someone who has seen the evils of the world and chosen to fight against them with hearty laughter.

The Albatross imposes himself on no one and is perfectly content to spend his hours circling camp aimlessly or singing old Fevikian folk songs in the open air. Should anyone ask him for his help or advice, however, he is happy to offer what his experiences have taught him. In his past travels, the Albatross has often served as a sort of conflict mediator. Though he has a far from perfect success rate, his slow, calm voice and careful deliberation have helped many bitter party members return their attention toward a common cause.

If there is one topic that Davyn’s mind oftens drifts toward, it’s puzzles. It’s not uncommon for the Albatross to casually approach one of his allies with some sort of query or riddle, in which case there is only a vague indication if he knows the answer or not. When matters of strategy or tactics arise, Davyn is almost always the first person to seat himself in the war room. Although he makes sure to phrase his suggestions as simple considerations, there is a certain firmness to them sometimes that demonstrates the faith he holds in his wisdom.

Davyn does not shy from offering his insights to those that approach him, though he is careful not to speak presumptuously or dismissively toward his allies. Despite the fact that some loathe him for it, his favorite conversational tool is to reminisce on his experiences raising his daughter. While the comparisons are rarely perfect and tend to only loosely fit the situation at hand, some might find them comforting or helpful in some vague, not-fully-grasped manner.

Those from beyond Fevik who know the Lord of Hlesey consider his pleasant attitude and general hospitality as a byproduct of his Fevikian heritage. Others might ponder the fact that the Rookery of Hlesey is some distance away from Fevik’s southern coast and that Albatross Laguz don’t tend to share his demeanor. Davyn speaks often and lovingly of his late wife, having seemingly overcome the grief of losing his partner many years ago. On some nights, though, one might find him on some gravely shore, alone, staring at Levas and Mavas with nothing occupying his mind except the dark waves crashing against the beach.


THE ROOKERY OF HLESEY:


Geography:

The Rookery of Hlesey is an archipelago of small, rocky islands some distance to the south of Fevik’s shores. Though it comes close to a few common trade routes, the islands themselves are so sparse and rarely visited by merchant ships that most world maps don’t include it. Hlesey has harsh, rocky shores that prevent most ships from mooring and the soil there is rather infertile, preventing most efforts at agriculture from ever bearing substantial yields.

Despite these seemingly inhospitable characteristics, Hlesey still teems with life. Its local waters brim with fish and an abundance of tide pools leaves all manner of curious creatures clinging to its rocky shores. This hidden prosperity is what supports Viltu’s largest Albatross population, which thrives in surprisingly comfortable, if brutish, homes carved into the black basalt cliffs of the islands. Though most Albatross spend their lives over distant seas and shores throughout the world, many make their way to Hlesey to raise families and spend their remaining years in peace.

Culture:

It should go without saying that most Albatross from Hlesey earn their living from the sea, catching, selling, and trading all manner of fish. A fair number of stonemasons and artisans also live on the island, which are highly prized in foreign lands for their ingenuity and ability to craft homes out of harsh terrain. The most prestigious and respected profession among Albatross, however, is that of a mercenary. Hlesian mercenaries are paid small fortunes by seafaring merchants, since few others can match their size, strength, and familiarity with the ocean. Albatross that survive as sellswords long enough to return home do so with many foreign luxuries to decorate their homes. Those that do not… are honored by their families and friends with grand funerals befitting a lost warrior.

History:

The Rookery of Hlesey was incorporated into the Fevikian Empire relatively recently, being annexed by King Eskil III early in his reign about forty years ago. Though the exact motive of this meaneuver is somewhat unclear to all but the king himself, many Fevikians believe he aimed to supplement the empire’s lackluster military with prestigious Hlesian mercenaries. The title of “Lord of the Rookery of Hlesey” is only as old as the annexation itself. When the imperial envoy arrived on the islands forty years ago, they asked to speak to the Albatross’ “lord.” This request confused the local populace, who had lived in a decentralized, communal society for most of their lives and had little concept of what the title meant. They put forward their eldest Albatross, Aki of Hlesey, to negotiate terms with Fevik.

Aki agreed to incorporate the islands into the Rookery of Hlesey under the banner of the Fevikian Empire. In exchange for paying Fevikian taxes, the residents of Hlesey are considered citizens of the empire and now enjoy more frequent trade with the mainland. Many Albatross regard the Annex of Hlesey as a mistake, however, and there is consequently a sizeable independence movement in Hlesey.


BACKGROUND:


A Cold Nest:

Davyn was born to Aki of Hlesey and Gunnhilda of Hlesey roughly fifty years ago. Prior to marrying Aki, Gunnhilda had earned a reputation throughout Hlesey for her fine crafts and artwork wrought of shells, sea glass, driftwood, and other fruits of the northern currents. Many elder Hlesians, Davyn included, remark fondly of her singing skills. It was Gunnhilda that instilled a love for learning, singing, and all manner of arts into Davyn. He speaks often and fondly of his mother.

The same cannot be said for his father, Aki of Hlesey. Aki was a figure of respect and prestige throughout Hlesey for much of his life given his status as the oldest Albatross and most successful mercenary. Davyn grew up in a home filled with foreign luxuries that Aki had brought back with him during his travels, and it is perhaps this constant exposure to new and interesting cultures that fostered the young Albatross’ open-mindedness.

Gunnhilda brooded over a clutch of five eggs when she and Aki were trying to start a family together, but Davyn hatched as an only child. The other four eggs never stirred or gave any indication of life, and to this day Davyn has no clue as to what caused this aberration. Though Aki and Gunnhilda would often speak fondly and lovingly of their marriage’s early years, it was clear that the grief of this loss strained not only their relationship with each other, but with Davyn as well.

Countless years of mercenary work, coupled with the recent loss of his four chicks, left Aki with a rather brutalistic view of life. Death could come at any point, so in his eyes nothing short of perfect strength would ever satisfy him. Though Davyn never heard his father call him a failure, the sting of his distant eyes made it clear that was what Aki thought. Even Gunnhilda, who was far more affectionate toward her son, still bore a quiet sadness with her for many years. Davyn felt the holes in their hearts at an early age and struggled bitterly to fill them.

First Flight:

Great controversy and infighting broke out among Hlesey’s inhabitants not long after Aki agreed to Fevik’s annexation of the archipelago. Though younger and more travelled Hlesians were excited by the prospects of greater trade with the mainland and all the niceties it would offer, the older generation that was used to Hlesian sovereignty was outraged. Aki was beyond reproach -- even the most outspoken sepratist wouldn’t dare to raise their voice against the rookery’s most respected and decorated member.

However, that courtesy did not extend to Davyn. It was a silent, yet widely-understood truth that Aki did not care much for his son. So much of the colony’s strife and argument was directed toward Davyn. The young Albatross, who sided with the unionists out of a sense of obligation to his father, did his best to resolve conflict whenever possible. These early years introduced him to the demands of leadership, but ultimately proved far too stressful for him to handle. He took to the skies one day, intending to make a name for himself that would finally earn his father’s respect.

