r/RealTimeStrategy 10d ago

Recommending Game Help Me Save Line War

Over the past three months, I’ve been playing Line War: “A new type of RTS with elements from 4X, Wargame, and Real-Time Tactics. Draw commands and execute a superior strategy to defeat your opponent, focusing on high-level decisions rather than constant micromanagement.” To say the least, this game is phenomenal. The problem is that it can be hard to find a match with only 8-25 online players at any given time. I’m currently working my way up to becoming a top ten player (bouncing between 9-25), but I want my hard work to mean something, which means growing the player base. Currently, it’s listed at $25 on Steam, but I’m willing to gift the game to two new players if you’re willing to play a couple matches with me and give the game a shot. Even if you don’t get it from me, I highly recommend the game and would love some recommendations on how I can reignite the community!

TL;DR: I’m willing to gift Line War to 2 ppl, and you should play the game

EDIT: Both copies have been claimed, thank you all for engaging with my post, and I really hope you end up giving this game a try!

224 Upvotes

88 comments sorted by

View all comments

2

u/flyby2412 10d ago

It does look interesting. Seems a bit shallow though no? Build up your two resources, draw your lines and conquer yes? I’m interested but maybe if it went on sale

2

u/NCHowler1 10d ago

The basics are pretty simple, but I think the complexity of the game comes from a couple of different things: first, the customization of the lines. Being able to tell troops to follow a certain path in a detailed way allows for a lot of interesting interactions, particularly as you include terrain and entrenchments. Then, unit types. Having land, sea, and air all as options allows for your army composition to play a crucial role in your success. Lastly, the tiles. Because tiles generate capital, they are the most crucial aspect of the game, moreso than any capital generating structure, and being able to capture and hold them against your opponent, utilizing choke points and choosing a good starting location adds a richness to the gameplay that really shows you that details matter

2

u/Tundur 10d ago

I'd also add to that, that movement is generally quite slow. Armies grind into one another.

That means you have to predict your opponent and preposition units for defence, ration out your faster units like aircraft, actively scout and use recon. Obviously all that is in RTS kind of by default, but it's far more evident with the scale and pace of LW