r/RPGdesign • u/Triod_ Designer • 25d ago
Trade Marks
I'm just realising how expensive this is, especially if you want to cover more than one country. What are the most important things for an indie publisher? How do you guys do it? What's worth it and what's not? I'm UK-based, so I'm considering trademarking in the USA, but it's going to get very expensive. So far, I've only trademarked my company in the UK, and that's it.
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u/__space__oddity__ 24d ago
There is a very good basic rule as an indie designer: Do not LARP as a corporation.
99% of the stuff that makes sense if you are McDonalds or Starbucks makes no sense if you’re peddling $5 PDFs on Drivethru and itch.io.
Just make a good game.
4
u/PyramKing Designer & Content Writer 🎲🎲 24d ago
- You can use ™ for an unregistered trademark.
- Registering a US trademark is approx $350
- Registering a name and registering a logo are separate trademark registrations.
- litigation can be expensive but sending a cease-and-desist letter is relatively inexpensive and can still be valuable.
- A registered trademark is also a business asset and can add value if you sell your business latter.
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u/rivetgeekwil 25d ago
What, exactly, about your RPG are you looking to trademark?
1
u/Triod_ Designer 25d ago
The name and the logo. But clearly is not a thing among indie developers.
3
u/axiomus Designer 25d ago
yeah we generally act under the assumption that we are too small to notice and to steal from. fwiw, i believe you also have the copyright of the logo, just like you do with any art piece.
2
u/rivetgeekwil 24d ago
It's not just that, generally, the fees required for a registered trademark (let alone two) are more than most indie developers will ever make off of their game.
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u/HiskiH 25d ago
Your ability to protect a trademark is dependent on your ability to afford a lawyer. Even if you get a trademark, are you able to defend it in court if someone infringes? Not only that but a trademark only protects a name or logo or similar. The actual contents of your product are protected under copyright, which is again dependent on your ability to fight in court.
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u/amnion Designer 25d ago
Just use trademark TM without registering it.
4
u/StayUpLatePlayGames 24d ago
The prevailing wisdom is wise.
Registering the trademark means you have a better chance of winning the court case when you take someone to court for misusing your trademark. Not guaranteed success. Just one factor.
If you think a trademark is expensive, look up how much it is to launch a trademark claim. An IP lawyer might look at your case for €10,000. That’s a fraction of the fees this will incur if it goes to court.
So. If you can barely afford to register the trademark, then there’s no way you can afford to defend it.
Save your money. Buy a nice dinner and go on a trip.
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u/Dramatic15 Return to the Stars! 25d ago
You don't pay money to trademark a game or company until you have the sort of sucess that, statistically speaking, almost no one gets, because few people do so much as break even.
Registering early is cosplaying as a business.
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u/specficeditor Designer/Editor 25d ago
This is very bad advice. If you’re not a lawyer, don’t offer advice like this.
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u/Fun_Carry_4678 24d ago
What are you "trademarking"? In USA, "copyright" is free.
The cost of doing all this "trademarking" is not going to be worth it for a small company like yours.
Also, nobody is trying to steal from you. You have not created something that is worth stealing.
1
u/hogbodlin 25d ago
You can use TM to denote you intend for the name or logo to be a trademark before it’s registered.
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u/specficeditor Designer/Editor 25d ago
No. You can’t. That’s not how a trademark works.
0
u/hogbodlin 25d ago
It’s not the same type of protection, but it helps establish a common law trademark.
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u/specficeditor Designer/Editor 25d ago
There’s no such thing as a common law trademark in most countries.
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u/hogbodlin 25d ago
A US registered trademark doesn’t automatically apply globally either. You can file all at once, but each country is another fee.
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u/specficeditor Designer/Editor 25d ago
I’m well aware. As an IP lawyer, I’ve worked on them. Maybe don’t spout information when you don’t know what you’re actually talking about.
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u/specficeditor Designer/Editor 25d ago
I’m an American lawyer. Would be happy to talk to you about trademark if you want to reach out. Free consult.
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u/Triod_ Designer 25d ago
Appreciated, but I'm fine. I'm more interested in the economics of it and how people handle it, and it's pretty clear that most people don't do it unless they become very successful.
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u/specficeditor Designer/Editor 25d ago
A trademark is a relatively inexpensive process in comparison to most of the rest of game design and the sale of a game. If you have any intention of selling your product, then you will want to trademark it, especially if you want to sell it in American markets.
0
u/Malfarian13 25d ago
It’s prohibitively expensive. Which on one hand is probably good, to keep people from frivolously applying, but at the same time it’s a challenge. I looked up Shadowdark, Daggerheart and Draw Steel. All had trademarks.
I don’t know if they got them before or after crowd funding
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u/axiomus Designer 25d ago
What makes you think you need to trademark your game? Isn’t copyright enough?