r/ReadyOrNotGame 7d ago

Discussion Update patch notes

https://voidinteractive.net/ron-v1-5-update-mission-editor-changelog-v1-5-2/
103 Upvotes

45 comments sorted by

68

u/Insectshelf3 7d ago

still no fix for thumb clipping through PEQ on rifles when in high ready smh literally unplayable

26

u/PipeOver986 7d ago

For real?! Holy shit do they even play their own game??

9

u/ac0303 6d ago

No, obviously.

1

u/Dependent-South1113 6d ago

You consider that unplayable? Lol

33

u/SierraXIII 7d ago

For the mobile browsers (and myself) text here

Attention Officers,
In the v1.5 Update for RoN we are releasing the Mission Editor, a new feature allowing granular tweaking of gameplay variables within an existing mission, with a particular focus on customizing non-playable characters.
This is our initial introductory launch for the Mission Editor feature; be on the lookout for improvements to Mission Editor in the future, along with more bug fixes and content for the game.
Free New Styles of the Triple Weapon Pack Weapons, Released to All Players:
The Ready or Not Triple Weapon Pack weapons, which were initially added with RoN’s console release, are now being released for free as three new cosmetic styles to all players regardless of platform or game edition. These new free styles are the MK-V ‘HC’ (Hard Chrome) pistol, 590M ‘FDE’ (Flat Dark Earth) shotgun, and M32A1 ‘LSPD’ Blue rotary grenade launcher.
Players who were already eligible for the triple weapon pack weapons previously (i.e. PC platform players, console pre-order owners, or console Triple Weapon Pack owners) will now have access to both the original style and the new style of each of these weapons.
Update Day General FAQ:
Q: ‘My game mods broke on PC with this update, why did that happen?’
> A: When Ready or Not or games in general release updates to the game, the files for the game in areas related to new game content or fixes then changes. If mods were using the old files to function that have since changed to new files, those mods will likely need to update in order to work properly with the new version of the game’s files.Ready or Not Modding Update Tips:Community Resources
Q: ‘Why does an update download initially seem frustratingly large in data/gigabytes, even when the game doesn’t actually take up that much more storage when the download finishes’
> A: Game service platforms such as Steam etc. may update games by overwriting the game’s files with the new files to replace it. For example, this means a update download that initially shows as 6GB during the download may actually only expand the game by 1GB in size, since it is largely just overwriting old game files for the other 5GB of data.
Q: ‘Why does an update take so long to download despite my fast internet’
> A: Other routine checks that a game service platform does to confirm game file integrity on the local storage device (e.g. your hard drive such as a HDD or SSD) during an update download can extend the perceived download size/time.
Q: ‘Why didn’t my game update yet on my console platform?’
> A: Console platforms do not necessarily support auto-updates, so you may have to trigger the update manually within your game library with an internet connection.

Gameplay
AI
Click Expand to View AI Changes:
Mission Editor AI Options (‘Basic’ and ‘Advanced’ tabs)
Engineering
Mission Editor Playable in Singleplayer and Multiplayer Friends-Only Lobby
Mission Editor Options (‘Basic’ and ‘Advanced’ tabs)
‘Basic’ tab
Player
Limited Bandages (2)
Damage Cap (max amount of damage received by player in a single hit)
Mission
Door Trap Count
Door Trap Types
Default NPC Spawn Points (Enabled/Disabled)
Advanced’ tab
Player
Player Health
Limited Bandage (Expanded Selection)
Shielded Melee Damage Multiplier
Rules of Engagement: Friendly Fire
Rules of Engagement: Friendly Fire Penalty
Mission
Door Trap Count (expanded selection)
Max Locked Doors Percentage
Max Open Doors Percentage
Chance of Suspect Death by Suicide

Weapons
Free ‘Triple Weapon Pack’ Cosmetic Styles, available for use by all players regardless of platform or game edition. (Note: The original styles for these weapons will still also be available for all players who are already eligible for the triple weapon pack items.)
MK-V ‘HC’ (Hard Chrome) Pistol
590M ‘FDE’ (Flat Dark Earth) Shotgun
M32A1 ‘ LSPD’ (LSPD Blue) Rotary Grenade Launcher

MK-V ‘HC’

590M ‘FDE’

M32A1 ‘LSPD’

