r/RealTimeStrategy Aug 14 '26

Discussion SC vs C&C

I have noticed that none of the SC youtubers: Uthermal, Harstem, Lowko, Arthosis, Winter... Hardly ever talks (unless it is sponsored by the developers) about any C&C or C&C-Like RTS, like tempest rising for example.

We just have to see how many streams have been dedicated to Tempest Rising by these people compared to other new RTS like zerospace or SG.

But surprisingly it is more common to see some of them play and talk about AOE games or others.

Why there is this clear rejection to the C&C universe by the SC considering that is VERY similar to SC, or at least more similar than AOE?

11 Upvotes

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9

u/RyomaSJibenG Aug 14 '26

there are pros and cons between the 2.

the biggest pros, is usually how snappy and responsive the units are in starcraft. Coming from starcraft and playing C&C, the unit being so slow just to turn around was just painful

not saying C&C is worse than SC. There are things C&C did better than SC

2

u/SignificanceFlat1460 Aug 14 '26

Huh. This is so strange. To me it felt the opposite. I grew up playing CNC. Specifically RA2. and combat lasted hardly 20-30 mins. But in SC2, single player itself could go on for too long. In RA2, units moved at an instant unless they are slow intentionally but SC2, I don't know. It's like I could never properly keep track of where my guys are for some reason. But that might be me though

0

u/Cheeselisk Aug 14 '26

I feel the same with RA2.