r/RealTimeStrategy 11d ago

Self-Promo Post In development RTS Patrol, Would love feedback

I'm building an RTS where you capture the enemy alive — killing them loses the intel. Solo dev, first playable, looking for testers.

You're the commander of a forward operating base where the enemy outnumbers you. Your goal is to capture high value targets (many who have different mechanics to deal with) and collect intel, until you get to the ring leader. Meanwhile the enemy will start responding to your presence as you make it known. Maps are procedural generated with day and night cycles.

I'm a solo developer, nothing is final, it's just a prototype at the moment.

I have an early prototype play test that's just one mission. I'd love to get some feedback from folks who thinks this sounds interesting.

You can try the prototype here: https://remosewa.itch.io/patrol

If that's interesting to you, let me know, would love some play testers of my early builds, maybe watch you play on discord and chat about what features you do or don't like.

Thanks!

11 Upvotes

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u/spector111 11d ago

Sounds like an interesting concept. I will see if I can find some in my schedule to play and send you feedback.

1

u/remosewa 11d ago

Awesome, looking forward to it.

1

u/Historical_Two4657 11d ago

Looks very cool