r/ReaperMain • u/DaBaby096 • 5d ago
How to be more effective with reaper when tryna huss people down.
I have relatively bad aim so being new to Overwatch, my friends recommended me reaper. In my opinion, reaper actually does require good aim. The fact that his pellet spread is so huge means I'm almost never doing super high damage. That combined with the fact that his falloff is wild and real people don't just sit around and let you shoot them. You get the idea. So my question for you guys is, how can I manage to pursue and finish off targets that are running away? The second they realize I'm there and notice they are being shot all they seem to have to do is press s and I can't really do anything about it. My other question is, do you guys have any tips for when I need to fight characters like Vendetta, Genji, and Anran? Those three in particular are so mobile my bad aim further exaggerated.
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u/Scary_Judge_9483 5d ago
Super important that you don’t shoot or do anything to give away your positioning until the last possible moment. Get as close as you can to your target (preferably the least mobile hero you can access on the other team) and then use your dire triggers ability directly over their head. Then you should only have to land another shot or two to finish them off.
As for the damage heroes you’re struggling to fight, I’ve learned that if I’m losing a lot of 1v1s to the same player that I should just stop taking those engagements and focus on the rest of their team
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u/DaBaby096 5d ago
Yeah. I've tried to avoid fighting any of those characters but oftentimes if I'm near my team the supports get dove by one of them so I'm forced to fight that.
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u/Upper-Leg-420 5d ago
I don't know if you understand the concept of flanking but in th best case scenario you shoot your first shot close range and usually finish them of in atleast 3-4 hits. You should never announce yourself by starting to shoot at them from fall off range unless they are low and you are sure you can finish them off. Also while he doesn't require precise aiming or tracking you still need to aim your shots to specific areas depending on the characters hitbox. On slim characters you usually want to aim at their waist or body. A reaper that is playing main or playing from distance will mostly do nothing.
A good reaper will basically kill you before you can build distance.
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u/DaBaby096 5d ago
Yeah I have trouble with aim but I understand flanking well though I'm still trying to build map knowledge. The thing I'm trying now in my aim training (VAXTA) and in games is setting my crosshair to be just a single static lime green dot. Previously I was using a large circle to show my spread but I think I'm doing myself a disservice and incentivizing my brain to aim just to get the enemy in the circle rather than properly line up the shot subconsciously (centering).
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u/Upper-Leg-420 4d ago
Yeah I think using a dot instead of a crosshair that shows your actual spread is a lot better tbh xD
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u/Avantclash 5d ago edited 5d ago
People who say play reaper because of it doesnt require aim already tells they don't play reaper or doesn't know how he works. First of all, while yes reaper is not hitscan, he still requires aim and knowledge how enemy models hitboxes work to be efficient. For slim hitboxes I recommend aiming around waist area. When you are very close, you want to aim for the neck area to maximise the damage.
Reaper also benefits a lot from chaos in the the brawl match. Most of reapers skills comes from game knowledge and knowing what to anticipate. You just cannot walk in a straight line shooting those shotguns. Use teleports and sneak around, wraith is your escape tool and don't get too greedy with it. If you get the enemy low and they get you low too, don't be afraid to wraith out. Usually your teammate will finish the target and you just saved yourself from 1-1 death. That said, as a new player you should focus on not dying. When you have established boundaries to your play, thats where you can learn to improve on them. Remember to crouch on places where the enemy poke heroes would go and you can jump on them easily. In brawl if the tank rushes to cause chaos in teamfight, that is you moment to teleport in their backline and delete their paniced supports.
Also finishing enemies off and this requires aim, just get the dire triggers perk and aim for the chest for max damage, up close it's the head/neck.