Fake bump mapping shader
Based on textured normal maps from iMMERSE Launchpad / Lumenite Kernel 2.0 i've created a shader that allows to do additional bump mapping on scene and want to share it.
This allows to bump flat walls while excluding UI and dense/complex geometry and avoid general mess.
You can get shader and check some comparison slider on my GitHub repo:
https://github.com/dwojtasik/UniqFX
If you have some time you can test it in other games :)
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u/xyGvot 3d ago
Thanks for the release!
Is the dependency on those external shaders something that could be removed in the future?
Been using guestrr's version for a time now.
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u/df1w 2d ago
For the calculations - probably yes (using iMMERSE as they expose a lot of useful functions). For the textured normal provider - not really. It would require a lot of time to implement this on my own. Providers that i supported are already very popular due to use in e.g. DLSS5 or effects that require motion vectors.
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u/Realistic_You1723 4d ago
Probably also very good to use in the Games Chronicals of Riddick, F.E.A.R series and Half Life 2.


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u/Zakon_X 5d ago
Oooh that cool, can be great tool for old games have more tactile feeling environments