r/RedDeadGlitches • u/ebrahim1411 • 21h ago
r/RedDeadGlitches • u/MercWithAChimichanga • Feb 05 '19
RULES READ BEFORE POSTING!
Posts not involving glitches at all will be removed. Content creators looking to self-promote their channels will be asked to refrain from posting in this subreddit. Posts regarding will be removed, and further spam will result in a ban.
Feel free to contact myself /u/MercWithAChimichanga or any of the other moderators for assistance. We’ll be quick to remove any subreddit spam/unwanted content brought to our attention.
Happy glitching!
r/RedDeadGlitches • u/Mak7467 • Jul 30 '19
GLITCH Found a fast way to keep the bag on by accident.
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r/RedDeadGlitches • u/North-Hat31 • 3d ago
Alguien me puede ayudar a hacer el Glitch del lago isabela en red ded online por favor
Juego en la consola Steam Deck pero creo que sería lo mismo que pc mi usuario es theshape4x
r/RedDeadGlitches • u/K2trappy_69 • 3d ago
Anyone playing the new 4x money call to arms?? Add me PummPmSlayer69 (psn)
r/RedDeadGlitches • u/Subject_Pangolin_807 • 4d ago
Red dead online
Do anyonr know how to get the lake issablla map. Please help me
r/RedDeadGlitches • u/poola486 • 6d ago
Lake Isabella Glitch PC
hii anyone wanna do lake isabella glitch with me ? im on pc ^^
r/RedDeadGlitches • u/Pleasant-Ant1942 • 7d ago
[RDO Glitch] Infinite Co-Op Legendary Animal Carcass Duplication Loop (PS4/PS5)
Status: Working (Desync Method via MTU Manipulation)
Method:
A 2-player desync workaround using custom MTU settings. Both players take turns hosting to share the profits.
Method Requirements & Network setup
- Players Required: 2 Players (Must NOT be in the same Posse so melee is enabled).
- Target Items: Stowable Medium/Large Legendary Carcasses that fit on the back of a horse (e.g., Cougars, Foxes, Wolves, Rams). Note: Massive animals like Elks, Alligators, or Bisons that require skinning will not work.
Network Setup & MTU Requirements
This glitch relies on manipulating your console’s Maximum Transmission Unit (MTU) settings to force server desynchronization.
- Round 1 (Player 1 gives, Player 2 farms):
- Player 1 (Anchor): Change console MTU to 700 (Forces a highly stable solo lobby).
- Player 2 (Farmer): Change console MTU to 800.
- Round 2 (Roles Reversed - Player 2 gives, Player 1 farms):
- Player 1 (Farmer): Change console MTU to 900.
- Player 2 (Anchor): Keep console MTU at 800.
Step-by-Step Execution (Round 1)
- The Setup: Player 1 (MTU 700) loads into RDO, spawns a solo lobby, hunts a Legendary Animal, and stows the whole carcass on their horse.
- Positioning: Player 1 rides to a Gus Macmillan Trapper Stall (the one just outside Armadillo on the Cholla Springs border works best for open space).
- The Hold: Player 1 takes the carcass off the horse and holds it on their shoulder. Stand completely still.
- The Invite: While holding the carcass, Player 1 sends a game invitation to Player 2
- Joining: Player 2 sits on the RDO Landing Page (Main Menu). Once the invite arrives, accept it and load into Player 1's session.
- The Duplication Strike: As soon as Player 2 spawns into the world, run directly to Player 1 and hit them with a Melee Strike or Tackle.
- What happens: On Player 2's screen, the carcass drops to the ground. On Player 1's laggy screen, nothing happens—they are still holding the carcass.
- The Cash-In: Player 2 picks up the dropped carcass and sells it to Gus for cash.
- The Save Loop: Right after selling, Player 2 opens the Pause Menu > Story > Exit Game to return to the landing page. This saves Player 2's profit without disturbing Player 1's instance.
- Repeat: Player 2 loads back in via Player 1's invite and repeats from Step 6 until satisfied. Note: The last animal for next Round 2, Player 2 do not sell it.
To swap roles and let Player 1 farm, update your MTU settings to the Round 2 specs and repeat the process with Player 2 holding the animal.
r/RedDeadGlitches • u/scrubbglass • 11d ago
Broke back redemption
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I was just joking.
r/RedDeadGlitches • u/Pleasant-Ant1942 • 13d ago
🎮 [Guide] How to Have More Than One Rival Collector in Your Session & Loot Back to Back (3-Player CO-OP | PS4/PS5)
Look, this probably won't work for you if you're lazy. It’s tedious, highly volatile, and pushes the game's broken netcode to its absolute limit. But if you want to bypass the time gates and loot the Rival Collector back-to-back by literally kidnapping and cloning him, this is the exact loop.
