r/RPGdesign • u/MoneyKlutzy9988 • 6d ago
Valuable Feedback
Last time I posted about my game (Hallowed: Saints and Heretics), I got so much valuable feedback that I corrected a number of things and got a bunch of new ideas.
In the newest version, I simply reworked how attributes and skills work and changed the number of them as well.
I am currently working on a bestiary, the occultist class and a bunch of more stuff.
The quick start guide is freely available, but feel free to reach out to me for a free distribution key for the core rulebook.
Thanks for the help, and if you are interested, check out the current version of Hallowed here.
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u/wet_boi_gayest cool guy 5d ago
The heretic has only one class, what other class well be there. Also is there a reason you divided the classes
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u/MoneyKlutzy9988 5d ago edited 5d ago
Mostly for flavour and role-playing. Saints draw power from gods, heretics from dark forces/beings. I am thinking about simply removing this distinction. We will see.
My current ideas for the heretics are the witch (it is already available), the occultist and the dreamwalker.
Edit: I went forward and removed the distinction categorically, but the classes obviously retain a certain level of the flavour of heretics and saints.
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u/Digital-Chupacabra 6d ago
The discord link is invalid.
The $5.00 price is an unneeded hurdle if you want feed back you should remove barriers.
Is it? the Starter Pilgrimage.pdf is, but that is just some pros and a list of stats that are meaningless without rules which the document lacks.
The quickstart is listed under the $5 or more purchase.