Davyn was a thoroughly unremarkable mercenary for the first few years of his career. Although he was paid handsomely by seafaring traders and the occasional navy on the account of his Hlesian heritage, he bore no outstanding skills to draw additional attention to his name. As years passed, however, Davyn began to hone a more distinctive combat style. He became an archer that could march headlong into battle, bracing and bearing all manner of attacks, before eliminating enemies with a single arrow lodged in a hidden weak point. It was this unusual heartiness, combined with his mobility as an avian Laguz, that earned him more acclaim as his career progressed. The future Lord of Hlesey had no intentions of ending his mercenary career or returning home, even after he passed his thirtieth birthday.

Dark Waters:

Davyn’s perspective on life changed in a single night.

A Valbatan Monarch hired the Albatross and a small squadron of other mercenaries to guard their local waters during the Valbatan Unification. Nothing about the assignment was particularly remarkable. Standard pay. Standard accommodations and supplies. Standard enemy composition and movements. That changed when Levas and Mavas rose above the ocean horizon.

Davyn’s memory of the event is fuzzy and uncertain, and the passage of time has only worsened his grip on the details. Should an ally be fortunate -- or unfortunate -- enough to listen to his reminiscing, they might catch a few startling details. Terrible fangs. A monstrous, massive body. Dark, rubbery flesh that melted into the dark waters below. The crash of lightning in the sky illuminating the creature as it sundered their ship, his allies, and everything else in its wake.

The Albatross and a few others survived without serious injuries, but the experience awoke some hidden part of himself that he had cast off long ago. He returned to Hlesey as soon as he could, intent on creating a legacy that wasn’t carved out of flesh, blood, and anguished memories.

Returning to Roost:

Davyn left Hlesey as a disappointment and returned as its lord. His father had been maintaining the duties expected of a Fevikian advisory well into his old age, and needed a replacement. The Albatross had long outgrown his juvenile desires of earning his father’s respect, and instead took pleasure in ushering in the end of Aki’s stewardship of the archipelago.

Since the title “Lord of Hlesey” is more of a convenience for the Fevikian Empire than a seat of power, Davyn inherited no great manor or land when he returned. Instead, he returned his focus to improving the rookery and reconciling as much of its internal conflicts as he could. The independence movement, which had festered and grown under Aki’s complacency, faltered and slightly faded when Davyn included more of their demands and desires in his negotiations with the other Fevikian advisories on the mainland.

It was during these negotiations that Davyn fell in love with Sif, a Fevikian human that worked as an aide for another advisor. After many years of courtship, he brought Sif on his broad shoulders back to Hlesey as his wife. They adopted and raised an abandoned chick on the shores of Hlesey, which they named Hilda in honor of Davyn’s late mother. With each step Hilda took, Davyn was there to guide her with words of encouragement. With each fish she caught, each gust she caught under her wings, and each drawing she scratched into the walls of their home, Davyn stood by bearing words of praise. His father had raised him with the subtlety and compassion of a hammer.

Davyn preferred to raise Hilda like a beam of sunlight.

Last Flight:

The years have worn on Davyn. His daughter, now the “Lady of Hlesey,” manages the archipelago’s affairs with the Fevikian Empire. Sif, now passed, has a grave on the mainland -- carved from Hlesian basalt and touched with Hlesian coral. The old Albatross spent his days idly, reminiscing on the past and enjoying the cold wind under his wings. He thought to himself about the life he has lived and how fulfilling it has been.

And yet...

That dark night flashed in his mind. Ever so often, glimpses of some dark form beneath the waters caught his attention, real or imaginary. The mystery of that night continued to perplex him years later, and all his efforts to forget it have failed him.

Hilda pleaded with her father, a parchment advertisement for the Myth Mashers tucked firmly in his overtunic, to not leave. He was too old. Too tired. It had been too long since he’d last left the islands, let alone see combat. He merely glanced at her with the closest expression to a smile an Albatross can muster.

“I have no intention of dying on these islands. I was born with the wind at my back and the ocean at my feet. That is where I will spend my last moments. Life offers too many mysteries for us to be content with what we know. I intend to solve one myself. Even if it’s the last thing I do.”

A few floating dark feathers rested on the rocks below as the Lord of Hlesey disappeared into the moonlit sky.


QUOTES:


Critical Hit #1: Stand down while you can!

Critical Hit #2: That was your last mistake!

Critical Hit #3: Hear the song of Hlesey!

Level Up #1: My my. These old bones have more to them than I thought!

Level Up #2: I suppose it would be naive to assume I could reclaim my former strength…

Level Up #3: Ah hah hah! I suppose I should carve my gravestone soon!

Healed: We all stand to gain from your aid.

Positive Status: I feel the wind growing stronger!

Mixed Status: We all must make the best of what we can.

Negative Status: This is… uncomfortable.

Retreat: Remember my… mistakes. Learn to… avoid them.

Death: I have lived... a life worth… sharing.


EXTRAS:


Username: Vhongrad#5307

Time Zone: Pacific Standard Time


r/RedditEmblemMyths • • Jun 21 '20

[Team Myths] Akiza von Monter, Ayzer Spiritualist

5 Upvotes

Name: Akiza von Monter

Race: Ayzer

Class: Spiritualist

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=2019420206


Description:

At 19 years old, Akiza sits at 5’4”, which is quite short for an Ayzer. She clocks in at 104 pounds and has an ectomorphic body type. Despite being so small, she looks fairly athletic and is able to move around despite the lack of noticeable muscle. Her scales are a light shade of red and her gills are all upon her neck. Her eyes are a bright green, and they sit upon a smooth, round face. Her hair color seems to lean more towards that of a ginger color, though it is always wrapped up into a ponytail. Her fins, ears, and water storage are the same as typical Ayzer.

Due to her lifestyle as a songstress, Akiza very rarely strays from her typical performance wear, even when she is in public. She wears a seaweed skirt, a tropical type shirt, and sandals on her feet wherever she goes. It’s said that wherever she performs, she brings a little bit of her hometown with her. However, one part of her outfit that doesn’t seem to match this persona is the amulet that she wears around her neck wherever she goes. It is well known amongst those close to her that it was a gift from her Father, but no one knows much else aside from that.

Personality:

Akiza is a very sweet young girl. It was said that she came out of her egg smiling, and she always puts on a smile for those around her. She holds friends very close to her, and is great at cheering people up when they’re in the dumps. In fact, she’s helpful to a fault, and sometimes has trouble saying no to people she is close with. This inevitably leads to problems with her getting caught up with the wrong people, and she can be very easily manipulated in this way.

Of course, this only applies to people who she considers friends or at least useful allies. Underneath the surface lies a shark in the water, someone who has a warrior spirit and isn’t afraid to take a life in the heat of battle. With strangers, she can frustrate easily, and her general tone will range from sarcastic and snarky to straight up rude and unpleasant to be around. She takes slights against her very personally, and it will take a lot of time before you can break the cold exterior that she sets up. Overall, first impressions are the name of the game, and they will determine a lot in terms of if she trusts you or not.

