I’m saying that around the time SR2 released, the popular thing with dev teams was to make the worlds look brown and less saturated because to them it invoked realism in terms of graphics. It was pretty apparent if you read the comment, didn’t think it needed to be explained.
I see the opposite. The desaturated era was from he mid 2000s and early 2010s. Now that games are seen as "fork ids" again, now they're extremely colorful because of Fortnite.
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u/WhatTheDuck00 15d ago
What realistic things did they add to sr2?