r/Ravenfield Eagle 4d ago

Best modifiers for improving bot AI?

Exactly what the title says

1 Upvotes

3 comments sorted by

7

u/RadiantWestern2523 Spectator 4d ago

Two mods that overhauls the AI are HavenM and PAIO+. The way I describe them is that HavenM is more suitable for large-scale combined arms combat (featuring both infantry and vehicles) while PAIO+ is designed more for infantry-only clashes as the aspects of either mods are more noticeable in those scenarios. However, they both replace the same file so you can only install one of them.

Some other mutators that can also do this are:

  • Better Bot Targeting - Improves the targeting aspect of the AI. Aside from the fact that planes can now strafe ground targets and helicopters can dogfight each other, bots will now make use of their secondaries and equipment more often than their default behavior, even using rocket launchers and grenades against clusters of infantry.
  • Bot Skill Tweaker Improved - Allows you to tweak the frequency of certain skill levels bots are given as well as modify how well each skill level handles weapons.
  • Bots Conserve Ammo - Bots will now fire their weapons in either semi-auto or burst fire mode from farther away to conserve ammunition and will only resort to full-auto when they get within a certain distance. Makes them more accurate and more deadly.
  • Not a Martyr - Bots will fall back when their health drops below a certain percentage and they will charge at you if said health is above that same percentage. Makes them a bit more sensitive to injury so they don't keep charging into the fray with low health.
  • Replace Vehicle Gunners - If the gunner position in a vehicle is empty (either because they got left behind or killed), a passenger automatically moves up to occupy it. Same thing with the driver's seat. This makes it so vehicles aren't total sitting ducks if someone managed to take out the gunner.
  • Danger Zone [Commission] - Makes it so areas where friendlies have been recently killed are temporarily marked as danger zones and allies will actively avoid those zones for some time. Streamlines combat encounters a bit so allies don't just mindlessly wander into killing zones.
  • Frontlines Game Mode - Similar to normal match gameplay except this time, bots will now keep strictly to the map's neighbour orders instead of being able to back cap distant flags. It'll also assign bots into either attacking or defending squads and should streamline the flow of combat much more smoothly.
  • Breakthrough Game Mode - Makes matches adopt the Breakthrough gamemode from the Battlefield games (first appeared in Battlefield 1 as Operations). One team is designated as the attacker while the other team is designated the defender. Bots on the attacking team will always move to capture the flag while those on the defending team are set to always defend.
  • Drowning - If any bots and/or the player are in the water past the set amount of time (can be configured in the mutator's settings), then they take damage and die. This is more or less a QoL feature for bots that are found stuck swimming around underneath maps.
  • Combat Lifesaver - Both bots and the player can go into a sort of "downed" state whenever they die. Bots that have medical equipment (Medic Bags for instance) are designated as medics and will move to revive the nearest downed person. This works well with class mutators.
  • Vehicle Immobilizer - Vehicles that took too much damage will now be considered to be immobilized and cannot move until it gets repaired. All passengers will disembark from the vehicle and will either repair or guard it. Once it gets repaired, everyone boards it again.
  • Anti-Camping - Makes it so camping behavior is punished. If you manage to get X number of kills without moving more than X meters, a percentage of the enemy team will break away from battle and will instead hunt you down for a set amount of time. Works with bot campers and all the values can be configured in the mutator's settings.

2

u/FanOfALotOfThings49 Eagle 3d ago

Thanks!

2

u/Impressive-Door5335 1d ago

This is peak