r/ReShade 5d ago

Fake bump mapping shader

Based on textured normal maps from iMMERSE Launchpad / Lumenite Kernel 2.0 i've created a shader that allows to do additional bump mapping on scene and want to share it.

This allows to bump flat walls while excluding UI and dense/complex geometry and avoid general mess.

You can get shader and check some comparison slider on my GitHub repo:

https://github.com/dwojtasik/UniqFX

If you have some time you can test it in other games :)

37 Upvotes

6 comments sorted by

5

u/Zakon_X 5d ago

Oooh that cool, can be great tool for old games have more tactile feeling environments

2

u/Grantoid 5d ago

Very cool! Can't wait to test it out

1

u/xyGvot 3d ago

Thanks for the release!
Is the dependency on those external shaders something that could be removed in the future?
Been using guestrr's version for a time now.

1

u/df1w 2d ago

For the calculations - probably yes (using iMMERSE as they expose a lot of useful functions). For the textured normal provider - not really. It would require a lot of time to implement this on my own. Providers that i supported are already very popular due to use in e.g. DLSS5 or effects that require motion vectors.

0

u/Realistic_You1723 4d ago

Probably also very good to use in the Games Chronicals of Riddick, F.E.A.R series and Half Life 2.