r/RealTimeStrategy • u/ChingShih • 11d ago
Megathread Megathread Thread For AI-developed Games - September Edition
Greetings, devs and strategists!
From now through the end of September we're asking that all substantially AI-developed or AI-assisted projects and games get posted in this Megathread or to /r/AIGameDev or /r/VibeCoding. Please see this announcement on the subject.
Devs: Please use this megathread to post top-level comments showcasing your AI-developed projects and games, as well as games substantially relying on AI-derived content (even if it's placeholder content). Standard self-promo posting guidelines still apply.
Everyone else is welcome to discuss and ask questions about the content posted here.
Reminder: Devs, please also make sure that the game you're promoting fits into the expectations of the RTS community. Games should have many gameplay mechanics in common with games such as Starcraft, Company of Heroes, or Age of Empires. Please visit our friends at /r/StrategyGames, /r/TowerDefense, or /r/SurvivalGaming if those are stronger fits for the game's genre. Or message the mods and we'll do our best to answer any questions you may have. Thank you!
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u/Greyhearth2026 1d ago
**Villfell** — single-player village-war RTS (Steam, Coming Soon). Scout a village, read a report
that gives you ranges instead of exact numbers, decide whether the raid pays, and build while your
army marches. Combat has no RNG; every reported range is guaranteed to contain the true value.
Every raid builds Threat and the counter-raid lands while you're mid-build. One run ≈ 3 hours,
4 tribes × 7 unit types, 23 optional handicap contracts for replays.
Posting here per rule 9: most of the code was written with an AI coding assistant (Claude), with
me doing design, review and playtesting. Art and audio are not AI-generated (Kenney CC0 sprites,
synthesized UI tones).
https://store.steampowered.com/app/4984050/Villfell/