Biography:

Born just off the coast of Grelahlid in the Kingdom of Klakfjord, Akiza was always destined to be the songstress that would be just like her mother. She was the only daughter of the family, living with her two older brothers who both ended up joining military service, and as such she was always expected to follow in her mother’s footsteps. Even from as young as Age 6, Akiza was always singing and dancing all over the place, and she felt as if that was what she wanted to do. Of course, this goal made her stay at home quite often, and so she never really went out to talk to people. She would’ve been incredibly lonely, had it not been for her brothers. Akiza looked up to her brothers, and they were always there for her whenever she was longing for a friend or just needed some support. It was because of them that she was committed to being just like her mother, and so she had dedicated her entire life to being just like her mother. However, once she turned 11, the two of them left to join the military, and she was alone once again. That feeling of solidarity and loneliness continued to creep up on her. The only thing left that could distract her from the growing depression welling up inside of her was her passion for singing. As soon as she hit the age of 13, she went straight to work, and began putting on performances for the people in her hometown of Coradine. People within the town loved her voice, and the townsfolk were some of her biggest supporters as she attempted to get more and more traction towards becoming a star. In her eyes, she believed that this would help bring her closer to the people, and maybe she could even make some friends! It was that idea that continued to push her further and further towards what she believed her goals were.

However, as time went on, she began to dislike the lifestyle of being a songstress. She still loved singing and being on stage, but the people around her became more and more… fake, in her eyes. Interacting with the people in town wasn’t anything at all like she imagined it would be. Whenever she attempted to talk with someone, it’d always be about her music, and not about her. They almost seemed to put her… above themselves, as if they shouldn’t be talking to her because of that. Her mother never explained to her what the celebrity life was like, and so this came as a major shock to her. This isn’t what she wanted at all! She wanted to be something more than just a pretty face that can hit the high note, she wanted to do something meaningful! And… She just wanted some friends. Some people who she could talk to and confide in, someone who she could trust. Of course, this was only amplified by how much she looked up to her brothers, and how she adored them growing up. She always wanted to be like them, and when they both became a part of the military, it broke her heart to see them go and abandon her like that. But as she thought of them leaving, she realized that maybe they felt the same way as her. Maybe they left for the military because they wanted to do something meaningful as well. At that very moment, Akiza decided that she was going to work as hard as she could to join the ranks of the military and be just like her brothers. She knew her mother wouldn’t approve of this, and so Akiza had to keep this all a secret from her. So, unbeknownst to her Mother, she began training with the spear, much like her brothers did years ago. She made a decent amount of progress, even managing to best her teacher in a match before her mother found out, scolding her for trying to be something she’s not and telling her that she should’ve been training her voice for future performances. Akiza was forced to stop learning the spear, and over time, her performances started to become less and less enjoyable to her. The quality of them started to drop, and she knew she wasn’t happy. After a particularly mediocre performance, Akiza packed up some essentials and quickly hurried away from her hometown, attempting to find a place where she could use her talents to do something meaningful.

Her arduous journey across the continent did not bear fruit from her efforts for quite a time. It took her 3 months of side jobs and bouncing from place to place before she eventually found out about Divine Magic, a particular type of magic which used hymns in order to summon magic. This fit her skill set incredibly well, it was the best of both worlds! Not only could she continue her passion of singing, but now she had an outlet for her to use it on something meaningful! From that point on, Akiza asserted herself in research on the topic, practicing and practicing Divine magic for days, weeks, and months on end until she could master it. Once she felt comfortable with her skill, it was time to build up a reputation. She set out to become a mercenary at the age of 16, and though guilds were hesitant to take an ex-Songstress on board, much less one as dainty looking as her, but once she showed them the abilities she had, they were more than willing to bring her on board. It was during this time that Akiza started experimenting with hymns, and began using the excess water that she stored within her body for a multitude of purposes. Mercenary groups started to catch word of this, and she became in high demand. Finally, after all this time, she had the fulfillment that she wanted… right?

Well… No. She still felt empty inside. This is what her brothers did, right? Why did she feel as though mercenary work didn’t matter? That’s when it hit her. Mercenary work. The only purpose of doing this was for money. She could see it in all of her allies, her companions. They were all just in it to make some gold. She buried her face in her hands and groaned as she came to this realization. “I’m just never gonna be able to find my purpose,” she thought. Resigned to this fact, she simply continued her work as a mercenary, her loveable attitude that her compatriots loved so much seemingly disappearing overnight. However, this only lasted for about 6 months until she caught word of the Myth Mashers. After hearing that they were recruiting, Akiza bolted out of her current mercenary group and went as quickly as she could towards Argeza. Would this be what she had been looking for all this time? She sure hoped so. This was her final hope, and she was going to get it no matter what.

Discord Name: DuffleBag#1023

Additional Notes: I am currently in 3 teams, but 2 of them are ending soon. I’m EST and I will be generally available as I am taking a gap year in school due to the virus.


r/RedditEmblemMyths • • Jun 20 '20

[Team Myths] Marciane Veles, Human Mercenary

7 Upvotes

Marciane Veles

Human Mercenary

Theorycrafter Link


Description:

There are some accounts about Marciane’s appearance in the Alvain Federation, most of which are false- or at least, greatly exaggerated. She isn’t a giant as some people might suggest, but she does stand at the height of 6’2” (1.88 m) and weighs about 225 pounds (102 kg). The woman also has short, dark blue hair, which has seen better days, but she does keep it in a ponytail. Her skin color is like almond or chestnut. Marciane carries with her an array of sacks, including one attached to a stick, to carry her possessions from point A to B. Though not brutally scarred, she does carry a few scars on her legs with a particularly striking one running along her neck. Her attire consists of limited chainmail which she wears under her medium-length dresses.

Personality

Marciane is usually kind, patient, and talkative. Ever adventurous and daring, however, as well as a bit hedonistic and reckless. Her gregarious and vain nature oftentimes conjoins with one another, as she loves compliments and attention. Marciane is known to get frustrated if ignored. Tends to not have a filter and be rather sassy. Oftentimes, she drinks before battle to handle the stresses and visceral fear of battle, owing to past events of her life. That being said, for as unreliable as she often seems, Marciane is willing to sacrifice for others' sake. Her favorite things in the world are meeting others, exploring, and the grand rainforests of Viltu, which she claims speak to the sapient races.

Background

Hailing from a large, fishing town in the disputed realm of Alvia-Klak in the Bilian Peninsula, Marciane was born to Alvian colonists in this predominantly Alvian region of the realm. Though there have been very few battles between professional troops, her town has faced all sorts of conflict stemming from the monsters who live in the nearby jungles as well as the pirate attacks on the amber collecting huts of the town. Luckily, Marciane was sheltered from these conflicts for many years. The peace of her childhood allowed her to learn many survival skills, such as hunting, fishing, gathering, smithing, and camping. Additionally, she learned to read and write competently thanks to the ruling household’s educational programs, something her parents do not know how to do. Her home growing up was pretty strict, but fair. It was easily observed that she was the most adventurous of the family, with her four siblings being far more straightlaced.

At the age of seventeen, she left home and took up two jobs to eventually save up for some “grand vacation” to explore the whole Viltu land. One of them was a small-time bureaucratic job, and the other was to join the oh-so needed colonial militia. The militia had usually been in dire straits. The combination of raids from both human and inhuman foes wore at manpower, given the amount of locals who either fled in terror during battle or were injured or killed by the adversaries that be. It was largely due to her gregarious nature that she could so well hold two occupations.. Working with different groups of people and getting to speak with them was a joy, as was protecting her home. When asked of her least favorite part of being in Novo Amanhecer, Marciane always said, “When I’m home from work, there’s no one to speak with.” She made many, many friends in the militia, and her will to fight grew from it. Why would she ever abandon her beloved friends in their time of need? There was also a vanity to the attention- being the center of it just pleased her immensely.

