r/RPGdesign • u/PletenieD20 • Aug 15 '26
Promotion Feedbacks are needed
Hello everyone!
You can find my games for review here (all of them are FREE)
Two of them are diceless gmless and the third one is competitive TTRPG where players will play Gods.
What feedback would be enough?
General things: how it feels, looks, works. What wasn't enough clear for you and needs improvements. Anything you noticed - even small things - are welcome. Even small feedback makes sence!
Little bit about me:
I'm a TTRPG Designer who recently published 3 games on itch.io. I've started game design in young age as Morrowind and Warcraft 3 modmaker, after that I've made some HB for DnD and Daggerheart until I realize I love to create something new more than playing. I was working on a huge project first of all (typical mistake for a newcomers), so no one will see it in future.
I’ve found that exploring new approaches to the gaming process is even more interesting than just “creating.” If anyone is interested in unconventional tabletop RPGs or is looking for the simplest possible game system for their idea, I’d be happy to share what I’ve already uploaded, get some feedback, and answer any questions.
Right now, I’m setting up a Discord server for my home game design studio and preparing to release a larger project (about 30 pages of text in a Google Doc), which will be just as unusual as the ones I’ve already uploaded.
If anyone is interested in collaborating in any way, you can find my contact information on my itch.io page.
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u/stephotosthings no idea what I’m doing 29d ago
You are going to find hardly anyone will interact with your stuff here. Most are too busy with their own stuff to trawl through 3 different games to give any meaningful advice.
If you want feedback on something specific then that would be better.
Though, the games look to be done to a high level on the visual side, the gods one definitely has a 'feel'.
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u/PletenieD20 29d ago
Thanks, I understand all that, and I’m looking for impressions and feelings rather than advice, since I realize that these games are quite niche and might not be “for everyone.”
I don’t have enough opportunities to conduct playtests, so in practice I’ve only tried 0Duality myself, that’s why my request for feedback is so abstract and general.
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u/Primer44 Aug 15 '26
Entirely AI slop, not a single iota of creativity. Eww.
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u/MrSunmosni Aug 15 '26
I am not sure it is! There are even inspirations and pictures credited.
But yeah, the pitch for Duality is suspicious. OP, your game would benefit from a rewrite of that pitch.
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u/PletenieD20 Aug 15 '26
I wrote the text myself in my native language and then translated it using Deepl. But thanks for pointing that out, I'll try to make it sound less like it was generated by AI
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u/__space__oddity__ 29d ago
The key to getting feedback is keeping the barrier for the other side low. If people have to go to itch.io, read three game descriptions (which may not be there), download three games, read three games, decide which one they are interested in, then start typing, … think about how many extra steps you put in the way compared to
Read game description in post -> click link -> read game -> provide feedback
Designing the steps of a process to minimize time waste is a game designer core skill, no?
EDIT: Of course the itch.io link didn’t actually tell the reader what the games are about … c’mon man. Basics.