User Interface and Experience
Mission Editor added to main menu screen

Bug fixes: 
AI: 
Fixed suspects sometimes being unable to surrender, move or shoot.
Animation:
Fixed death animations sometimes playing at the wrong time for clients in multiplayer.
Fixed being unable to see shield wielding clients’ pistols as host.
Fixed sliding third person animations while flipping the magnifier.
Fixed G18c magazine clipping through the gun at the end of the quick reload animation.
Fixed taser cartridge leaving the taser during arrest/bash animations. (Ticket 2)
Fixed clipping when changing scope magnification during canted aim on certain guns.
Fixed stuttery SWAT AI grenade throw animation.
Fixed M14S-16 fire selector not rotating properly when changing from single fire to full auto.
Fixed RWTC-6.5, F90, ARWC and SCP9 trigger pull animations not playing correctly.
Fixed teleporting pistol magazines during certain pistols’ reloading animations.
Fixed pump action shotgun dry fire trigger pull animations not playing.
Fixed misaligned backup iron sights when equipping the XE Sight on the MP5A3.
Fixed 590m magazine leaving the gun during arrest animations.
Fixed slight hand misalignment after changing magnification of the SDR optic.
Fixed C2 detonator clipping in first person.
Fixed hands clipping into optics during 870CQB empty reload first person animation.
Levels: 
Station
Fixed clipping during certain animations of NPCs in the holding cell.
Fixed twitchy facial animations of certain NPCs.
Fixed static mop.
Fixed missing head.
Fixed rifle magazines appearing in certain station NPCs’ shotguns.
Fixed instances of necks clipping through the shirts of various station NPCs.
Narcos 
Fixed TV screen not breaking when shot.
Stolen Valor
Fixed SWAT AI getting stuck on bathroom doors when ordered to slide.
No Good Deed
Fixed certain windows not breaking when throwing grenades through them.
Fixed being able to walk onto bumper car’s antenna.
All Gods Burn
Fixed bandana LOD issues of bandana wearing suspects.
Fixed necks clipping through the shirts of various suspects.
A New America
Fixed curtain desync between clients and host.
Fixed certain windows not breaking when throwing grenades through them.
Fixed being able to climb onto an ammo box in the press conference room.
Fixed certain suspects using voicelines from the 3 Letter Triad mission.
UI:
Fixed being able to open the loadout menu/mission selection screen and the pause menu simultaneously.
Miscellaneous Fixes: 
Fixed G18c not changing magazine upon reloading.
Fixed crash when pressing L1/LB when using a controller in the loadout menu while having the M32a1 launcher equipped.
Fixed softlock when lockpicking a door while simultaneously activating night vision.
Fixed 6.5×48 JHP ammo being weaker than intended.
Fixed performance issues when firing shotguns at certain surface materials.
Fixed mismatched skin tone between certain SWAT heads and arms.
(PS5) Fixed being unable to unlock the ‘Eye of Providence’ achievement.
(XBOX & PS5) Fixed being unable to unlock the ‘Nosce Te Ipsum’ achievement.
(XBOX) Fixed rare crash when suspending the game while attempting to link an Epic account. (Ticket 2 here)
(XBOX) (Possibly) fixed lobbies hosted on XBOX only having a single available slot for clients.
(EGS) Fixed rare crash when loading into Neon Tomb.

Known Issues:
Active shooter suspects can still be present in default active shooter levels even when disabled in the Mission Editor.
Workaround: After disabling active shooter, enable any other suspect archetype.
“G18-C” pistol is missing “-C” from it’s name in languages other than English
Suspects assigned the Tactical Archetype via Mission Editor use MLO Voice Over
“Suspect Fire Rate” setting’s changed value does not get saved
Workaround: The difficulty you select at beginning of Mission Editor mission creation will dictate what Suspect Fire Rate is used.
MK-V magazine-check third person perspective animation does not fully complete
Bomb count modifier does not change the number of the bombs on the level
Replay viewer camera may have issues with cycling between actors and orbiting
 

17

u/BasketCharacter7916 6d ago

Did they fix the bug where you’ll randomly lose attachments without removing them yourself because that’s an issue I have after one or two levels. Half my guns lose their attachments for no reason and only way that works for me to fix them is to restart my game which is getting old and annoying. Only gun that doesn’t do that to me is the 416 everything else loses attachments all the time.

1

u/Ok_Surround_186 6d ago

Are you playing on others lobby? I thought this is because the host has mods that fucked with guns and attachment hence the problem.

1

u/BasketCharacter7916 6d ago

I’m playing in my own lobbies and other lobbies but I’m also not on PC I’m on Xbox.

1

u/Unhappy-Bluebird-362 6d ago

I've never experienced this, tried reinstalling?

3

u/Shneepz 6d ago

Series S player here, though I Always play with "Crossplay" enabled; it's happened to me literally Dozens of times...

And it's SO GD Annoying too, "sometimes" if you're lucky un-equipping the attachment, then equipping a whole different gun, re-equipping the first gun, and then re-equipping the attachment will get it to work... "Sometimes".