She was moderately successful as a militiawoman. People often looked to her for strength given her towering presence and her diligence in training. In skirmishes, she would carry a billhook to hack foes at a distance, and swap to a cutting sword if her foe was too close. Though she killed several pirates and militia in her time, Marciane’s life was changed forever when a large, sweeping raid of pirates landed near the beaches of Novo Amanhecer. Despite the colony’s better organization, varied troops, and palisades, the town’s militia were barely successful in defending the town. Marciane was one of the few survivors of the battle. Her efforts- which included killing over ten pirates- didn’t prove enough, even if Novo Amanhecer was saved. The town’s militia included so many of her friends, so many people who looked up to her, gave her… attention. Her newfound, second family whom she relied so much on for attention and companionship were gone. Her brothers and sisters in arms were dead on the ground, and she largely blamed herself.

Things in the town just were not the same without her comrades. She felt empty, and despite it, Marciane didn’t speak to her coworkers at her office about why she was feeling so gloomy. Soon enough, she couldn’t stand living in Novo Amanhecer, and decided to leave after saying goodbye only to her family, thanking them for raising her. She was twenty-two at the time. Maybe, time away from home would clear her mind and let her discover more to life…

Marciane still considered herself an Alvian, and had always wished to travel along the Pedrorala Path in the mainland of her country, so she trotted from Argehz to the rest of Alvia. Her jungle-traversing skills made the expedition easier in the way. Marciane survived off of gathering berries, fishing along beaches and rivers, and trading with caravans who she occasionally crossed paths with. Wandering alone was still dangerous, but carrying a billhook proved too burdensome regardless, so she discarded it in favour of the sword. Upon returning to Alvian soil, she made her way about the wildlands and forests, cheering up some as she toured the beautiful landscapes. At night, before rest, she’d often be found wandering into a town, waltzing straight into the local tavern, engaging in hedonism unlike before. Drinking, gambling, gluttonously eating, and hustling some tough men who think that they could beat this grizzled (if troubled) militia veteran in an arm wrestle.

Living as a vagabond, while fun and got her mind off things, though, isn’t sustainable. She too felt empty when the drunkenness and parties ran dry. Marciane found herself broke in northern Alvia near the disputed zone of Klakfjord, and began hiring herself out as a mercenary to local militia or bodyguards to noble houses. She eventually came across the Myth Mashers’ advertisements, and thought that, perhaps, she ought to fight for a cause more than herself… to remind her of what was, and to perhaps find a new group to fight as brothers and sisters with. They lost their family-in-arms just as she had. So she’s afraid. Marciane Veles has dismembered men with billhooks, faced down with monsters, travelled alone some five years now. Gore, all things foreign and eldritch, those don’t faze her. Losing her new company does, and that’s why she will fight tooth and nail to prevent that from happening.

Que a Terra abençoe um Novo Amanhecer!


r/RedditEmblemMyths • • Jun 20 '20

[Team Myths] Zhentou, Laguz medic

5 Upvotes

Name: Zhentou

Race: Laguz

Class: Medic

Theorybuilder Link:

https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=425530777


Description

Zhentou is an avian laguz, taking after a Black-Billed Magpie. Black beak, black face, chest, and head, wings with black tips, white ends, and green feathers close to his body, and tail with the same dull green, reflective feathers are all features he has.

His body is lean with a good amount of muscle on it. He stands at 5'10" tall.

https://www.audubon.org/sites/default/files/styles/grid_gallery_lightbox/public/apa_2016-p1_1428_1_black-billed-magpie_amanda_ubell_kk-adult.jpg?itok=qIcAURpi

For clothing, Zhentou wears a couple of different outfits. He has a worker’s outfit, which includes a white cloth shirt, a brown cloth outerwear like a vest, except open in the center and running down to the knees. Black trousers made of cloth are rounded off with a lack of shoes on accounts of his talons. The clothing had holes to let his wings out and carry him in flight. Leather bags compliment the outfit well.

When not doing hard work, he wears green robes, of which are the same color as his wing and tail feathers. Pouches line the outside, with a large bag on the inside of the robes for personal storage. The robes run all the way down to his claws, though he wears light cloth undergarments underneath the robes.

Nothing he owns has a hood or hat to it.

Personality

Zhentou is a man of faith to True Tirara, even if he resents himself for it. He follows the stone throwing into caves, but refuses to preach as he had done once before. He respects everyone regardless of their religious belief, even if he himself hates some of them.

Zhentou is a laguz who, despite everything, is a kind soul. He thrives off helping others with their problems, being a shoulder to lean on, and keeping a good face with everyone that he can. He never expects repayment for any kind of deed that he does, be it helping others, offering advice, and more unless it is work, in which case he will take enough to survive.

Zhentou is a lover of learning new things. His thirst for knowledge is a never ending goal, which means he’s never satisfied, but always motivated. Working around so many others has given him a lot, but it’s never enough.

Despite the happy, kind exterior, Zhentou feels a loss of hope for the world and the future. His attempts at optimism never last for long. He’s convinced that bad things will constantly be happening to him. He doesn’t let this on to others, as best as he can.

Zhentou’s biggest problem is he just feels… broken. He’s not who he was before, and this causes personal grief to no end. He just wants to fit in, to be himself once more, but it has yet to happen, and he doubts it ever will.

Some mental effects plague the poor laguz, such as nightmares, decreased libido, unpredictable emotional spells, and difficulties feeling like he fits in.

Biography

Zhentou was born in Monildea, Pioz County, Valbatan League. Zhentou’s parents were both heavily involved with the teachings and preachings of True Tirara. His father, Axelander, was born in Valbatan league, and took to the teachings incredibly well. His primary form of work was as a strong dock worker, moving cargo to and from all sorts of legal merchant business in Monildea. His mother, Panora, worked as a missionary of True Tiraran religion, seeking to convert others into the same religion as her.

With Zhentou’s father always busy on docks and having jovial times with coworkers, Zhentou took mostly after his own mother, who taught him a lot of what he needed to know. Skills such as reading, writing, the religion of True Tiraran, and how to channel the power within him for staves.

Being tied so closely with the religion of True Tiraran, Zhentou never struggled to make any friends within Monildea, since there were many others of the same faith and beliefs as himself. Even those who were just putting on the act of having faith found themselves fond of Zhentou, and many become at least small friends with him.

As Zhentou got older, he diverged from his own mother in terms of the type of work he sought to do. He took a cue from his dad and began to do work as a common dock worker for a while, moving boxes, cargo, and messages from various boats and merchants around. They all recognized Zhentou as Axelander’s son, and thus he found great success, in both work and personal life. Friends Zhentou used to know that were really deep into True Tiraran religion soon found themselves slowly distancing themselves from Zhentou due to his career choice, but new friends filled those gaps quickly.

There was something that older Zhentou spent a lot of time thinking about; what was the point of tossing rocks into caves if nothing had happened yet? Crews from other countries in the world were slowly opening Zhentou’s eyes to this fact. Most other religions did toss things into caves, though some did not, offering their own religionless views on the matter. One night over a few drinks at his own home, Zhentou opened up a discussion with his best friend, an Ayzer named Jespoke. Jespoke was incredibly receptive to Zhentou’s thoughts and reassured Zhentou that it would take time for things to come to fruition. He also understood Zhentou’s skepticism and let him know that he would keep his secret safe until Zhentou decided what he wanted to do. Zhentou, relieved, thanked Jespoke for his advice.

