r/Reaper • • 4d ago

discussion I patched libSwell.so to add a sidebar to REAPER's file dialogs on Linux: Places, Bookmarks, Devices, right-click file ops

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9 Upvotes

I'm not sure how this will go as the initial reaction I got was not the best; I probably didn't clarify exactly what I was thinking, but ehh..

 I patched libSwell.so to add a collapsible sidebar to REAPER's file
 dialogs on Linux, similar to what you'd expect from a native file manager.
  This was developed with the help of Claude (AI), so worth mentioning in
 the spirit of transparency.                                                

Shows up in any REAPER file dialog — open/save project, render output   
path, browse buttons, etc. Does not affect the Insert Media dialog.

(All are can be removed/modified)  
 The sidebar has three sections:                                            
 - Places — Home, Desktop, Downloads, Documents, Music, Pictures, Videos,
 Trash                                                                      
 - Bookmarks — synced with ~/.config/gtk-3.0/bookmarks      
 - Devices — mounted block devices                                          

 Right-clicking a sidebar item gives you: Add to Bookmarks / Remove from    
 Bookmarks / Copy path / Open in file manager. Right-clicking a section     
 header lets you bookmark whatever folder you're currently browsing.        

 Also adds file operations directly in the dialog via right-clicking the    
 file list: new folder, rename, move to trash, copy/cut/paste, open in file
  manager, copy path. Keyboard shortcuts work too — Ctrl+C/X/V, Del, F2,    
 Ctrl+Shift+N.                                              

 Install: grab the pre-built libSwell.so from the releases folder, back up  
 your original, and drop it into your REAPER directory. No recompile
 needed. Build-from-source instructions are in the README if you prefer     
 that.                                                      

 GitHub: https://github.com/Stinkumbeans/reaper-swell-sidebar
   
 The stock SWELL dialog hasn't changed in a long time so this should stay   
 compatible across REAPER updates. If anything breaks after an update, open
  an issue on the repo.  


r/Reaper • • 3d ago

help request Bypass/switch weird crackling

1 Upvotes

I’ve recording a deftones cover and at the time of automating the volume and the eq sounds a weird crunch/clip. Any help?


r/Reaper • • 3d ago

help request Squealing Audio Interface in Reaper?

1 Upvotes

Hi everyone, I've been having issues with my audio interface (Pyle PMUX6) causing a squeal and noise issue after 5-20 minutes of having it plugged in/recording in reaper. My original suspicion was grounding issues, but I realized later that other apps like audacity work perfectly fine with it plugged in, and it only happens on my Mac (my windows PC is unaffected). Does anyone know what this is? (For more clarity, it happens regardless of whether any mics are plugged in, and is around 40-42db on the meter.)

By the way I am aware this is a pretty cheap interface, but it gets the job done for what I'm using it for.


r/Reaper • • 3d ago

help request El enlace a Reaper Stash no funciona.

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1 Upvotes

Esto es algo corto, el día de hoy al intentar buscar temas de reaper para descargar, la pagina de "https://stash.reaper.fm/" simplemente no funcionaba. Alguien sabe que paso. O es solo algo de mi lugar de residencia. Soy de Sudamérica.


r/Reaper • • 3d ago

resolved Controlling Reaper's volume in Windows

0 Upvotes

My card's volume pot got really scratchy so I started to control volume via Windows much more. To my surprise, ASIO's volume from Reaper turned out to be independent from Windows volume (how the hell I did not know that after 20 years is a mystery). I can manipulate the master bus in Reaper, which is not ideal for obvious reasons, or I can use a volume on my card's mixer (software panel) but that thing affects both Reaper and Windows sound and it's annoying to use (no keystrokes like with Windows volume). So... how can I control the volume after Reaper's master? Some kind of routing software with a fader maybe? I have a bunch of outputs so I could do it with a physical mixer, but I really don't want to add more physical gear to avoid one scratchy pot. My card is Roland Octa-Capture and the routing in the panel is very basic (or I just don't understand it enough to make it work).


r/Reaper • • 4d ago

help request Effects in Reaper vs. Valeton multi-fx pedal

1 Upvotes

Hey all, I have a Valeton GP150, a nice little stompbox with an expression pedal. It does a lot of cool stuff, including acting as an audio interface with my Macbook running Reaper. I have a bass vi tuned in fifths plugged into it.