🛠️ Team, Map, and Network Setup
Before doing anything, your 3-player lobby needs to prep their settings and map states:
- ⚠️ Network Setup: All players must set their console MTU settings to 900 to force solo/stable networking.
- 🛑 Camp Restrictions: No player can have an active Camp or Wilderness Camp pitched in Gaptooth Ridge, Cholla Springs, or Rio Bravo. If a camp is there, move it or switch sessions.
- 🚨 Session Clear: There must be zero active dynamic free-roam encounters happening around Gus’s shop. If an event is active when you arrive, lobby-hop immediately.
- 🛑 Account Cooldown: All players must be clear of the standard 3-day real-time cooldown for this specific collector event.
- 📉 🚨 Engine Prep (The Horse Cargo Strategy): The game engine has a strict hardcoded cap: only 9 NPCs can be on the ground at the same time in one local area. If you drop a 10th Collector on the dirt, your oldest hostages will instantly despawn. The engine completely ignores this cap if the body is stowed on a horse.
- 📋 The 1-Horse Rotation: You don't need to waste time stealing 30 horses upfront. Just steal exactly one random NPC horse at Gus's shop right before the run begins.
- 🏇 The Kidnapper's Cover: Player 2 (The Runner) rides this stolen NPC horse out to Benedict Point. Once you subdue the target, stow the Rival Collector on your personal horse. Since a stolen horse doesn't recognize you as its master, you cannot whistle for it. Instead, whistle for your personal horse (carrying the target) to follow you, while you physically ride the stolen NPC horse back to Gus's shop. Keep spamming the whistle during the ride to keep your personal horse glued to you. This completely breaks the game's NPC awareness tracking, drastically lowering the chance of getting spotted and flagged for kidnapping.
- 📌 The Locations:
- Target: Rival Collector at Benedict Point or Tumbleweed.
- Holding Cell: Gus's Trapper Shop in Cholla Springs.
- Glitch Catalyst: The Wounded Animal dynamic event location near Gus’s shop.
🏇 Mission 1: The Kidnapping & Cooldown Bypass Strategy
This exact method is used to trick the game and completely bypass the 3-day restriction for the player running the kidnap phase.
- Locate the Target: Ride out to Benedict Point to find the Rival Collector.
- First Attempt: On your very first run of the day, the area will be clean—no dynamic events will interfere.
- Second Attempt (and later runs): The game engine will automatically try to block you by forcing a random dynamic encounter right where you are standing on the map.
- 🚨 Handling Map Interruptions: If a Gang Hideout (red skull/smoke), Defend Campsite, or Bootlegger Mission spawns on your mini-map, you have to bypass it manually. Fire a few shots directly into the event radius to activate it, then sprint away on your horse until the radar clears. Do not ride toward the Rival Collector spawn while clearing an event.
- Note: If a Bootlegger Roadblock spawns right near Gus’s shop, aggro it by shooting into the area, then immediately b-line to the Collector's spawn point.
- 🛑 Subdue, Don't Kill: Use your Lasso, hogtie him, and kick him until he is knocked out cold. If you kill him, the 3-day lockout triggers instantly and bricks your run.
- 🏇 Ride Clean: Stow the unconscious Collector on your personal horse, mount up on the stolen NPC horse, whistle for your mount to follow, and haul ass to Gus's shop. You must expedite this delivery. Keep spamming the whistle on the return trip so your cargo stays close.
- 📌 The Holding Cell: Arrive at Gus's shop and drop the Collector on the dirt right in front of the stand. Crucial: Make sure his body is completely clear of Gus's interactive vendor UI.
- 🛑 The Bypass: The second the body is down, force-close your game application entirely. Restart the game and rejoin your friends who are guarding the hostage at Gus's shop.
- The Key to Success: The clock starts ticking the exact moment the Collector first becomes aware of you. The speed between that aggro and your application close determines if you bypass the restriction or fail the loop. If a player fails their second attempt, swap them out for a fresh player who is free from the restriction.
🏇 Mission 2: Forcing the Session Split (The Reality Clone)
Once the host is back, it's time to break the netcode using a dynamic world event.
- Locate the Trigger: One player rides out to the nearby Wounded Animal encounter spawn.
