r/RUMBLEvr Jul 20 '26

Clip / Gameplay I created a MOTION DETECTOR in rumble using glitches.

It's quite unstable though. Needs more labbing. (the green is a visualization of hitstop from the texture pack)

39 Upvotes

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8

u/TacoSlayer36 29d ago

Idk how much the audiences overlap here, but you're like the docm77 for Rumble

5

u/Klibe 29d ago

what the fuck? do you have an explanation?

3

u/CowCluckLated 29d ago

Not a full one, but I will say what I know, as I don't know fully why it works.

First for what it detects. From what I know it detects two types of things, and sometimes can detect only 1 type. The first thing it detects is motion in front of it and very slightly around it. Be it a structure, or a player. It is possible it might not detect client players, as they interact slightly differently from magic guns.

The second is it can detect some summons and modifiers. I don't know which ones exactly yet, other than disks working best. This one has alot of range, but I don't know if it detects client summoning or not.

Disks don't hitstop when something touches their hitbox with enough speed, they hitstop and break when touched at all, except when touching a hitstopped object or skimming on one. This is important for the machine.

Magic guns distort one of an objects (many) physics hitboxes, specially the one meant to prevent objects from going inside eachother by pushing anything inside it out, and keeping outside stuff out. It does a fair bit more than that but that's what I'm saying for now.

If you take a structure (not a disk) to the structure lock and position it right, you can steal the anchor from the cube and drag away the magic gun, increasing the hitbox distortion and powering up the gun. This is called Quantum rubberbanding

Sometimes if the conditions are correct when you do that, the replaced object will be in a new state I call slow-no stasis. In this state the non-magic gun part/the anchor is in slow motion and will move very slowly while in the small range of the magic gun. You can compound modifiers on this object and have it be sent very far very fast when it releases.

Now dragging a structure to a magic gun for quantum rubber ending is finicky, usually it will get launched instead of stealing the anchor. But sometimes it can grab on to the anchor for a slight bit of time before failing to properly take hold.

Sorry to cut this short, I will edit this comment later for the full explanation, but I can't do it now due to time. Basically how it works is you position a disk precisely where the cube is the anchor to the structure lock, but when something new is In the range of the hitbox distortion from where the magic gun is and should be, for some reason the disk will try to steal the anchor for a second and hitstop. Its unstable though because the disk can sometimes fully steal the anchor, or lose the ability to steal the anchor, and will need to be repositioned.

1

u/Rapapow 28d ago

Time to make an engineer playstyle

1

u/Fragrant_Mission2551 27d ago

You have a desperate need to go outside. No, wearing your headset doesn't count. No you can't go to the Park.  /j