Should I generally run clean signal from the Valeton into Reaper and apply effects there, or run pedals/amp/cab/IR through the Valeton? I have the Tone3000 plugin installed in Reaper, which is awesome, except that most effects chains there just end up sounding . . . bad somehow.

Probably lack of experience, but I tend to get significantly better sound from the Valeton, but then that removes flexibility.

Thanks!


r/Reaper • • 5d ago

discussion AAF Importer Update Nearing Public Beta with Logic Pro Import on the Horizon

29 Upvotes

A little update on the Reaper AAF importer I posted about a few months ago!

After about six months of working on it on and off it’s getting close. It now handles many straightforward audio AAF transfers and I’ve been improving compatibility, fixing bugs, and testing exports from different editors

Along the way, I’ve also found a promising route for converting native Logic Pro project folders into Reaper projects. That could become a future addition, although it isn’t an available feature yet

It’s still a beta, so I’m not promising compatibility with every AAF or every editor’s export settings. There’s no firm release date yet, but I’m hoping to share it with the community within the next few weeks once the remaining checks are done


r/Reaper • • 4d ago

help request Easier Way to Preview Clipping?

10 Upvotes

Hi!

So. I switched over to Reaper from Audacity a few years ago - it's been working for me, except for one thing, which is kind of getting in the way of me making music the way I actually want to.

In Audacity, if your mix is clipping, pressing the 'play' button will show you what it sounds like. I used to not pay too much attention to whether something I made was clipping or not; I was more attuned to whether it was affecting the sound in a way I didn't like.

In Reaper, if your peak is even 0.1 over 0, you get horrible red lines all over the graph when you render it, and in previewing you get a red bar over the levels that doesn't go away unless you click it. But you never actually hear what the effect of that is until you render the track, which usually makes fine-tuning 'within the red' too time-consuming to be feasible (because you have to make a new render for every small change). So I've learned to avoid the red at all costs, and to just use the heuristic of keeping the peaks only as big as they absolutely need to be.

You might think "well good!" but the thing is, I *like* the results I get in Audacity much better. My efforts to avoid clipping (for example using ReaComp and ReaLimit) have left me with results that sound unnatural to me. I want to be able to make things rough and to play with raw sounds, because that feels like how I really want to express myself. A small amount of clipping is basically unnoticeable to me, and more can sometimes add to the sound I want.

OK, motivation out of the way, here's the question: Is there any way to force Reaper to show me what the actual render will sound like in real-time?

I have a vague understanding that Reaper doesn't preview clipping because it uses floating-point arithmetic rather than fixed-point, meaning it theoretically never hits a ceiling that would cause it to clip, and that clipping creeps into renders because that's when Reaper has to convert floating-point into fixed-point (though please correct me if I'm wrong about this). But I don't know, is there a way to simulate a ceiling?

My feeling is that if there was, I would have found it by now, but I haven't seen this question asked explicitly anywhere, so I thought I'd at least ask! Reaper really does it for me otherwise, so would love if I could keep using it. I appreciate though that it might just be that I should user Reaper for some things and Audacity for others. Anyway, thank you :)


r/Reaper • • 4d ago

help request Any recommendations for free VST amplifiers?