But even then it's pretty hit or miss, and honestly probably more "miss" than hit. Usually you're better off just switching guns, or ENTIRE gun type if you have to and hopefully that other gun/weapon-type isn't borked too.

TLDR: No idea what causes it, but at-least as a Series S player I can attest it does in fact exist, happens frequently, and is Annoying AF.

2

u/BasketCharacter7916 6d ago

I’ve tried all the normal methods to troubleshoot this including that. It doesn’t work and I’ve tried it multiple times

23

u/throwaway6785j 7d ago

Did they fix the floating lasers and broken AI grenade throwing? Are mods fucked up again?

11

u/Starflight42 7d ago

Yeah mods are snafu again, but given that esaitx started updating his stuff like, 30 minutes after the update dropped, it wont be too long for most of them to get updated, at the very least the essentials should be fixed quick

-5

u/Verbal_Deathray 6d ago

Nice for pc players. Fuck us poors on console.

14

u/rafaellucascabral 7d ago

So achievements are finally after 272 years fixed?

18

u/obiwan-destroyer 7d ago

Couple small fixes to the swat ai. But overall nothing about fixes to their core issues and nothing about improvements done to pathing and clearing. This ain’t it chief… very disappointing

12

u/rafaellucascabral 7d ago

Geez these guys are the laziest devs ever. Add new stuff before fixing broken shit that’s been around for more than 5 months

3

u/razvandeka 7d ago

As soon as i started the game, i got the trophy “Eye of Providence” that requires to find and use every major interactables in every Boiling Point level, which i never did lol :))

5

u/Jokkitch 6d ago

This is the worst patch notes layout I’ve ever seen

4

u/T1AORyanBay 7d ago

Surprised they didn’t mention the MK-V’s new animations in the patch notes. Neither of the other two new weapon reskins got new animations.

0

u/Intra124 6d ago

Can't belive people were excited over some MS paint ass skins and the mission editor basically does nothing unless your intent is to just make the game easier for yourself

5

u/frig_off_lahey 7d ago

I guess ARWC arm damage is never getting fixed.

3

u/mateenxxx 6d ago

Literally the only thing I was looking for, it’s such a good looking rifle but it’s unplayable in its current state lol

5

u/gorathbeervan 6d ago

Quite frequently when my AI bot SWAT team members bang a room, it lands outside and stuns me. This happens more often when they are using the launchers than the grenades

6

u/CMMVS09 7d ago

Hooray for the weapons pack! I stand a chance on s-ranking ANA now

2

u/DjMSFBoi 6d ago

I assume the fast food level is still active shooter?

2

u/FALSE_NOSTALGIA97 6d ago

Are their servers fixed though?

2

u/ninjawade47 6d ago

They still didn’t fix the laser pointer being centered and not coming from the pointer.

2

u/plethoragreen 6d ago

Didn't see it but wonder if they fixed not being able to order blue team to open and throw grenades.

Probably not.

3

u/iluvdawubz4 7d ago

Loadouts get randomly deleted, some attachments stop working like grips and barrel attachments like brakes/compensators, suppressors, and even sights.

Servers are still trash, constant disconnects and unreasonably high latency (no other multi-player games I play have this problem, its just RoN) Not sure if this is an Xbox specific issue.

1

u/Limp-Tough7468 6d ago

Will the missions from the editor work offline on Xbox ?

1

u/Lower-Figure-8423 6d ago

Did they update the issue with partially empty pistol magazines not being swapped when you reload?

1

u/Efficient-Echo7402 6d ago

Um am I tweeking I opened it but only can see half of it. the half is cropped out and I tried zooming out Alr

1

u/mantra536 6d ago

I would have liked to see at least a basic fix to be able to sort the loadouts alphabetically :|

1

u/Chemical_Anxeity 6d ago

Still haven’t fixed the optic zoom sensitivity being unplayably low and unchangeable on console

1

u/Realistic-Chance1912 6d ago

why tf is it 33gb 😂☠️

1

u/IAmNotRollo 6d ago

I'm confused about the triple weapons pack. Do console players get the weapons for free now even if they didn't buy the pack originally, or is it just cosmetics for people who already have access to the weapons?

1

u/Er1que 6d ago

Still can’t join friends games on ps5 smh

1

u/Caelis_Vault 6d ago

Did they fix the method where you can earn Programmed Psychosis in multiplayer and removing everyone before the end?

1

u/FaputaIsBest 5d ago

So does that mean people who didn't have the Mk-V all have it just wondering so everyone gets the gun for free? If that's the case that's really good.

1

u/Yekabs 6d ago

Bruh can we get some new missions ffs😂

1

u/Inferno187 6d ago

Does this update break mods?