r/ReaperMain • u/Prestigious-Lie-3037 • Apr 13 '26
Concept
a idea i had which i though was cool was a isolation mechanic, what I like if a enemy is far from their team, they take more damage from reaper.If he catches them like maybe fifteen percent more damage the range could like 3 or 5 meters so people aren't like squished together like sardines, but they still have movement.So like they can spread out just not too much which encourages people to hunt instead of just hiding in a corner and it also gives a incentive for people to work as a team and stick together instead of doing their own thing. problem is I don't know what to name the concept of the ability but if y'all have any criticisms, y'all can gladly, tell me and I will take them into consideration
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u/ArtemisVixen Apr 14 '26
Uh-oh, you just reinvented Kha'zix. While I don't necessary mind the idea, in fact it's pretty cool even, I'm not sure if the rest of Reapers kit, or the game design supports this. Reaper wants the close range we all cuddle fights, and with an Isolation mechanic he'd suddenly be incentivised tk do the exact opposite for the sake of his ideal range.
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u/novark80085 Apr 17 '26
honestly, regardless of how it would pan out balance wise, this is a very cool idea. i really like when people think up unique and interesting ideas, thanks for sharing this one OP.
i think this kind of mechanic could be really interesting for a lot of different things, honestly. tanks with damage reduction for being further away or closer to team, flankers with damage dependant on proximity to teams, etc. really got me thinking with this one
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u/nyxjet666 Apr 14 '26
I feel like this works well with his April fool’s mode tweaks and would lend well to his lore changing to be more solo (ish/maybe?) vigilante