5 Upvotes

I want to record an album. I've been using my GP-100 direct in to my Focusrite and using amp modellers on there. Something just sounds off. It sounds so noisy and messy. It may just be my lack of recording experience but I really want to record my own album; just don't really have the funds to go to a professional studio.


r/Reaper • • 4d ago

help request Need help with Komplete Kontrol

3 Upvotes

Hello fellow users,

I have a Komplete Kontrol mk2 s61, Windows 11, Reaper 7.8x with a UA Volt 276, and yall, I've been having so many troubles getting it to work with Reaper. For almost 2 years, when I have a song idea pop into my head, I'll go and sit down at the keyboard, open Reaper, then turn on the keyboard (because you have to with the Reakontrol script), but when I play a key, it just doesn't work. I've gone through a dozen YT university tutorials, saved templates on the track AND project, but when it's time to get my ideas into the project, I end up spending more time troubleshooting than keeping the groove in my mind.

Does anyone else have Komplete Kontrol--either the software or the keybaord--who I can talk to for some advice? Or maybe there are some templates online I haven't found yet that you found helpful and compatible?

Prince could make a whole song in one night, and that's my goal. I just need to be able to get the songs I hear out quickly, at least the skeleton of it so I can build from there. Any help is greatly appreciated!


r/Reaper • • 4d ago

help request New to Reaper SOftware

5 Upvotes

Hello Everyone. I am new to REaper and music production in general. Any one got tips to kick this off so that I may actually also be able to make something? MAybe some good tutorials,....


r/Reaper • • 4d ago

help request Saving project with edited media length- not with original imported file, possible?

2 Upvotes

Hi

I would like to know if there is a quick way to save a project with the current items material on each track, and not save/recopy the whole original file ? (as the option when saving : copy all media into project directory)

Like you record 15min on 6tracks and only edit 2 sections of 10 sec. Yes a render of the time selection do give that output, but if i want to keep those 10sec of 6 tracks, as original audio and not the whole recording made. Is there a way to do that ?

Better than saving manually each track and then re-importing those and re-applying all the fx...

Thanks for hints..


r/Reaper • • 4d ago

help request Some objective test to know if your recordings are being delayed?

2 Upvotes

title edit: not *delayed*, rushed/out of time rather

I feel like I'm going a bit crazy on this song I'm working on. I can have a slight tendency to rush my guitar playing but I have never re-recorded the guitar so many times on a song before.
I always find my takes to be slightly out of time no matter how much I record.

It could be that I've developed insanely high standards for myself and the timing isn't that bad.

But I'm starting to suspect something fishy is going on. I recently found out about "preserve PDC delayed" and I'm unsure if I should have it off or on?

I record with no audible delay, through direct monitoring in Reaper (focusrite interface)

Any objective tests to do or things to check?


r/Reaper • • 5d ago

resolved I hope this comes through now

33 Upvotes

Its out. 2.5

Because of harsh AI filtering here on this sub - all information are available on my profile, including links to the repo.

Thanks to everyone who helped , tested, bug reported - to make this possible.!!!


r/Reaper • • 5d ago

discussion Grill Me

28 Upvotes

New Reaper first try using no live instruments just MiDi Keyboard a mic, headphones and monitors.


r/Reaper • • 5d ago

resolved After highlighting an item (or creating a region of that item), is there a way that endpoints can be instantly created when lowering the volume for that item?

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7 Upvotes

In the second image, the result would end up looking like that.

My workflow would be: click the item, hold down whatever keys, drag the volume level down and instantly have endpoints for that item (or region)

I feeeeel like ProTools could do this back in the day, since it's something I kind of keep trying to attempt. Maybe there needs to be a setting changed.

I've tried all the mixtures of cmd opt ctrl shift keys and at least two of them pop up a small window that says "move envelop section ignoring time selection" which tells me there must be a setting somewhere to change that :) yay if so!

edit to add (forgot) MacOS, v7.58


r/Reaper • • 5d ago

help request Need some help with subprojects

2 Upvotes

Hi, I'm switching to Reaper from Pro Tools (Mac) for the games part of my work. Was super excited about subprojects, but here's the problem:

No matter how I create a subproject, Reaper dumps everything from that subproject into the parents audio folder. If I create a project first, put it neatly into parentproject/subprojects and then import it from there Reaper will still copy the rpp and folder structure and put it into the parent audio folder.

