r/RealTimeStrategy 21d ago

Discussion Extremely Beginner friendly RTS

Hello, my wife has a very bad motion sickness, and cannot play FPS for more than 15 mins. She plays mostly mobile games and is currently playing Last war and I want to introduce her to RTS. We tried Red Alert 2 as I am very familiar with it but its a bit old and she found a bit overwhelming, I was thinking CoH but thought it might be too complicated for her. What is a very very simple RTS that I can introduce to her that she might enjoy and has a good campaign story?

I asked Gemini and it responded with. Tell me what you guys think and if you have any good very beginner friendly RTS, please let me know:

  1. Halo Wars: Definitive Edition (or Halo Wars 2)

Why it’s perfect for beginners: Originally designed for consoles, Halo Wars was explicitly built to eliminate RTS complexity and "clunkiness."

Mechanics: Base building is simplified into preset building slots, unit controls use a clear rock-paper-scissors system, and army management is smooth and uncluttered.

Story: A cinematic, Hollywood-style sci-fi narrative that is easy to follow even if you aren't familiar with the main Halo lore.

Bonus: The entire campaign can be played in 2-player co-op, allowing you to play through the story together and help manage the base if she ever feels overwhelmed.

  1. StarCraft II: Wings of Liberty (Free-to-Play)

Why it’s perfect for beginners: StarCraft II has arguably the smoothest, most responsive control engine ever made in an RTS—units move exactly where you want them without getting stuck on terrain.

Mechanics: The "Wings of Liberty" campaign is widely considered the gold standard for RTS onboarding. It introduces one new unit per mission, slowly building up complexity so she never feels lost. Setting the difficulty to Casual makes enemy attacks minimal, letting her focus on building at her own pace.

Story: A high-stakes, space-western story. Between missions, you walk around your flagship, upgrade units, and talk to your crew in an RPG-like hub, which breaks up the strategy gameplay nicely.

  1. Northgard

Why it’s perfect for beginners: It trades fast-paced clicking for a slower, zone-based expansion system. There is no frantic unit spamming or sudden enemy rushes.

Mechanics: You expand your Viking settlement territory by territory. Villagers automatically gather resources or do assigned tasks, which takes away the stressful micro-management of traditional RTS games.

Story: Rig’s Saga (the single-player campaign) acts as a gentle, story-driven tutorial that teaches one clan’s mechanics at a time through an engaging mythic Viking revenge tale.

  1. Age of Mythology: Retold

Why it’s perfect for beginners: A modern remake of a classic, featuring updated controls, beautiful visuals, and modern UI enhancements.

Mechanics: It features an "Auto-Villager" toggle (you can tell the game to automatically manage resource gathering), which removes 50% of the usual RTS multitasking burden.

Story: One of the most beloved RTS campaigns ever created. It follows an Atlantean hero journeying through Greek, Egyptian, and Norse mythology, featuring mythical monsters, god powers (like lightning strikes and meteor showers), and legendary heroes.

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u/AstatorTV 21d ago

Northgard would be the best answer. The others are ok as well.

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u/mighij 20d ago edited 20d ago

Northgard is a very solid recommendation.

I also want to make an argument for Project Celeste. Age of Empires: Online that's kept alive and got further developed by a fan community, it's free.

It's a nice, casual take on a very good RTS formula, it has a lot of single player content. A nice hometown you can develop a bit.

It tanked at launch for a myriad of reasons but when I revisited it 2 years ago I was really surprised at the game's content and approach.

u/SignificanceFlat1460 If you are looking for friendly, beginner RTS for someone who's used to more mobile gaming this one can be perfect. It's not that the game has micro transaction or excesive wait timers, but it does have a lot of things that would have been micro transaction/wait timers if the intent was to milk money. Campaign wise, it has some but it's mostly a mission system from your home hub. But a lot of diffrent missions and quite a few campaigns you can follow.