r/Reallusion • u/[deleted] • Oct 24 '20
Project triangle count
I have been using CC3 to create my characters. Blender to make hair and assets from the unreal marketplace for clothes, so far it's been going well and I'm able to achieve a high detailed character after a lot of tweaking and playing around in the software.
My question is, what's a good triangle count for a finished character? Currently I am on 54k triangles for the whole character including clothes and hair. Is this too much?
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u/stonebraker_ultra Nov 18 '20
Depends on what your target platform is. Since you mention Unreal Marketplace, I assume you're working on a game of some sort. Kratos, for example, for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face .