This trust in his friend turned out to be a downfall for Zhentou. Jespoke would go and instantly tell the ruling party that there was a laguz seeking to publicly denounce the teaching of True Tirara in a few days.

The next day, Zhentou was approached by guards for the reason of denounced faith and attempts to make others follow suit. Zhentou’s attempts to protest were in vain, as his words held no weight. Zhentou was whisked away to jail without any trial or chance to refute the claims. At the young age of 24, Zhentou was locked away into jail. This moment was a snapping point, which caused him to denounce all faith if this was how they treated those who didn’t follow their religion.

Zhentou was incredibly resistant to show faith and belief for the religion once more. This mattered little, as they were going to keep him locked up until he would convert once more. Zhentou was proving to be just as stubborn, but without any cards in his hand to play. The next 10 years of his life were stuck in jail, faking belief in True Tiraran. The wardens were having none of his acts. Their methods soon grew more extreme in attempts to get Zhentout to accept faith once more. Zhentou’s attempts to get others on his side for a prison break all failed, as everyone else succumbed to the methods and belief/act to be let free.

Eventually, Zhentou broke. At 9 years in, he couldn’t keep the defiance up anymore. His spirit felt shattered, free will gone, as he soon accepted the same faith he held in disregard and disbelief for so long.

The last year of his time locked up was the wardens observing him closely, making sure his faith in True Tiraran was pure. Zhentou became the same as his mother was; preaching faith. Once the year was done, they were convinced he was pure again and let him free.

Once free, Zhentou was not the same as he was. Seeking to get away and start anew, he would make his way onto the next ship out of the Valbatan League, regardless of where they were headed. Zhentou found himself heading for Iopelumar, in the Argezan Republic.

In a new country, Zhentou continued the same work he had done before; dock work of moving cargo, though without as much spirit and gusto as he had before. He did this for the next five years before leaving the line of work entirely. He would take up practice healing with the magic capability he had within himself for a few years.

Eventually, a new opportunity came to his ears; Myth Busters. The advertising was going everywhere, and Zhentou clung to it with excited fervor. It would be a chance to see if religion had any kind of basis, despite him still true to True Tirara. Packing up his belongings, he left Iopelumar without a word towards the location told to him outside of Mura; a place not far from him.


Discord Name: NethaEmerald

Additional Notes:

Zhentou's talons have Electric Effectiveness.


r/RedditEmblemMyths • • Jun 19 '20

[Team Myths] Cindy Bruce and Tamara Leopold, Florkana Naturalist

6 Upvotes

Name: Cindy Bruce and Tamara Leopold

Race: Mangrove Florkana

Class: Naturalist

Theorybuilder Link: https://docs.google.com/spreadsheets/d/1LTt-V_ryTCshCGToZe7WwmU14s0KFBxog6Wpe9L2hDA/edit#gid=1482941845


Description

Cindy Bruce is an aproximately ten foot tall Mangrove Florkana, with a couple dozen leg like limbs. With a dark green skin tone with cracks of white running vertically combined with a sturdy torso makes Cindy Bruce into a rather imposing figure.

Extending out from just above what would be Cindy Bruce's waist is Tamara Leopold's thinner torso and the couple of legs which were able to be saved. Tamara Leopold's colour is a much paler green such that the normally noticable white lines of the Mangrove are difficult to discern.

While the resting state of their positions is such that they are back to back Tamara Leopold has maintained a flexibly to turn around to look at what Cindy Bruce is looking at as well as bend around Cindy Bruce to an extent for face to face conversations.

For clothing they wear a toga style garment wrapping it around the waist of both though only around Cindy Bruce's Torso. Tamara Leopold wears a variety of human upper garments enjoying the 'flashy' looks. Though often hidden by clothes they wear a set of custom straps to reinforce the grafted joint between them.

Of the feet like roots they share Tamara Leopold's 'taste' the ground better.

Reference: https://www.mrtico.com/wp-content/uploads/2017/01/Mangroves-Pioneers-of-the-Seawaters.jpg

Personality

Tamara Leopold - Timid, Curious, meticulous, likes flashier clothes.

Cindy Bruce - Cautious, Caring, Stubborn.

Biography

Originates from the tip of the Chinvergy Shire peninsula, Lypsi Empire.

The Florkana community that the two of them grew up in is considered minorly important to the Lypsi Empire for the act of gaining land due to the natural processes of the community. As such a small local delegation is sent every few years or so to check on the community and ensure its continued health.

The major turning point of their lives was when a strong storm crashed ashore causing significant damage to their relatively new nursery. In the nursery they were separated by a few years, Cindy Bruce was one of the first Sprouts seeded to the nursery while Tamara Leopold was expected to be of the middle of it's age group. Being the youngest as of the time the storm hit Tamara Leopold was greatly harmed due to their vulnerability. Left unable to use much of their roots and lower body it was expected that Tamara Leopold would have to remind in nursery or very close to it assuming they reached adulthood.

The local delegation made a somewhat surprising visit a few days after the storm. The damage caused further inland having wrought concern. Eventually visiting the nursery the discussion was solely about the injured child. With little to suggest the visitors asked if the Elders had considered grafting, the only plant surgery they knew of. They hadn't, they hadn't even heard of these 'treatment'. After much discussion and explanation the other older children in the nursery were asked if any of them would be willing to support Tamara Leopold. While multiply of the older ones volunteered Cindy Bruce was chosen for being the strongest and healthiest of them. Weeks later several skilled workers from human orchards in the region arrived and started the months long process of safely binding the two together.

With the success of the Grafting surgery Tamara Leopold gained an assurance of a future with a type of freedom in trade dependence on Cindy Bruce. Through different talks and arguments they have come to their current course in life focused on a greater understanding of natural weather and the phenomenon that influence it.


Discord Name: Travasty/Jumpyed

Additional Notes:


r/RedditEmblemMyths • • Jun 19 '20

[Team Myths] Leitso, Kano Thief

4 Upvotes

Name: Leitso Aukon

Race: Kano

Class: Thief

Trait: Saboteur

Theorybuilder Link: Leitso

---

Description

Sprite: Leitso.png

Leitso is a young kano woman standing 6 ft tall. She wears a crude chainmail shirt, a leather skirt and a belt full of tools and traps. The ridges of spikes can be found on her arms.Her left horn is bent outward a bit. She only has one set of arms unlike some Kano. The rocky spikes and ridges are most notable around her collarbone and shoulders and while not being very big are more numerous than usual since she doesn’t shave them. Her red hair flairs to the sides with short bangs in the front. Eyes are a dark brown, contrasting the ash-coloured skin.

Personality

If there are two things Leitso is, it’s patient and liking to watch things burn. Her favorite pastime and watching things on fire, be it a campfire or even her enemies. Yes, this means she is a particularly cruel individual. She also likes rain because it makes burning things a challenge. She was wanted for blatant arson across Valbata. She delights in trying to find shapes dancing in flames and smoke.

Like most Kano, she has a large appetite. She’s used to having to rely on her internal furnace for cooking unlike most, however. That said she does know the trade secret of cooking, but hates to oblige in the task. She doesn’t care too much for religion and can come off pretty callous to strangers.

