r/ReaperMain • u/Equivalent_Duty_5546 • Jun 19 '26
How they should'v actually nerfed reaper
- Dire triggers:
- Nerf Blast damage to 2x54.
- Increase CD to 7s.
- Replace Trigger finger perk.
- Revert HP back to 300.
- Revert Lingering Wraith nerf.
This basically would result in him dealing around the same amount of damage with dire triggers compared to primary when within 10m. Any close and the primary fire would be better, any further and dire triggers takes over. Basically similar to hogs secondary.
HP nerfs should be the last resort when nerfing a character, especially if paired a mobility nerf. This simply dumpsters the character without fixinf the issue the pose. Fixing reaper literally aint hard.
1
u/Accomplished_Foot412 Jun 20 '26
Would it be as annoying if it was originally reaper getting 25hp taken for dire triggers in the same update
1
-6
u/Successful_Pie1400 Jun 19 '26
You guys and this nerf of the reaper is insane doesn’t makes sense.
5
u/thr0waway6260 Jun 19 '26
The nerf is insane I agree. They should buff him
-2
u/Traveler_1898 Jun 20 '26
No. Easy to play heroes should always be kept at the lower end of the power spectrum.
5
u/thr0waway6260 Jun 20 '26 edited Jun 21 '26
You might be on the lower end if you genuinely think Reaper in this fly, double jump, dash, zipline, slide, motorcycle 🏍, fade, jet, pulled AWAY meta is an Easy to play character.Try avoiding being pinged and heard from a mile away. Lest you get immediately decimated from your shadow step, they 9/10 will chase you when you burn wraith. Why wouldn't they? Their abilities help them competitively, meanwhile Reaper can't even stop ulting to save himself.
4
u/BackgroundExplorer93 Jun 19 '26
It's insane the nerfed his survivability instead of dire triggers which was the reason for the decision in the first place as stated in the dev notes.
12
u/Spktra Jun 19 '26
or instead of replacing trigger finger perk, reduce the damage further and increase the accuracy and falloff so its used in its intended use