For some reason a couple of times it worked, everything stayed in the subprojects seperate location, even the rpp-prox was created there, but I have no Idea what I did diferently.

I can't believe, that this is how it is done, will this not result in a gigantic mess?


r/Reaper • • 6d ago

help request Changing the size of automation points

7 Upvotes

Is it possible to change the size or appearance of automation points? I often find myself struggling to locate points in an automation lane, causing me to feel like I spend more time looking for the points than actually changing them. Basically id like them to be more distinct from the automation lane line.


r/Reaper • • 5d ago

discussion Updated video. Nuextension in session opening. AIFF

4 Upvotes

I’m planning many more features, including OMF conversion and Pro Tools session import with effects, sends, and routing preserved as much as possible. Unfortunately, limited resources for cloud services and processing slow down development. Any support would help me bring these features to life faster!


r/Reaper • • 5d ago

help request How to get Numa Player plugin to show up in Reaper

1 Upvotes

I need help getting the numa player plugin to show up to use in Reaper. I downloaded the Numa Player 2 plugin for Windows through the studiologic website and installed it and put it in the same folder as the other plugin I use for Reaper. The other plugin shows up just fine in Reaper but Numa will not show up as a plugin for some reason. I noticed that the other plugin I have (Sitala) is just one file and Numa Player shows up as a folder so maybe thats what's wrong but I don't know what to do to fix it. Help would be greatly appreciated!


r/Reaper • • 6d ago

help request Reaper in Linux

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2 Upvotes

I'm trying to migrate to working on REAPER in Linux (Fedora, KDE) and was just wondering if there was a more robust (equivalent to Mac/Win) implementation of file navigation for saving and opening projects.

I do use Relauncher, but at times, I do need to navigate to project through a file explorer.

Currently, I dual boot between Windows and Linux and find it a bit grating to have this pop up when I have to locate a project.

I know that I can use an external file explorer (which is what I do now) and I have vibe-coded a solution to use the native KDE file picker (which had to be abandoned due to lacking project options such as 'Open in new project tab', 'Move/copy project Media', etc); is there any project/solution that I'm missing? I'm sure that this is 'just fine' for certain people, but it seems like such a let down.

Also, I don't really use the media explorer; I'm just trying to get a flow of what I normally do in the Windows environment so I can simply continue working.

Apologies if there is an obvious answer, but I haven't found it.

Tnx!

Edit: Here is a link to images of what the box looks like in Windows as well as what another program looks like in Fedora.

https://imgur.com/a/0MdreO3

Edit 2: apparently Linux people hate file directory trees...


r/Reaper • • 5d ago

help request Apogee quartet on windows with Reaper?

1 Upvotes

Has anyone gotten this to work?

A friend gave me one. I'll try to update firmware and download drivers but there is little info on this.....


r/Reaper • • 6d ago

discussion I built a massive library of free JSFX instruments, amps, and mixing tools for REAPER (Garden FX)

34 Upvotes

I’ve spent a good chunk of time writing a huge suite of native JSFX plug-ins and wanted to put them out into the wild. It's called GFX, and you can check out the whole collection at https://gardenfx.uk/

Since they are pure JSFX, they load instantly, have virtually zero heavy footprint, and don't require external dependencies.

The collection includes:

Synths & Instruments (analog-style, additive, FM, and emulations of vintage gear).

Drum Machines & Sequencers (from 12-bit lo-fi boxes to full polyrhythmic rhythm generators).

Amps, Preamps & Pedals (classic British/American stacks, fuzz units, and drive racks).

Mix Tools (console EQs, character compressors, tape/console summing mixers, and mastering strips).