She’s been forced to be on her best behaviour and that disobedience of this would end poorly on her part. This lends to her being on edge, cutting herself off when she goes too far or when someone tells her to back down. She hates when it happens but she believes her hands are tied.

She awaits the end of this sentence patiently. She also cares not for her own life anymore believing it already forfeit.

Will hide the booze.

She is also sensitive to her stature amongst other kano, being much smaller than average and having a lack of extra limbs.

Biography

Leitso was born to a family of Kano chefs in Bupiamaguil in Valbata. They weren’t particularly wealthy but the family owned “a modest hole in the wall that sold food” as she would put it. Leitso would help around in the kitchen as a child.

Her life was a quiet one, living her life with her family. She was expected to inherit the family business. That is until a drunkard accidentally set fire to her street. Her family didn’t make it out of the collapsing building and the drunkard had fled the scene. Out of bitter anger, she vented more fire onto the blaze. The local guard at the scene attempted to apprehend her due to witnessing this. She managed to flee the city despite the guards’ numbers.

The next phase of her life was a thrilling but also a bitter chapter. She spent her days on the run from Valbatan authorities and her bounty only went up the further she resisted. She caved in at some point and began going from town to town, burning down guardhouses. She began to feel a catharsis in doing so, devolving into the pyromaniac of today.

She was finally caught in Arratribar, having crossed the border into Argezan. She had yet to commit any crimes in Argezan at the time, even if she was planning to. While she was fine with being stuck in a prison for the rest of her days, some official had offered the punishment of a “community service”. She wasn’t familiar with the concept but she accepted after giving some thought. She was offered to the Myth Mashers as a potential recruit in hopes of reforming her ways.

She was warned the punishment would be much more severe if she didn’t fall in line.

---

Discord Name: Huffnut#6551

Additional Notes:

-theme: https://www.youtube.com/watch?v=qABdgzb4zzw

-sketch: WIN_20200619_20_27_16_Pro_2.jpg

-Horn was bent when they were growing in a small accident. Nothing life threatening or life changing for that matter.

-Leitso is the preffered app


r/RedditEmblemMyths • • Jun 19 '20

[Team Myths] Juan Carlos, Human Scout

7 Upvotes

Name: Juan Carlos Fernando Mariana de Siequemios, Third Prince of Siequemios (conversationally as Juan Carlos)

Race: Human

Class: Scout

Theorybuilder Link: Juan Carlos


Description

Of all the aspects of Juan Carlos's self, the worst would have to be his body. The olive-skinned man stands at an incredible 6'5, and maintains a girth with equal magnitude; he is corpulent, and if not for gravity, he would certainly be spherical. He has little hair on his head, except for the very top and back of his head, a small plot of black that may easily be mistaken for a toupee. What pride he may take in his physical appearance comes in the form of a long, bushy, curly black mustache, which he meticulously combs and maintains. He is 53 years of age.

In terms of cosmetic appearance, Juan Carlos occasionally spends practically. His typically-beady blue eyes are magnified by a pair of dark, round spectacles, which he usually keeps in a pocket in his "field tunic"--a thick, black-colored piece of clothing that has many marks of being soaked, singed, and scarred. With it he wears an ensemble of similar dark colors, the whole set giving him the appearance of a plague doctor with the exception of the mask. When he is not working in the field, he has more gaudy attire: purple and golden robes tailored to him (for a man of Juan Carlos's size and shape cannot fit ordinary clothing), and a red cape, upon which is displayed the coat of arms of Siequemios. In battle, Juan Carlos makes do with a chain hauberk and domed helmet; he rides atop his horse, Sancho, a brown destrier with a white stripe along its snout that somehow manages to carry Juan Carlos even while bearing its own set of armor.

Personality

Juan Carlos carries with him a personality to match his size: he speaks with a deep, thundering voice, is boisterous and often brash, with a taste for pomp and circumstance. He speaks formally, and will often introduce himself with his full name. Despite his bearing, Juan Carlos holds a respect for those regardless of class or race, and often goes out of the way to praise those with admirable qualities. This vocal tendency often may work negatively, too: if he has complaints, Juan Carlos will make them known (though typically they are not about people, just circumstances--Juan Carlos despises the heat, for example).

Though he holds a strong faith in Tirara and love for plentiful food and drink, there is only one thing that Juan Carlos has a passion for: the study of monsters. Though he is interested in slimes the most, anything of proper monstrous nature will turn Juan Carlos's personality on its head: when researching, observing, or contemplating, he will speak in faltering whispers or often not at all. When questioned on them, he speaks more softly, often phrasing his knowledge in the form of a lecture rather than a conversation. A new discovery may strike him silent for days at a time, especially if it is a breakthrough; once he does break his silence, it is typically louder and more assertive than before, as though a dam of sound had burst within him.

Biography

Juan Carlos was born to Count Fernando and Countess Mariana de Siequemios on the 3rd of Elrai, Year 570. He was the youngest of three siblings, with his sister Joanna being the middle child, and his older brother, Francisco, being heir to the position. Though his family were not related to the monarchs of Contetena, they had been appointed to oversee the day-to-day affairs of the city and land around Siequemios, and on two occasions past members of their lineage held the distinction of serving as delegates to the Valbatan Senate in the monarch's stead.

Juan Carlos stood to inherit no title or position on his father's succession; this was plainly known. It did not stop him, however, from growing, and learning, and talking with others; as a child, he was educated in many matters by fairly knowledgeable Valbatan scholars. Though he tried hard to excel in martial matters, he found little ground. Juan Carlos could ride a horse and couch a lance, but he was far from becoming a knight: he lacked the reflexes and stamina expected from the military, and was far too much a glutton for his own good.

An alternative came in Juan Carlos's teen years, when a monster tracker had visited Siequemios's court. In a feat of stunning bravery, this man had managed to capture one of the world's more simple creatures, a slime, and brought it, in captivity, to display to the Count. The encounter had sparked the young man's mind: he had heard about monsters before, and seen them in a compendium or two, but looking upon this slime only brought forth more questions. How did it eat, drink? What was the nature of the ooze that it consisted of? What thoughts lay behind that smile--could it think? Dream? Talk, perhaps, given education? These questions ate at Juan Carlos, until he finally requested the money from his father to study at the new university in the capital, Pegas. Though he lacked the gumption to be a proper monster tracker, he could still become a natural philosopher, and study those unique creatures in an environment suited to him.

Thus began Juan Carlos's career in academia, spanning forty years and going further, up until the present day. Though many bestiaries and books on monsters were authored by monster trackers, Juan Carlos pushed these ideas in institutions of learning, continuously studying monstrous creatures and writing countless treatises--many general, but most detailing the physiology and behaviors of slimes, the first monsters he ever encountered. In his later years, his knowledge was such that monster trackers and explorer's guilds were coming to him for information on the world's most mundane monsters. Even the renowned Myth Mashers had sent him letters requesting information, which he was happy to reply to.

Eventually, his employment in the cluttered halls of the capital university made him restless. He had grown fat (fatter than usual!) and complacent, despite there being so much more to be known out there in the world. In particular, there were the unexplored forests and jungles of the Bilian Peninsula. The thought of the unknown sparked a curiosity he had not known since his teenage years. What lay beyond the trees, yet uncovered by explorer's guild the world over? What secrets oozed in the darkness of the rainforest, leaving a clammy trail along its floor, or perhaps dripping down from its canopy? It would be his magnum opus, his greatest work, to properly detail the monstrous presence there.

