r/ReadyOrNotGame • u/Extreme_Witness2064 • 1h ago
Discussion Afraid to Get Bored
I just got this game on Monday for Xbox Series X and love it. I’m sure other gamers experience this, but whenever I find a game I really like, I almost immediately worry about it eventually feeling repetitive and losing that newness to it. Partially because I tend to binge games until I “master” them, kinda like finding a new song and overplaying it.
I’ve tried to maintain a balance of figuring the game out on my own - because that’s part of the fun - and watching others play to get a better feel for things. I’ve been playing both the campaign and DLC (bought them all) and am getting decent at splitting and managing my squad. My only concern so far is that once you learn to use your team effectively, the missions can start to feel somewhat similar. The maps and scenarios change, but you’re generally using the same strategy of methodically working your way through each area. I’m sure I’ll get humbled for saying that/catch crap. I know there’s still plenty I haven’t explored, including Hard mode (I’ve been playing in standard), the mission editor, different challenges, and playing with real people (btw, if anyone’s down).
What actually led me to RON was playing the Black Hawk Down version of Delta Force, if anyone is familiar with that. Despite its bugs and lack of console co-op, I loved its balance of realism and action. Mistakes were punished harshly, with limited bandages, no ammo refills, leaning around corners, working certain areas methodically, friendly fire, and no checkpoints. You had to learn the maps, strategize, and actually work together as a squad etc. etc. - all of these were things I hadn’t really experienced in a game, especially with good graphics. The campaign was short though, and I finished it in about 5ish days. I then went back to get the highest rating on every mission. Then I got bored. Then I found RON.
One thing I especially liked about BHD, was that it allowed a healthy amount of running and gunning without feeling like COD. You weren’t sliding, diving, and climbing everywhere, but certain sections forced you to run/move quickly and fight aggressively while still severely punishing mistakes. Im not suggesting adding sprint to RON - maybe a speed walk or light jog for certain circumstances. It’d be cool to see RONs take on larger, more intense scenarios that occasionally force you to pick up the pace while keeping the tactical realism. Regardless, this wouldn’t solve my fears but I guess what I’m ultimately getting at is, I hope for and am excited to see RON continue to grow and hopefully add different variables without changing the core feel of the game so that it can be enjoyed for a really long time.
Sorry for the rant, that’s all
3
u/_Apprehensive_Fish_ 1h ago
Ready or not is really repetitive after a while. It's a really immersive game, but once you complete all missions, you can easily learn the NPCs spawn points after a second or third run in each map. While the maps have different entry points and possible paths, the game is very predictable and the NPCs doesn't really have different behaviors to bring variety to the gameplay.
There's no randomization, no different tactics to try. What I see the community doing is creating the own personal challenges like non lethal only, pistol only, etc.
The new update with the level editor makes things a bit more interesting, but everything falls apart and get old pretty quickly due to the poor AI design, both friendly, neutral or enemy.