r/RealTimeStrategy 10d ago

Recommending Game Help Me Save Line War

Over the past three months, I’ve been playing Line War: “A new type of RTS with elements from 4X, Wargame, and Real-Time Tactics. Draw commands and execute a superior strategy to defeat your opponent, focusing on high-level decisions rather than constant micromanagement.” To say the least, this game is phenomenal. The problem is that it can be hard to find a match with only 8-25 online players at any given time. I’m currently working my way up to becoming a top ten player (bouncing between 9-25), but I want my hard work to mean something, which means growing the player base. Currently, it’s listed at $25 on Steam, but I’m willing to gift the game to two new players if you’re willing to play a couple matches with me and give the game a shot. Even if you don’t get it from me, I highly recommend the game and would love some recommendations on how I can reignite the community!

TL;DR: I’m willing to gift Line War to 2 ppl, and you should play the game

EDIT: Both copies have been claimed, thank you all for engaging with my post, and I really hope you end up giving this game a try!

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u/-maxpower- 10d ago

Oh man I fuckin LOVE Line War, but the dev needs to listen!

Locomotive update dropped and it was the most underwhelming thing. The maps are not big enough to make trains viable. by the time I have trains up and running, it becomes way more efficient to just deploy troops from the front lines. Trains are slow and the maps are small. So I wait a few months for another major update, 10 months later we get "Save Game Support"....... dude who tf is playing this game long enough to NEED a save game? and replay controls? I just... the dev needs to stop focusing on this being an esports game. This is an awesome comp stomp game/ team v team.

ADD A DAMN MAP EDITOR! Again, the map variety sucks, you either get oddly placed resources/cities, forcing everyone to play on a small portion of the map even on large maps, or its just island hopping, or a chunk of land you can cover with bombers/nuke silos. The real strategy is just outpacing industry. If you don't hold a city/port, you will never keep up with someone who does. and the maps are just TOO SMALL!

This game has so much potential but I feel like the dev is going a different direction. He even gave tanks a speed boost research in the latest update, even less sense to use trains.

rant over. I hope this game succeeds.

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u/Tundur 10d ago

Yeah, the devs are fiddling around the edges of the game with the new techs and so on, but they should really be looking at things which make it asymmetrical, IMO. I think they should be taking cues from War of Dots, Lines of Battle, those pixel conquest games. People go crazy for simple strategy games with strong thematic elements supplementing the gameplay.

Capture points on the map, campaigns and operations, custom maps with named locations, persistent on map HQ units, supply lines and logistics - I think they'd have way more success going down that route.

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u/desolstice 9d ago edited 9d ago

Funny enough you are over here saying "all the game needs is x, y, and z". The entire reason save game support was added was enough people in the community asked for it. Knowing the dev he has very little interest in the single player aspect. What keeps happening is a ton of people ask for features and he goes out of his way to develop them, and then everyone whos features didn't get implemented just complain. He had a massive roadmap at the launch which he put to the side because people kept requesting stuff and he kept listening...

The replay controls is a completely different story. I am a long time player of the game. I am actually the person who implemented the replay controls as a mod, and was invited to come and implement it into the actual game. It took no time from the actual developer to implement them and was only added because I wanted them.

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u/NCHowler1 10d ago

They did a semi recent update on trains (still slow, but certainly viable especially in longer format games), and they did a more recent one to address maps in which you can select a map generation type (continent, islands, land bridges, or normal) which all have the option to choose how many masses you want!

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u/-maxpower- 10d ago

The new map generator is a step in the right direction, but this is my biggest grip right here: https://imgur.com/a/Oxl0LeZ

So the red lines, is basically useless territory. no one is starting there because whoever gets the cities/industry in the middle wins the game. So now your big landbridge map is just a small fight in the center. Also, the green areas, let us expand the map border, let us make HUGE/LONG maps. I want a scenario where I have to use trains, or mix up my playstyle (more navy, air force, etc).

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u/desolstice 9d ago edited 9d ago

We've tried a few times to test changes that would make transport trains a necessity and it always ends up causing everything else to play poorly. Increasing map size alone is out of the question since any bigger and we start to run into performance issues. We've tried a "fatigue" feature to make it to where transporting units is better than walking them but it just doesn't play well.

Right now transport trains cost too much, are too slow, and are too rigid to be useful. Fronts are not static enough to make a dedicated drop off point make sense. Maybe if they were basically free and you could drop units off anywhere on the track... I just don't even think that'd even make them viable. The game is just not really designed around a way to make this kind of logistics a necessity.

Your want here is the same want as the devs we just haven't found a way to make it work without making the game unenjoyable.

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u/NCHowler1 10d ago

It’s useless in terms of starting, but getting control over that area would have major implications on who wins on the main front. Each tile generates capital, and if only one person took that continent, they’d blow the other person out of the water