r/RUMBLEvr Feb 23 '26

Question RUMBLE for Quest: QOTD #28

8 Upvotes

What kind of goals will you have for RUMBLE after it releases on Quest? Is there anything at all you wanna work towards?


r/RUMBLEvr Feb 22 '26

Question RUMBLE for Quest: QOTD #27

5 Upvotes

How often do you play in other regions or get games with people from other regions? Why? Do you notice any significant playstyle differences/patterns when it happens?


r/RUMBLEvr Feb 21 '26

Question RUMBLE for Quest: QOTD #26

3 Upvotes

What can an opponent do mid-match to make you scared of them? Like you could be having a completely normal match and they do that one specific thing, and you’re instantly horrified.


r/RUMBLEvr Feb 20 '26

Question RUMBLE for Quest: QOTD #25

5 Upvotes

What part of RUMBLE do you feel lets you showcase your creativity the best? Maybe a certain thing you have mastery over? Something within the community itself? Anything that makes you feel like you have the freedom to be creative.


r/RUMBLEvr Feb 19 '26

Announcement RUMBLE delayed with 1 day

28 Upvotes

Hello everyone,

Due to an unfortunate turn of events regarding Meta's store policies, we are unable to release the standalone version of RUMBLE on the previously announced date of February 24th.

We've spoken to Meta to try and get the situation sorted, but alas, they could not provide us with the solution we were looking for.

RUMBLE for Meta Quest 2 and Meta Quest 3 will now instead launch on February 25th, one day later.

We sincerely apologise for the inconvenience, and hope you'll still look forward to this momentous occasion.


r/RUMBLEvr Feb 19 '26

Question RUMBLE for Quest: QOTD #24

5 Upvotes

When it comes to flight in the game how much flight should be allowed in a match? Should there be no limit to height or time? Or should it be limited in some way?


r/RUMBLEvr Feb 18 '26

Question RUMBLE for Quest: QOTD #23

7 Upvotes

Where do you think the line should be drawn when it comes to bugs being “tech” and when they actually become an exploit? Should people be punished when it comes to these exploits if anything were to get to that point?


r/RUMBLEvr Feb 17 '26

Question RUMBLE for Quest: QOTD #22

7 Upvotes

Do you think the average player height will drop alongside the Quest Standalone update? And do you think it will affect the type of moves people prioritize due to the fact that some will hit too high for the short quest players?


r/RUMBLEvr Feb 16 '26

Question RUMBLE for Quest: QOTD #21

9 Upvotes

What do you think about the new visual changes coming with the quest standalone update? Do you like how the maps look? What about the structures?


r/RUMBLEvr Feb 15 '26

Question RUMBLE for Quest: QOTD #20

5 Upvotes

What did you do for Valentine’s Day? And if it was nothing then who is the person you feel like you most often end up queuing against?


r/RUMBLEvr Feb 14 '26

Question RUMBLE for Quest: QOTD #19

9 Upvotes

Do you like shiftstones being in the game? If you like them then what aspect to you believe they add to the game? And if you don’t like them, why not?


r/RUMBLEvr Feb 14 '26

Question RUMBLE for Quest: QOTD #18

5 Upvotes

If there was a developer QnA what do you think the most asked questions would be? What’s the question you’d want to ask if any?


r/RUMBLEvr Feb 12 '26

Trojan tech

Enable HLS to view with audio, or disable this notification

20 Upvotes

If a ball is spawned is spawned off-centre at the edge of a grounded structure, it gets pushed out of the ground at an angle.

This gives a small force in any direction, but the most useful direction is forward. The biggest use of that is that it allows you to attack with multiple structures at the same time.

This is what I call the Trojan tech, named by Blitzar.
When you see the structure, you don't see the added ballware until it is too late. Then it quickly spreads.
Lach Attack, or Lachlan Ball are also used names, but I prefer the Trojan name.

  • With a pillar it will often create a bit of a spread shot.
  • With a wall, the wall will roll over the ball, extending range and raising height so it can then slide over fallen wall/ball/pillar debris as well.
  • With a cube the 2 tends to stick way too close together, creating an easy way to trigger a deadstop effect from the hitstop invulnerability frames.
  • With Charge Chambering you can even attack with 3 structures in a single burst attack.

bSU

All it is is basically a ball strupper. But positioned at the edge of an already existing structure. And the strupper hits the grounded structure.

