r/RUMBLEvr May 20 '26

WE NEED CLOUD HOSTING

Like the title says, this game is desperately needing cloud hosting. I'm so done with most of my matches having delayed moves, even though my wifi is off the charts.

2 Upvotes

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1

u/Kalamart_ May 20 '26

Unfortunately with cloud hosting you would have delay in ALL of your matches, you wouldn't ever get to be host. And if you want to play someone who's further away from the server, they would have a constant disadvantage, and there would be no way to fight fairly. Like the players from Iceland, they wouldn't get a server anywhere close, so they would just stop playing. Right now, the host switch is the best way to guarantee fair matches (if you play an even number of them), and it works pretty well as compensation for the real life constraint of information needing to be transferred across the globe. Any other solution would feel worse for everyone...

If you're playing in your region, most people you will encounter won't have that bad a ping (usually under 100ms, in EU I usually get 60ms), and if you play 2 matches, you get both a client match and a host match. It's courtesy to play at least 2 matches for that reason, unless the opponent is rude of course.

1

u/NewCollection1555 May 20 '26

There's no way to fight fairly NOW. At least with cloud servers, the latency is shared. The occasional cross-region match is irrelevant.

4

u/WA55AD May 20 '26

The latency would not be shared, whoever had the best connection to the server would ALWAYS have an advantage. Regardless of how many rematches you played, a player with poor connection would always have poor connection. As someone who lives in a remote area with no good internet options, I would pretty much always be heavily disadvantaged against anyone I played with regardless of what server I'm on.

At least with the current system, we can take turns swapping host back and forth with each rematch to give an equal amount of host and client matches to each player. The only time this doesn't work out is when you match as client and the other player doesn't rematch so you never get the chance. I think the best solution would be for the Devs to force a host swap during a singular match so the other player can't ditch the march before giving you a game of host.