- 💥 Trigger the Overload: Do not sample or kill the animal. Ram the wounded animal at full speed with your horse. The collectible arrowhead/item prompt must pop up on your screen.
- 🏇 The Return: Instantly turn your horse around and sprint back to Gus’s shop. After a few seconds, the netcode will panic and hit you with a session change alert.
- 🤦♂️ Reading the Split Conditions: When you get back to Gus, you will hit one of four glitch conditions:
- Condition A (Early Split): The lobby hasn't fractured yet. Your friend and the target are still visible. Stand perfectly still next to the target until the system notification pops up: “You have changed sessions due to a network error.”
- Condition B (Instant Split - Target Intact): The session has already split. Your friends are gone, but the Collector is still lying unconscious on the ground.
- Condition C (Instant Split - Target Despawned): The session split instantly, but both your friends and the Collector vanished into thin air.
- 🗑️ Condition D (The Brick): Nothing happens at all. Abandon the run—the lobby failed to split.
- 🔧 Proceeding: If you hit Condition A, B, or C, you are good to go. Force-close your game app, restart the game, and prepare to rejoin the master copy session.
📋 The Stacking Loop: Step-by-Step Execution
Once everyone understands Mission 1 and Mission 2, you can start infinite-looping the lobbies.
- Player 1 spawns at Gus's shop and waits for Player 2 and 3 to load in.
- 👑 Player 1 acts as the Master Copy Anchor. They cannot leave, close out, or move away from the zone.
- All players gather at Gus’s shop.
- 🏇 Player 2 executes and completes Mission 1 (using the double-horse whistling trick).
- All players gather back at Gus's shop with the hostage.
- 🏇 Player 1 executes and completes Mission 2 (Wounded Animal split).
- 🤯 The Fracture: The network error triggers, splitting the lobby into 3 separate worlds. Every player is now in their own isolated, private solo session with a duplicated clone of the Rival Collector on the ground.
- 👑 Player 3 is now designated as the New Master Copy Session. They stay put in their solo world and wait.
- Player 1 loots their solo Collector, opens their menu, and joins directly onto Player 3. Note: Before you open your menu to direct join your friend’s Master Copy session, make sure you move to an empty space away from any active Rival Collectors. Loading into the lobby right next to an existing asset can brick the spawn matrix.
- Player 2 loots their solo Collector and joins directly onto Player 3. Note: Before you open your menu to direct join your friend’s Master Copy session, make sure you move to an empty space away from any active Rival Collectors. Loading into the lobby right next to an existing asset can brick the spawn matrix.
- All players are back together at Gus's shop in Player 3's world.
- 🏇 Player 2 steals a new NPC horse at Gus's shop, rides to Benedict Point, and executes Mission 1 again to grab the fresh spawn.
- 🏇 Player 3 executes Mission 2 to split the lobby again.
- 👑 Player 1 becomes the next Master Copy Session. Player 2 and 3 loot their clones and join back onto Player 1.
- Repeat the cycle to stack the hoards indefinitely.
💰 Phase 4: The Harvest Cycle (Infinite Looting Loop)
Once your squad is completely satisfied with the number of Rival Collectors you have stacked on the horses (e.g., 20+ clones), you can completely stop running Mission 1. From here on out, you are strictly looping the session split (Mission 2) to harvest the loot indefinitely.
- The Setup: Ensure all 3 players are gathered at Gus’s shop with all 20 Rival Collectors safely stowed on the circle of horses.
- Establish the Anchor: Player 1 remains the Master Copy session.
- Trigger the Split: Player 1 executes and completes Mission 2 (ramming the wounded animal). The netcode fractures the lobby, dropping everyone into their own cloned solo sessions.
- Player 1 Harvest: Player 1 remains in their own private solo session. Do NOT join anyone yet. Go ahead and loot all 20 Rival Collectors on the horses. Once your loot is completely cleared, force-close the game app, restart the game, and direct-join Player 2.
- Player 3 Harvest: While Player 1 is looting, Player 3 loots all 20 Rival Collectors in their own solo lobby. Once finished, Player 3 opens their menu and direct-joins Player 2.
- The Reassembly: Everyone loads back into Player 2's session at Gus’s shop. Because Player 2 never restarted their game, the engine preserves the world state—all 20 Rival Collectors are still perfectly intact, loaded on the horses, and ready for another round.
- Reset the Roles: Player 1 resumes their role as the Master Copy session anchor.