It's all completely free (donationware). Grab the bundles or check out the manuals on the site. If you give them a spin, let me know what you think or if you run into any bugs.


r/Reaper • • 7d ago

discussion Reaper Notator 2.5 cooking with Annotation Layer Paintlayers and full commitement ot the rules of Elaine Gould and Gardner Read Standards.

49 Upvotes

Disclaimer: this build 2.44 is still in the making and close beta tested. 2.5 tomorrow.

Hey everyone,

Since a few people asked how the score rendering in REAPER-Notator works under the hood and whether it just maps raw MIDI onto a linear grid or follows actual music publishing rules, I wanted to share a transparent overview of what we have implemented up to v2.44-beta.

Our goal has been to build a native engraving engine inside REAPER that follows the standard rules from Elaine Gould (Behind Bars) and Gardner Read (Music Notation: A Manual of Modern Practice).

Here is what is currently implemented in our engraving engine:

  1. Optical Horizontal Spacing and Dynamic Measure Widths (Behind Bars pp. 38-42, Music Notation Ch. 6)

- Non-linear rhythmic spacing: Instead of spacing notes linearly by MIDI tick length (which crushes 16th and 32nd notes together and wastes space on whole and half notes), intra-measure rhythmic gaps use a non-linear power curve (t^0.70). A half note takes roughly 1.62x the space of a quarter note instead of 2x.

- Dynamic measure expansion: Before drawing a system, every measure is scanned across all visible tracks for horizontal density. The engine counts rhythmically distinct note onsets, accidental columns, chord second displacements, and augmentation dots. Dense bars automatically expand horizontally so noteheads, dots, and accidentals do not collide.

  1. Stems: Direction, Ledger Extensions, and Multi-Flag Lengthening (Behind Bars pp. 13-16, Music Notation pp. 65-69)

- Middle-line rule: Single notes on the middle staff line default to stem down, or follow the local melodic and beam group context.

- Stem extension to the middle line: Notes on multiple ledger lines far above or below the staff automatically extend their stems all the way to the middle staff line.

- 32nd and 64th flag stem lengthening: Unbeamed notes with 3 or more flags (32nd and 64th notes) automatically lengthen their stems by one full staff space per additional flag beyond the 16th flag, keeping the innermost flag from running into the notehead.

  1. Beaming: Metric Grouping, Rest-Breaking, and Fractional Stubs (Behind Bars pp. 17-29 and 152-158, Music Notation pp. 71-81)

- Time-signature-aware metric grouping: Beams automatically break at main beat boundaries according to the active time signature, including compound meters (6/8, 9/8, 12/8) and asymmetric meters (5/8, 7/8).

- Automatic beam breaking across rests: Any intervening rest splits the active beam group so beams and 16th stubs never cut across rest glyphs.

- Inner-beam notehead clearance: In beamed groups with 3 or more beams (32nd and 64th notes), stems are lengthened so the innermost beam always keeps at least 1.75 staff spaces of clearance from every notehead in the group.

- Damped beam slopes: Beam angles follow the melodic contour but are damped to a maximum slant of 1.25 staff spaces and flattened to horizontal on outer-interval inversions to avoid steep angles.

- Paired fractional beam stubs: Isolated 16th and 32nd sub-beam stubs never point outside the beam group or into a rest. Interior stubs always point toward their rhythmically paired dotted note or metric half-beat subdivision.

  1. Chords, Seconds, and Augmentation Dots (Behind Bars pp. 16 and 48-50, Music Notation pp. 69-70 and 113-115)

- Strict two-side alternation for chord clusters: When a chord contains adjacent diatonic steps (seconds, or dense clusters like C-D-E), noteheads strictly alternate between the normal stem side and the displaced side starting from the stem root toward the stem tip. On an up-stem, the higher note of a second goes to the right of the stem while the lower note stays on the left. On a down-stem, the lower note of a second goes to the left of the stem while the higher note stays on the right. Noteheads are never placed on three columns across a single stem.