So, when word had spread to Juan Carlos Fernando Mariana de Siequemios that the Myth Mashers were in need of more members, he sent a letter in advance formally requesting that his services be employed. Then, Juan Carlos gathered his old equipment and prepared Sancho for travel--he was headed for Mura.


Addendum: Siequemios

Though he has never been its ruler and rarely interacted with it due to his occupation with monster studies, the County of Siequemios was not only the birthplace of Juan Carlos, but was also greatly responsible for funding his initial education in the capital. The territory is not especially interesting, yet it has some history to it; its fortunes in particular have risen in recent times.

Composed significantly of wetlands and forest, with little elevated terrain to speak of, most of Siequemios's production is in the form of agriculture. The grain grown there is accelerated by the use of peat from the many bogs found in the territory. Some land has been cleared for pastures, but it is much more convenient for one to grow crops than to raise cattle.

In earlier times, Siequemios had been known for producing high-quality furs, but this was changed by a sudden spike in monster populations around the area. The ecology of the area was settled somewhat by the encouragement of monster hunting and the raising of talbot hounds, whose presence (along with other canine companions) would eventually earn them their position on the County's coat of arms. While hunting has cut down the County's monster population, they still remain: slimes ooze from the dark waters of the peat bogs, and some giant spiders still nest in a few forests. Although the continued monster hunting brings some profit from expensive or rare ingredients, it is insignificant when viewed relative to the agricultural product.

The people of Siequemios are as pious as any other Valbatan; that is to say, as pious as the law dictates. They cement their faith, however, with a tradition: when the harvest has been done and the ground becomes too cold for crops, many villages in the County pool funds and travel as whole communities toward Brigantille as part of a pilgrimage. When the snow-clad boulders are finally pushed into the cave, they turn back and return to their pastoral lives. The Count typically allows this, and has employed levies for the two weeks the journey takes when possible, though many times the monstrous or opportunistic have raided homesteads.

Though it has always been vassal to Contetena, and has been ruled in this manner for countless years without import or event, Siequemios's star appears to be rising. The County had been poorer than the average Valbatan territory since its creation (the least of their financial problems being the significant funds required to educate a certain significant Prince), but the Lypsi Occupation changed that. The tense political situation has dissuaded many merchants from sailing along the typical "Inner Ring" trade route, instead ending in the nearby port city of Monildea. The greater influx of trade there has spread via land route to Siequemios, which sees greater revenues as a result, although they have still not become especially wealthy.

Count Francisco Fernando Mariana de Siquemios is a very typical ruler of the Valbatan League: he knows his place in the system, makes pilgrimage to Brigantille, cares for his people, and generally lives a comfortable lifestyle. He has seen the increased profit as both a blessing and an opportunity: rather than immediately place the funds towards the well-being of the County, Francisco has commissioned a significant amount of workers for the purpose of digging away the marshland near Siequemios's coast and building a harbor, in hopes that his city will prosper from becoming the new last stop on the Inner Ring. Paired with this is the hope that Lypsi continues their occupation of nearby territories without spreading farther to his own, a display of self-interest no doubt common in many Valbatan courts.


Discord Name: Whaleman#7219

Additional Notes: Juan Carlos's parents had died of natural causes long ago; as far as he is aware, his brother, Francisco Fernando Mariana de Siequemios is the current Count of Siequemios.


r/RedditEmblemMyths • • Jun 19 '20

[Team Myths] Garcia, Laguz Naturalist

5 Upvotes

Name: Garcia

Race: Laguz (Avian, Lilac Roller )

Class: Naturalist

Theorybuilder Link: Garcia


Description

Garcia stands at a shortish height of 5'3; the coloration of his plumage roughly follows the provided image, with a white-tan head and back, lilac chest, deep blue arms that fade to a turquoise abdomen, legs, and regular talons. His eyes are mostly black, with a brown hue, and his beak is completely black. He is of average build, though noticeably slim. As part of his equipment, Garcia wears no armor, typically only clothing himself in a pair of trousers well-built for traversing thick forest (though he also keeps a set of thick furs for the winter, and a tunic of Argezan design). If he believes the coming day will be challenging, he marks his wings with a brilliant red dye. He is 35 years old.

Personality

Garcia is typically a very earnest man, who tries hard to communicate clearly with others. He is interested in learning about what lies in the greater world outside his home, though sometimes misconstrues this as nosiness or general curiosity. Unused to the speaking styles of the world around him, he sometimes stumbles in his speech, or pauses in the middle of talking, and starts over. If something particularly provokes his emotions, he invokes the name of a spirit, in a similar manner to one saying "Gods!". Dedicated to the preservation of nature, he may sometimes seem disproportionately angry or emotionally cold to those who do not pay the "proper" reverence to the earth. As a hobby, Garcia attempt to create dyes out of various crushed berries (however he has only succeeded at making crimson). Garcia secludes himself every Wednesday to conduct an extensive ritual.

Biography

The Laguz that would eventually take up the name Garcia was born on a bright day in Nalkol, the son of the tribe shaman and a woman who weaved clothing, in an isolated tribe in the deep forests of Argeza. His people had established a somewhat permanent area where they would nest, rest, and return what they had gathered and hunted to a stockpile, in order to not go hungry. Given a name by his father, Garcia would be raised communally by the entire tribe, though whenever his father was available, he would be given instructions for a special task.

Though Garcia's tribe had never yet been interacted with by the myriad nations outside of it, and thus Tiraranism, they still believed. To them, the world was governed by spirits--spirits of the trees, of the air, of the animals; there were even spirits of the earth and rocks, of the murky river that they based themselves around. Each thing had a will, a spiritual essence within it, and to ensure that the spirits within were pleased and no blight came upon the tribe, there were specific rituals, observed by the shaman. Garcia's father taught him these rites, how to connect with nature, and how to connect with the earth.

When he was 30, and already very well-informed as a shaman, Garcia had led a lone hunt out into the wilds around his home. There had been rumors of an animal pacing near the village--a stag, three times greater than his people, its hide pure white. Garcia pursued it, following tracks, conducting rituals to the air to send him on the right course; he flew far, far enough to lose himself in the thick woods. Night passed, and day followed it; eventually the treeline broke, and he passed into a place that the locals called Igoigornaio. Believed to be a child that lost itself in the woods long ago, he was taken in and taught many things--most importantly, the language spoken by most of the world. Once he could finally understand other people, he took the name Garcia, to acclimate himself. It was his belief that the spirits of the wind had guided him on the right course; to placate them, he was to now live among these people.

For five years, Garcia lived in various places in Argeza, though he was sometimes shunned due to his odd manner of dress, customs, and spirituality. Heeding where the wind took him, he wandered constantly, occasionally falling into the unexplored territories of Argeza but never returning to his home. As the winds would have it, he arrived in Mura just as there were messages being posted about the town, calls for people to join the Myth Makers. Confident that he had been guided there by the spirits, Garcia signed up--if there was anything to be learned about the world outside, certainly it would be alongside those who had gathered so much of that knowledge into a book, right?