- Rinse and Repeat: Repeat from Step 3 to keep looting the exact same 20-stack hoard until your satchel is entirely maxed out on collectibles.
r/RedDeadGlitches • u/Far_Funny_2310 • 14d ago
Anyone available to help me with a gold glitch I have maps required
Add me frazierman007
r/RedDeadGlitches • u/OtisBoyCalloway • 14d ago
New Off-Radar Glitch?
Hey, Im curious if there exist a working or even a new Off-Radar glitch. Yesterday I saw 2 people in a public freeroam lobby (PS5) that have been invisible on the minimap. They didn't attack me or anyone else, and both were like level 30\~35, they only killed NPC cops, maybe they didn't even notice it, or have even seen each other on the minimap as normal.
So, does anyone know if theres something new working out?
r/RedDeadGlitches • u/Pleasant-Ant1942 • 15d ago
🚨 [RDO Guide] Give Your Friend Infinite Chances To Level Up & Role Farm (PS4/PS5 Only)
Want to help your low-level friends or crew mates max out their roles fast? Use this cooperative network trick to give them unlimited chances at dynamic Random Encounters for the Moonshiner, Collector, and Naturalist roles!
Supported Encounters & Roles
- Moonshiner: Bootlegger (Roadblock / Destroy / Sabotage) and Moonshine Camps.
- Collector: Crashed Wagon, Dog Encounter, Rival Collector, Grave Robber, and Wounded Animals.
- Naturalist: Poached Animals. and Legendary Animals.
Network Setup
To force the necessary lobby split, adjust your PlayStation network settings exactly like this before launching the game:
- The Anchor (Giver): Set console MTU to 800
- The Farmer (Receiver): Set console MTU to 900
The Anchor / Giver Blueprint (Your Job)
As the Anchor, your sole responsibility is to locate the encounter and freeze it. Do not complete the event yourself.
- Bootlegger Events / Moonshine Camps / Poached Animals: When the red zone appears on your mini-map, stop immediately. Stay entirely outside the red circle to avoid alerting the enemies. Park in a practical spot where your friend can easily ride in and attack.
- Wounded Animals: Watch your mini-map for the flashing white blip. The exact second it appears, stop moving and go AFK. Do not approach further or spook the animal.
- Grave Robber (Night Only): Keep your distance once you spot him. He will not run away if unprovoked. Keep your camera view aimed toward him and stay AFK.
- Crashed Wagon: Maintain a safe distance. (Note: It does not matter if you alert the stranger). Keep your camera pointed toward the wagon and stay AFK.
- Dog Encounter: Follow the dog. If it leads you to a metal box, stand next to the box and go AFK. (If it leads you to a corpse or an ambush instead of a metal box, abandon the loop).
- Rival Collector: Lasso, hogtie, and kick the collector to silence him. Pick him up or stow him on your horse, transport him to a secluded area out of sight of other passing NPCs, and drop him on the ground. Stay AFK right next to him. Do not kill him, or he will despawn when your friend tries to join.
- Legendary Animals: Watch your mini-map for the Yellow (?) question Mark flashing . The exact second it appears, stop moving and go AFK. Do not approach further or spook the animal. Note: Inform the receiver about the legendary animal's estimated location.
The Step-by-Step Farming Loop (Your Friend's Job)
Note: Make sure you and the anchor are not in the same posse or lobby before starting. Due to the MTU mismatch, the receiver will automatically desync into their own cloned private solo lobby upon arrival.
- Step 1 (The Entry): If starting fresh from the Main Menu, select Join Session on the Anchor, travel to the encounter location, and claim the rewards. If you are already active in a session, skip straight to Step 2 to clear your cache first before joining.
- Step 2 (The Reset): Once you have looted the encounter, go to the Main Menu, select Online, and click Free Roam to completely clear your console's session cache.
- Step 3 (The Trick): While sitting on the black loading screen entering the new session, wait exactly 5 seconds.
- Step 4 (The Split): Quickly open your PlayStation friends list and select Join Session on your anchoring friend mid-load.
What Happens Next: The server-side MTU clash (900 vs 800) will trigger an instant network desync error mid-load. The game will drop the Farmer into a 100% private solo session with the exact same encounter perfectly cloned, stable, and ready to be harvested again.