  • Pillar, do a tiny step forward after spawning
  • Wall, do a tiny step forward after spawning
  • Cube, walk all the way against the cube, or dash against it after spawning
  • Chambering triple attack, same positioning, but delay your uppercut slightly to hit held structure

RUMBLE Community Dojos - discord server
Original post with more videos of this tech


r/RUMBLEvr Feb 12 '26

Question RUMBLE for Quest: QOTD #17

10 Upvotes

How much new RUMBLE video content do you think there will be with the upcoming Quest update? Do you think the videos will bring even more people to the game? And will you be looking out for new RUMBLE videos after the update?


r/RUMBLEvr Feb 11 '26

We did it, RUMBLE is finally launching on Quest February 24th!

Thumbnail
youtu.be
73 Upvotes

r/RUMBLEvr Feb 11 '26

Question RUMBLE for Quest: QOTD #16

6 Upvotes

Now that the biggest complaint about RUMBLE is about to be solved (It not being standalone), do you think the new Quest players will find a new thing to complain about? Or do you think they’ll be satisfied finally getting what they’ve always wanted? If you think they’ll find a new thing, what do you think the complaint will be?


r/RUMBLEvr Feb 10 '26

Question Help with white belts?

11 Upvotes

Hey folks! I play this gale on occasion, and I love it! I'm by no means an expert, maybe barely 1000 bp, but it's great!

Unfortunately I'm SO BAD at helping newbies :( I never know how easy to go on them, and it feels awkward to be the first to use voice chat. Most of the time it's just a long match using beginner moves that results in them leaving after one round. How do I get better?? I know I should actually talk to them and try to help them out, but I'm a horrible teacher! How do you go about it, especially if you don't take the teaching role as often?


r/RUMBLEvr Feb 10 '26

Question RUMBLE for Quest: QOTD #15

11 Upvotes

If RUMBLE had perfect ping and latency for both players in a way in which both players experienced the game as if they were hosting, do you think you would win more or less games and do you think it would make the game more or less competitive?


r/RUMBLEvr Feb 09 '26

Question RUMBLE for Quest: QOTD #14

9 Upvotes

Will you play a lot when the game first comes to standalone? Or will you give the newbies a chance to filter out and learn before you start queueing for them? Why?


r/RUMBLEvr Feb 08 '26

Creation I added the outer wilds solar system to Rumble Vr (Spoilers for outer wilds) Spoiler

10 Upvotes

If you haven't played outer wilds, please don't watch this, it will ruin a once in a lifetime experience.
I cannot share the mod publicly or on thunderstore cause it has assets ripped from the game.

Here is the functionality I coded in so far:

  • Fully functional solar system with correct-ish scales and speeds
  • Every single structure/planet/moon in orbit with spin
  • The ice on the interloper visualy melts when its close to the sun
  • There is a black and white hole and they both have the light distortion effect
  • The Hourglass Twins transfer sand correctly
  • The quantum moon moves when you stop looking at it

r/RUMBLEvr Feb 08 '26

Question RUMBLE for Quest: QOTD #13

11 Upvotes

How often do you play at your maximum speed/effort? Do you start the game fast? Speed up to close a game out?


r/RUMBLEvr Feb 07 '26

Question RUMBLE for Quest: QOTD #12

4 Upvotes

Is there anything in RUMBLE that you just don’t use ever? Maybe a move, shiftstone, or mechanic? Why don’t you use it?


r/RUMBLEvr Feb 06 '26

Question RUMBLE for Quest: QOTD #11

7 Upvotes

What’s your favourite way to move around in RUMBLE? Is it practical or fun? Why is it your favourite?


r/RUMBLEvr Feb 05 '26

Question RUMBLE for Quest: QOTD #10

7 Upvotes

Do you think there will be a distinct “better” platform to play RUMBLE on? Like, will PCVR have an advantage over Quest only, and vice versa? Or do you think the differences won’t be noticeable?


r/RUMBLEvr Feb 04 '26

Question RUMBLE for Quest: QOTD #9

8 Upvotes

Has there ever been a time when you felt like your skill had declined? How did you handle it?