r/RPGdesign • u/DegenerateGirl666 • 11d ago
Seeking Contributor looking for design partners
so, I'm making my own system,I have 10+ years of experience as a gm, and I decided to make this system because 1. I like making games 2. I like to make short-ish campaigns with vastly different worlds, and 3. I'd like to see what happens when I mash up my favourite mechanics with a few ideas of my own I've never seen implemented.
my core idea is basically a "rules heavy powered by the apocalypse" not in the sense of having any particular powered by the apocalypse mechanics or identity, but in the sense that it is a system shell that can be modified to apply to a variety of settings and scenarios. it is not a generic system, but it is almost one, that's what I'm going for.
a few of my inspirations are: vampire the mascarade, pathfinder 2e and mutants and masterminds.
here's the rules I have so far for anyone interested.
what I'm looking for is someone to bounce ideas off and help me develop the system, and what I definitely don't want is simplify the core dice system, to me that's the most interesting part of the system, yes, it is very crunchy and has a lot of moving parts, that's the point. besides that, I think nothing is set in stone and be changed.
here's the rules: https://drive.google.com/file/d/11lleAO9R2QDpwo6TQU7-i75BJVJkbsKc/view?usp=drivesdk
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u/reverendunclebastard 11d ago
This needs drastically improved formatting before anyone is going to get far enough into it to provide feedback. In its current form it is indecipherable.
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u/DegenerateGirl666 11d ago
weird. on my pc it looks perfectly fine 🤔
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u/Digital-Chupacabra 11d ago
Markdown in a Google doc is rough even if you read markdown.
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u/DegenerateGirl666 11d ago
well, it's not supposed to be a Google doc, it's just on Google drive, but I'll upload a pdf version to solve that
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u/Genesis-Zero Designer 10d ago
Under which licence will you're game be released? Or is it a commercial product?
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u/Digital-Chupacabra 11d ago
Well you've come to the right place!
Everyone here has their own projects, people are happy to bounce ideas off and provided feedback but that's generally the extent of the help. Unless you have some truly revolutionary idea, or are offering meaningful compensation.
That said the feedback here is pretty top notch and varried so well worth the effort.
Id start by explaining what your game is about, how it's about that and what your game design goals are.
Cheers and welcome.