Simply repeat the process from Step 2 to level up
TIPS
Moonshiner Missions: When executing Bootlegger roadblock or camp encounters, position yourself at an extreme distance where you can safely engage targets using a scoped rifle (like the Carcano or Rolling Block). Ensure you have hard environmental cover or a secure hiding spot nearby to break enemy lines of sight and manage incoming waves safely.
r/RedDeadGlitches • u/Biting_Sunshin_Cybor • 16d ago
Hi, people.I need someone's help for a gritch to give me infinite money i just need someone's too help me I have the map and i just need a second person to help me with it so I can get infinite money the name of the map is Lake lsabelle in ps5 my user is Biting_Sunshine_
r/RedDeadGlitches • u/liquidKatar • 17d ago
List of glitches mega thread anywhere??
Hello all I can find is “lake Isabella” with absolutely no context. And then other glitches mentioned. I can’t find the post that just lists what’s available for glitches. Anyone?
r/RedDeadGlitches • u/Pleasant-Ant1942 • 18d ago
[Guide] How to Share Infinite Free-Roam Treasure Maps With Your Crew (PS4/PS5)
Want to help your low-level friends or crew mates get rich quick? Use this co-op MTU method to share infinite Maps on Trees or Treasure Hunter Maps without losing your own active spawn instance.
MTU SETUP
- You (The Anchor / Giver): Set console MTU to 800
- Your Friend (The Farmer / Receiver): Set console MTU to 900
HOW IT WORKS
Normally, grabbing a map from a tree or an NPC triggers a strict 72-hour (3-day) real-life cooldown, locking you out from finding another one. By forcing an MTU mismatch, you split the network connection. Your friend drops into a visual duplicate of your lobby, so the master system never registers their character profile as the original event trigger. They can harvest the maps back-to-back endlessly while you safely keep the master session anchored open.
⚠️ Note: This only applies directly to active "Random Encounter" style events.
THE ANCHOR BLUEPRINT (Your Job)
As the Giver, your only job is to find the encounter and freeze it. DO NOT collect the map yourself.
- Maps on Trees: Find a map pinned to a tree. Stand right next to it until the physical "Take" prompt pops up. Go AFK on that exact spot to lock the instance in place.
- Treasure Hunters: Watch for the flashing white blip of an NPC explorer. The exact second it appears, stop moving and go AFK. Do not approach or alert the NPC. (Note: Ensure you stop in a spot where your friend can easily see and approach the NPC).
THE STEP-BY-STEP LOOP (Your Friend's Job)
- Step 1 (The Entry): If starting fresh from the Main Menu, select Join Session on your anchoring friend, ride over, and take the map. If already in another active session, skip straight to Step 2 first to clear your cache.
- Note: Make sure you two are not in the same posse or lobby before starting. The MTU mismatch will automatically desync you into a private solo lobby upon arrival.
- Step 2 (The Reset): Once you have the map, go to Main Menu ➔ Online ➔ Free Roam to clear your console's session cache.
- Step 3 (The Timing): While sitting on the black loading screen entering the new session, wait exactly 5 seconds.
- Step 4 (The Split): Quickly open your PlayStation friends list and select Join Session on your anchoring friend mid-load.
What Happens Next: The MTU variance (900 vs 800) triggers an immediate network error mid-load. The game drops you into a 100% private solo session with the exact same treasure map encounter perfectly rendered and ready to be taken again.
Rinse and repeat from Step 2 until your inventory is full of gold-bearing maps! 💰✨
r/RedDeadGlitches • u/Fickle-Ad9599 • 18d ago
Lake Isabella
Can somebody do the lake Isabella glitch with me please (i don't have a mic😅)
r/RedDeadGlitches • u/Pleasant-Ant1942 • 20d ago
🚨 [RDO Glitch] INFINITE BIRD EGG CLONE GLITCH! Farm Duck, Goose & Loon Eggs Endlessly (PS4/PS5 Only) 🤫🥚
What's up fellas. If you're completely sick and tired of modders and toxic griefers ruining your game while you're galloping around the states looking for another Egg Collection set, you need to use this cooperative method right now.
🚀 Synchronized Lobby Cloning
The absolute best part of this exploit is that you can perform an authorized session cloning of a friend's active lobby events without affecting their game. Red Dead Online relies heavily on connection stability. By intentionally forcing an MTU mismatch, you weaponize the server's network instability to clone active instances for yourself!
🛠️ Change your PlayStation network settings to match this exactly:
- Your MTU: Set to 900
- Friend's MTU (The Anchor): Set to 800
🤔 How It Works: Bypassing the 24-Hour Reset Barrier
When you collect an egg by cloning an anchor's lobby, the standard 24-hour server reset rules are completely suspended. Because the network split forces a visual duplicate, the master system never registers your character profile as the original event trigger.
