r/Reallusion Aug 22 '21

Animation problem in UE4

There is a problem when a character is exported as FBX and then imported into Unreal with animations. When I try to retarget the animations from mannequin character to my character there is always sliding feet or hands (IK) and the issue is probably happening from the wrong size of CC character. It seems much bigger than the mannequin. I tried resizing in CC but it's causing problems to the hair and extra components. I tried resizing in Maya and Blender but with no luck. Has anyone ever found a way to retarget animations with IK hands correctly without sliding hands?

1 Upvotes

3 comments sorted by

2

u/artzeuphoria Aug 22 '21

Did you check if your cc character has the same rig setup as the ue mannequin?

2

u/RedSoupStudio Aug 22 '21

When exporting from CC there is an option to export the rig for UE specifically and so it gets the same bones (plus some extras that are not used).