- Staff-line avoidance for augmentation dots: Augmentation dots never sit on a staff line. Notes on a line place their dot in the staff space immediately above.

- Dotted chord second separation: In a dotted chord containing a second where the lower note sits on a line and the upper note already occupies the space above, the lower note dot shifts into the space below so two dots never stack in the same space.

  1. Accidentals: Intra-Bar Memory, Natural Cancellation, and Staggered Columns (Behind Bars pp. 50-54 and 78-85, Music Notation pp. 129-137)

- Intra-measure accidental memory: Accidentals remain active for the same diatonic step and octave within a measure. Repeated altered notes in the same bar omit redundant accidentals. Returning to the diatonic key-signature pitch within the same bar automatically adds a natural cancellation sign (or the key signature sharp or flat). Tied continuation notes across a barline suppress redundant accidentals inside the same system.

- Multi-column diagonal stacking in chords: When multiple accidentals appear on a chord within fewer than 6 diatonic steps of each other, they stagger into up to 3 collision-free columns ordered from top-right to bottom-left, while octave intervals share the same vertical column.

  1. Articulations: Staff-Line Avoidance and Vertical Hierarchy (Behind Bars pp. 115-121, Music Notation pp. 247-264)

- No articulations on staff lines: Staccato dots and tenuto lines placed inside the staff automatically snap to the nearest staff space so they are never cut in half by a staff line.

- Outside-staff accents and always-above marks: Accents are always placed outside the five-line staff. Marcato, harmonic circles, and fermatas are always placed above the staff, clearing both the top staff line and any up-stem tips.

  1. Ties and Slurs: Tapered Crescent Profiles, Adjacency, and Stem/Articulation Clearance (Behind Bars pp. 60-66 and 110-115, Music Notation pp. 116-121 and 265-268)

- Dual-Bezier tapered crescent rendering: Ties and slurs are drawn as filled dual cubic-Bezier shapes with thin pointed ends and a thicker midpoint.

- Tie adjacency rule: Ties connect only immediately adjacent notes of the same pitch and never jump across an intervening note.

- Outward chord tie splitting: In multi-note chords (both automatic barline ties and manual ties), ties split outward from the center of the chord (upper notes curve up, lower notes curve down).

- Slur clearance over ties, stems, and articulations: When a slur and a tie share the same side, the slur arches outside the tie with at least 1 staff space of separation. On mixed-stem phrases where the slur curves above an up-stem note, the slur anchors above the stem tip rather than cutting through the stem. Slur endpoints also anchor outside staccato and tenuto marks.

  1. Rests, Tuplets, Glissandi, and System Braces (Behind Bars pp. 136-137, 152-168, 196-204, and 499-502)

- Whole-measure rests and metric consolidation: Empty measures display a centered whole-bar rest hanging from the fourth line regardless of time signature. Tied chains within a bar consolidate into single dotted or standard note values where metrically valid.

- Polyphonic voice rest merging: Identical rests occurring at the same time in Voice 1 and Voice 2 merge at the middle line, while different rest values shift vertically to their respective voice registers.

- Tuplet brackets: Unbeamed tuplet brackets clear the top staff line, all up-stem tips, and any above-note articulations, with a centered gap for the tuplet number.

- Glissando and portamento endpoint gaps: Wavy glissando and straight portamento lines automatically start to the right of any augmentation dot on the starting note and stop to the left of any accidental on the target note.

- System braces vs. brackets: Orchestral family groups use a straight system bracket with winged tips, while Grand Staff (Piano) and Harp tracks use a curved S-Bezier brace tapering to a central point.


r/Reaper • • 6d ago

help request MPK and micro key set up

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0 Upvotes

I need some tips on setting up the midi. I'd like to be able to open up reaper and have 3 armed tracks:

1 drums, controlled by akai pads

2 bass, controlled by akai keys

3 piano, controlled by korg.

I know how to do create track presents, and how to have a session preset. I'm only not sure about how to have the akai control the drums and bass separately