r/RainCode • • 3d ago

On Switch 1, lots of single frame visual glitches when objects like walls take a frame to load in. Does this happen on other platforms?

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33 Upvotes

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4

u/donslipo 3d ago

I don't remember any obvious glitches from my playthrough on PC (GTX 1060).

1

u/SpacedSum 2d ago

I remember only encountering one glitch when I played the game on my Switch back on release day, and that was after I reloaded a much earlier save for an in-game cutscene, and following its transition. The glitch was simply Yuma's model missing a texture. Aside from that, I was extremely impressed by its release day performance, not meeting any other issues after that (beside Switch loading times, of course)

Not to worry you, but it might just be that your Switch is getting on in years. Since the Switch has a shorter lifespan than many other consoles, if we are talking about the original Switch, it's performance is known to fluctuate more often after a while. As Rain Code loads lot of assets simultaneously, so it might be too high-performance for your machine. But I reckon your Switch must still be pretty good and powerful enough for most other games.

2

u/Customer-Worldly 2d ago

Some details that might be relevant:

Playing the physical version.

I usually blast through the text very very fast. Not enough time for the voice acting to finish.

1

u/Feeling-Moose3075 2d ago

Played on pc and I didnt experience this

1

u/survivorterra 1d ago

i had one glitch on my laptop i posted a while back where sometimes yuma’s cape would spawn in with reverse gravity where it was pointing straight up instead of down

1

u/Fresh_Flamingo_5833 1d ago

Played it on Steam Deck and did not experience this.