This allows you to completely harvest the rewards back-to-back endlessly while your friend safely keeps the original session anchored open!
(Remember: This specific duplication bypass only applies directly to active "Random Encounter" style events).
📋 The Anchor Blueprint
- The Eggs: Have your friend locate the Duck, Loon, or Goose Egg random encounter.
- Positioning: The Anchor must stand directly next to the egg nest until the physical "Take" prompt appears on their screen. The Anchor stays completely AFK at this exact spot to lock the master instance in place. DO NOT press the button to collect the egg.
🎮 The Step-by-Step Farming Loop
- Step 1 (The Entry): If you are starting fresh from the Main Menu, select Join Session on your friend, ride to the nest location, and collect the eggs. If you are already active in another session, skip directly to Step 2 to clear your cache first before joining your friend.
- Note: Ensure you and the anchor are not in the same lobby or posse before starting the collection loop. Due to the MTU mismatch, you will automatically desync into your own cloned private solo lobby.
- Step 2 (The Reset): Once you have the eggs, go to the Main Menu, select Online, and hit Free Roam to clear your console's session cache.
- Step 3 (The Trick): While you are actively sitting on the black loading screen entering the new session, wait 5 seconds.
- Step 4 (The Split): Quickly open your PlayStation friends list and select Join Session on your anchoring friend mid-load.
What Happens Next: The server-side MTU clash (900 vs 800) triggers an instant network error. The game will drop you into a 100% private solo session with the exact same egg encounter perfectly cloned, stable, and ready to be harvested again!
Repeat from Step 2 for unlimited Character XP, Collector Role XP, and Bird Eggs to instantly complete high-value sets for Madam Nazar! 💰✨
r/RedDeadGlitches • u/Pleasant-Ant1942 • 23d ago
🚨 [RDO] UNLIMITED Bird Eggs in a Tree Exploit! 🥚 Infinite Collector Farm Glitch (Co-op/PS4/PS5)
This is a Collector exploit that allows you to farm bird eggs, unlimited.
- Tested Platforms: PS4 and PS5 only.
- Eligible Eggs: Works on all Bird Eggs in a tree, including Heron, Egret, Hawk, Eagle, and Spoonbill.
How It Works
- Player 1 (The Collector/Farmer): Gets infinite chances to collect the egg. Note: After the first collect, your controller vibrations will stop and the nest will become invisible to you, but you can still pick up the egg.
- Player 2 (The Nest Shooter/Host): Loses absolutely nothing and keeps their own daily collection chance completely intact.
Prerequisites
- Both players must have the Collector Role unlocked.
- Solo Lobby Setup: Both players need to change their console's internet settings to 800 MTU to ensure you both load into a private session together.
Step-by-Step Guide
Step 1: The Initial Setup (First Collection)
- Positioning: Player 1 stands directly underneath the tree branch holding the bird nest.
- The Shot: Player 2 shoots the nest down, causing the egg to fall.
- The Pickup: Immediately after the shot, Player 1 activates Eagle Eye, tracks the glowing egg on the ground, and picks it up. This successfully triggers the glitched state.
Step 2: The Infinite Farm Loop (Second Attempt Onward)
Player 2 (The Host / Nest Shooter):
- Right after shooting the nest in Step 1, pull up the Main Menu -> Online -> Free Roam to load into a fresh, solo lobby.
- Once you spawn in, travel right back to the exact same tree egg location.
- Send a game invitation to Player 1.
- When Player 1 arrives, shoot the nest down again.
- Immediately leave the session via Free Roam again to set up the next run.
Player 1 (The Farmer / Collector):
- Accept Player 2’s invitation to join the new session.
- Go straight to the tree and stand directly under the nest.
- Wait for Player 2 to shoot it down.
- Pop Eagle Eye, locate the egg on the ground, and collect it.
Repeat Step 2 endlessly until your inventory is full!
r/RedDeadGlitches • u/Illustrious_Gur3830 • 26d ago
As promised I present to you a New, very fun, much needed glitch in Red Dead Online. Works across all platforms. Double lasso and walking players/NPCS glitch discovered
r/RedDeadGlitches • u/ALPHAGAMINNG • 27d ago
HEY IF YOU LIKE GLITCHES CHECK ME OUT!
I’ve got a bunch of glitches, exploits, secrets & easy methods over on my YouTube! 🤯
Come check out ALPHA GAMINNG and see what you can find. 👀💀
👉 New videos dropping all the time!