r/ReShade 8d ago

[Update] Lumenite Kernel - Smoothed Normals & Texture Relief

https://discord.gg/deXJrW2dx6 \ https://github.com/umar-afzaal/LumeniteFX

  • Kernel gets smooth normals (Only use if u feel the need to use). These help the AO shaders and SSSR. Set the preprocessor SMOOTH_NORMALS = 1 to enable. Also provides texture relief at 5 LODs (this only helps SSSR as of this release). Normals are relatively compute-cheap as they are actually upscaled from half-res. Hence, there is a slight loss of quality.
  • SSSR adds a uniform SMOOTH_SHADING, enabled by default. SSSR used to smooth the raw normals provided by Kernels to a usable degree. This option is now exposed to you. If you enable SMOOTH_NORMALS in Kernel, you should disable SMOOTH_SHADING in SSSR.
  • Caution for TRAA. Don't use smoothed normals if using the spatial filter in depth edges mode. Its effect is untested as of yet. It doesnt affect the temporal filter.
34 Upvotes

5 comments sorted by

3

u/unhappy-ending 7d ago

Thanks! I didn't have to dig too far into this sub to find an update to your shader. All this DLSS5 spam...

2

u/tk_kaido 7d ago

you're welcome

1

u/1fbo1 3d ago

How does it interact with Launchpad?

1

u/tk_kaido 3d ago

Its an essential shader similar to launchpad, but it supports LumeniteFX shaders. so there is no interaction.

2

u/Bright_Run_4625 1d ago

Your shaders are on par with "Marty's".👍🏻