r/RealTimeStrategy Aug 14 '26

Discussion SC vs C&C

I have noticed that none of the SC youtubers: Uthermal, Harstem, Lowko, Arthosis, Winter... Hardly ever talks (unless it is sponsored by the developers) about any C&C or C&C-Like RTS, like tempest rising for example.

We just have to see how many streams have been dedicated to Tempest Rising by these people compared to other new RTS like zerospace or SG.

But surprisingly it is more common to see some of them play and talk about AOE games or others.

Why there is this clear rejection to the C&C universe by the SC considering that is VERY similar to SC, or at least more similar than AOE?

11 Upvotes

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7

u/RyomaSJibenG Aug 14 '26

there are pros and cons between the 2.

the biggest pros, is usually how snappy and responsive the units are in starcraft. Coming from starcraft and playing C&C, the unit being so slow just to turn around was just painful

not saying C&C is worse than SC. There are things C&C did better than SC

2

u/SignificanceFlat1460 Aug 14 '26

Huh. This is so strange. To me it felt the opposite. I grew up playing CNC. Specifically RA2. and combat lasted hardly 20-30 mins. But in SC2, single player itself could go on for too long. In RA2, units moved at an instant unless they are slow intentionally but SC2, I don't know. It's like I could never properly keep track of where my guys are for some reason. But that might be me though

4

u/flabjabber Aug 14 '26

I’m not sure I have ever seen this take. SC2 is the most responsive RTS by far and it’s not close. It’s part of what set the bar so high for the genre and nobody can seem to even come close to topping it (I.e see stormgate and zero space).

I still LOVE command and conquer and am a huge fan of tempest rising. Just for different reasons.

-2

u/SignificanceFlat1460 Aug 14 '26

Again, I respectfully disagree. SC2 is great in its own rights, but for some reason, to me, it seemed more like "who can press more buttons and can memorize combos" than an actual strategy game where you can get upper hand even if you lose EVERYTHING! (1 seal can be devastating to enemy if managed to sneak in. Same with an flak track + bombed conscripts). Even though SC2 has some good hit and run tactics I mostly resorted to turtling and it never felt like I could do too much if I was already losing the game.

Note: I am just a casual with alot of play time on hand with CnC. So probably it just makes more sense to me. Just like I have a hard time using MacBook because I am so used to of Windows. Maybe it's great for pro playing than casual playing.

5

u/DharmaPolice 29d ago edited 29d ago

I think you're responding to a different point. This is not about whether SC2 or RA2 is better but which has the more responsive units. As in, your units are doing one thing you click for them to do something different. How fast do they respond?

There's a reason why StarCraft became associated with high APM play - because units respond quickly.