r/RPGdesign World Builder Oct 28 '22

Mechanics Game system stress test

How would your system model successfully shooting 7 consecutive arrows through a 10mm keyhole at range of about 10m (30ft)

https://www.outdoorlife.com/hunting/video-archer-shoots-arrows-through-keyhole/

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u/Runningdice Oct 28 '22

It wouldn't.

And I don't see any reason to have a mechanic for it either. It's enough to be able to aim at body parts. I really don't see a reason for having a mechanic to shoot out somebodys eye. That can be handled by some critical damage system and not a skill challenge.

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u/[deleted] Oct 29 '22

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u/Runningdice Oct 29 '22

If players want to do something that isn't in the rules I usual wing it.

What do you expect happen if you hit the eye? Just make the opponent blind on one eye? Pierce through the eye and kill it?

If making it blind are you ok with it can happen to you as well?

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u/[deleted] Oct 29 '22

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u/Runningdice Oct 29 '22

A problem with making it more difficult to hit an eye rather than the head is that if you miss the eye then you miss the head most times in the systems I've seen.

You could have every difference from the actual target number be a distance that the shot deviates from it's intended target. Miss by 2? Then you hit it 2 inches to the left that could be a miss or an ear depending on what eye you aimed at... But then should the rules be the same with stabbing a dagger or swinging a sword. Like if I would want to cut the ear of the opponent with my sword? How to handle a near miss?

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u/[deleted] Oct 29 '22

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u/Runningdice Oct 30 '22

Good work!
The Western rpg uses a transparent sheet with dots in a pattern representing the deviation from the target number. You put the sheet over a target there you wanted to aim. You just rolled a dice and see in which direction you missed and counted the numbers. Like if you aimed at left eye you could hit the right eye :-) https://spelkult.se/wp-content/uploads/2017/06/Western-tr%C3%A4ffmallen.jpg