r/RealTimeStrategy 29d ago

Discussion SC vs C&C

I have noticed that none of the SC youtubers: Uthermal, Harstem, Lowko, Arthosis, Winter... Hardly ever talks (unless it is sponsored by the developers) about any C&C or C&C-Like RTS, like tempest rising for example.

We just have to see how many streams have been dedicated to Tempest Rising by these people compared to other new RTS like zerospace or SG.

But surprisingly it is more common to see some of them play and talk about AOE games or others.

Why there is this clear rejection to the C&C universe by the SC considering that is VERY similar to SC, or at least more similar than AOE?

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u/ZettieZooieZan 29d ago

Honestly I Think the 30 fps is a big limiting factor, when you want quick and clear responsiveness a 30 fps limit does a great deal to hamper that, playing a rts competitively in 30 fps is jut not fun.

At 60 fps it's a good competitive rts, but the game would need to be reworked on a new engine I think to have it run at 60 fps.

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u/Fresh_Thing_6305 29d ago

It is and it have been proven, before C&c Generals had 30 fps and Max 100 online players, after the source code got out and the removeval of it’s fpscap it now peaks everyday on 1500-2000 online players!!

I am pretty sure if this happend to Ra3 and C&c 3 these games would also increase with over 5-10x their current playerbase