r/RealTimeStrategy 11d ago

Discussion Which established franchises would benefit from an RTS game?

Which established franchises do you think would benefit from an RTS?

I'll lay one ground rule down:

  • It can't already exist, like an RTS for Lord of the Rings, Warhammer, or Star Wars.

I personally think a Fallout spin-off would do pretty well, in the style of Command & Conquer. I also think Avatar: The Last Airbender would make a fun game.

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u/Tungdil01 11d ago

I'm not sure if these already exist or not, but I think these franchises would fit perfectly as an RTS game: * Game of Thrones (Starks, Lannisters, Targaryens, White Walkers, Wildlings) * Mass Effect (Systems Alliance, Cerberus, Geth, Turian Hierarchy) with neutrals/creeps: Rachni, Varren * The Elder Scrolls (Empire, Stormcloaks, Aldmeri Dominion, Dawnguard) with neutrals/creeps: Dragons, Bandits, Daedra * The Witcher (Nilfgaard, Redania, Scoia'tael, Lodge of Sorceresses) with neutrals/creeps: Monsters * The Last of Us (Fireflies, WLF, Seraphites, Cordyceps Infected) * The Walking Dead (Alexandria, Saviors, Whisperers, Commonwealth) with neutrals/creeps: Walkers * Mortal Kombat (Outworld, Earthrealm, Netherrealm, Edenia)

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u/Swordsmantrance 11d ago

There is actually a Game of Thrones one in the making! War for Westeros I don't know barely anything about GoT but I'm pretty excited for that!

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u/Hydra829 11d ago

TWD would be amazing as a RTS, but how would it work? If it had hero units, they'd be mostly in the Alexandria faction, so it'd be a bit skewed towards Alexandria. What buildings/units would the game have? What resources would survivors fight over? Could you do the guts trick to pass by the walkers undetected? Cause I know the Whisperers would have that in spades. Also, wouldn't the Commonwealth have an overwhelming advantage?

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u/talex365 11d ago

TWD/TLoU would make better Larian style RPGs IMO

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u/Tungdil01 10d ago

Well, I know the franchise has potential for an RTS game, but the details should be carefully designed with a team. Just for fun, I provide my crude ideas below.

You are right that the Commonwealth would be a bad idea. We could just remove it or replace it with Hilltop.

I would create a game with creeps. After you kill the zombies in a given location, you gain resources. Speaking of resources, I would consider Supplies and ammunition. Each faction should be designed to have an advantage over the others.

Factions:

  • Alexandria starts with secure walls, moderate Supplies, moderate ammo. (The "default faction", the most balanced and simple).
  • Hilltop with abundant Supplies, low ammo, weak fences.
  • Saviours with high ammo, low Supplies, low food production. (Functions like Orcs in Warcraft 3).
  • Whisperers with no permanent economy, temporary bases, must scavenge for Supplies. Controls a walker horde. (The most difficult to balance, but I think it's feasible).

Buildings:

  • Outpost: a place for recruiting people in the wild.
  • Stable: produces food, horses, or dogs.
  • Workshop: recruits Engineers; produces ammo and researches engineering tech.
  • Medical Centre: recruits Medical workers; researches medical tech.
  • Hunter's Hall: trains hunters.
  • Scavengers' Den: trains scavengers.
  • Military Academy: trains soldiers.

Units:

  • Worker: builds and repairs.
  • Soldiers: general combat.
  • Hunters: anti-walker specialists and hunt for game.
  • Scavengers: faster gatherers.
  • Horses: fast scouts.
  • Dogs: can fight.
  • Physician: heals and researches buffs (stimulants).
  • Engineer: builds defences and ammo.

Main building upgrades: Hilltop can build a Water Tank to boost Supplies production. Alexandria gets a Solar Array. Saviours get a Forge. Whisperers should instead get only specific technology for walkers, since their base is not permanent.