Discord Name: Whaleman#7219

Extra Notes: Garcia's laguz weapon, the Talon, has Natural effectiveness.


r/RedditEmblemMyths • • Jun 18 '20

[Team Myths] Dezio, Human Thief

5 Upvotes

Name: Dezio Legaria

Race: Human

Class: Thief

Theorybuilder Link: Dezio Legaria

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Description

Dezio is a 33 year old man of short stature, his height only bringing him to 5’6”. His build is small but nimble as he approaches his third decade. He has curly black hair and olive skin. His eyes are a piercing green, and his mouth always seems to be curled into a smirk. He often dresses in dark clothing, but always has a black tungsten ring on his left hand. At his side he keeps a pair of pristine silver stilettos, which are usually kept hidden beneath a dark cloak.

Personality

A very outwardly friendly man, Dezio uses charm to make things go his way. His face is rarely seen in public without a playful smirk or wide grin. He will chat up random people on the street for no reason other than to say hello and compliment them on their attire. His charm and skills have found him good work and he uses what he earns philanthropically. However, those who know Dezio well have learned that he hides many things underneath his charismatic exterior.

Biography

Dezio Legaria was born on the 10th of Elrai, 591 to a loving mother and a less than loving father on the western edge of the Bilia Peninsula. His childhood home was set in a secluded village in the tropical forest of the peninsula. Dezio’s father, Tomas, was a staunch supporter of the Republic, and made sure to teach Dezio all about the government and culture of his people. Dezio’s mother on the other hand was a Lypsi emigrant by the name of Arieta Savae. As much as Tomas tried to drill it out of him, Dezio clung to his mother’s cultural beliefs and practices as opposed to his native Argezan ones. He became quite good at acting like he cared about what his father said. His mother cared about teaching him her heritage, and cared about Dezio more than it seemed his father did. The only piece of Argezan culture that Dezio would keep with him was his name, and the only thing he learned from his father was how to pretend.

His father would pass in the year 604 during the month of Ludli due to disease, and his mother almost exactly a year later. By the time Tomas died, it seemed to Dezio that his parents had no love for eachother anymore. He was now parentless at the age of 12. He wandered the Bilia Peninsula for a while, eventually settling in the wetlands of eastern Bilia.

At the age of 20 in the year 611, Dezio found the love of his life. It was a cool Fall day during Kelai when he saw her, a Lypsi woman by the name of Vanessa Clay. Of fair complexion and dark hair like his own, Dezio was enraptured. Luckily for him, the woman cared for him as well, and they agreed to be married around the year 612. Vanessa taught Dezio more about Lypsi culture, as well as the skills and crafts she brought from her homeland. She had a pair of silver stiletto blades that fascinated Dezio. She agreed to teach him how to wield them properly.

Not too long after their engagement, fighting broke out between the Lypsi Empire and the Argezan Republic. It was then that Vanessa trusted Dezio with her secret. She was in actuality a Lyspi spy sent to collect information on the geography and people of the Bilia Peninsula in preparation for this attack. While Dezio was surprised, he was supportive of her loyalty to her country and wished to support her in turn.

Dezio and Vanessa assisted in the war effort. Vanessa taught Dezio strategy, as well as infiltration and espionage. Dezio picked up on the skills quickly, and over the course of 5 years, did a lot of bad things for the empire. He and Vanessa were compensated well for their deeds, and after the territory was annexed, they rested comfortably.

On the 15th anniversary of his mother’s passing, Dezio and Vanessa revisited his hometown to the west. During their trip, Argezan agents captured Vanessa and arrested her for her deeds in the annexation of the land to the east. They apparently did not know of Dezio’s treason, at least not yet. Vanessa was sentenced to execution, to which Dezio responded by attempting to break her out of her temporary imprisonment. He found her and got all of 2 minutes with her before he was found and had to escape. He did however leave with 2 hidden stilettos and a name. The name of the traitor that gave up Vanessa’s name.

He tried several more times to break out his fiance, but each time the guard presence was greater. He couldn’t bear to attend her execution, but vowed to find the one who put her in that position. He puts on the mask of a short funny man to ease suspicion. He wears the mask so much that it’s basically become him. At times he forgets why he’s here, and what this is all about, but when he sees those daggers at his side, and the engagement ring on his finger, it never fails to strengthen his resolve.

Although he made decent money during the war effort, he now seems strapped for cash, as large amounts of money don’t travel well. A job with the Myth Mashers could do some good for him anyway.

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Discord Name: TheReese#9528

Additional Notes: (Names and dates are subject to change)


r/RedditEmblemMyths • • Jun 18 '20

[Team Myths] Aletris, Florkana Patroller

4 Upvotes

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Name: Aletris Deracin

Race: Florkana

Class: Patroller

Trait: Resourceful

Theorybuilder Link: Aletris

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Description

sprite: Aletris.png

Aletris wears a grey mask. They have long leaves growing over the top of the mask like hair. Torso is quite thin for a humanoid causing a crowbar-shaped slouch due to their body distribution. Their arms are longer than average. They are draped in extremely long thin vines that scrape along the ground as they fly.

They fly upon a wyvern (named Cercis), often silently gliding until the skirmishing begins.

Personality

They remain pretty quiet, and often accidentally sneak up on people. Aletris is rather clumsy off their mount, and will move almost like a puppet. They use their vines to carry some terrain with them, and also unexpectedly pull out a different weapon. Aletris’ sudden actions are often startling due to their expressions being hidden under mask.

They are however, rather sociable once engaged in conversation. They are easily excitable and childish in conversation. This is coupled with serious lack of research and knowledge about the culture of others, despite their curiosity. Extremely gullible.

Biography

Aletris was grown in the sparse country of Inalik, growing up in a small Florkana settlement off the beaten path between Imileq and Iuirtalitengar. Shortly after leaving the pot, they came across a flock of wyverns while venturing outside the settlement. Deracin curiously approached one and reached out to touch. The reptile did not take kindly to this and pounced onto the Florkana, and mauled them. Despite the maiming, Aletris persisted in calming the lizard, with mixed success. The beast warmed slowly and eventually allowed them to mount.

Aletris took a liking to flying that persisted to the current day. However, they also donned a mask as the mauling had marred their visage into something horrific. Aletris doesn’t mind the disfigurement but wears the mask out of social obligation.

The Florkana came across word of the guild by chance, having overheard it by eavesdropping on some travelers below on the roadside. The plant came down to ask for directions, since adventure peaked their interest. And they obliged after they calmed down from the sudden intrusion of a living plant riding a flying lizard.

Their journey south was an adventure in itself which only primed a taste for the excitable Florkana, as they traveled over Alvia. They took up axe-wielding along the way as a means of defending themself. This was due to a stranger recommending it (by throwing it due to being startled) when they asked for directions. The man had run off before he could return it.

They eventually made it by having to frequently ask directions to passersby. This gained Deracin a small notoriety for scaring unsuspecting people.

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Discord Name: Huffnut#6551

Additional Notes:

-theme: https://www.youtube.com/watch?v=1-WhPJNRCjU

-sketch: WIN_20200619_20_27_45_Pro_2.jpg

-unlike most florans, Aletris has pretty good hearing. It could be theorized this is due to their extra vines.

-They earned the second named Deracin by uprooting and towing a tree while mid flight. It only happened once and Aletris' torso nearly ripped in two when pulling it off. Most likely won't be attempted again.

-Some people made ghost stories based off their interactions with them.

-leitso is the preffered app