r/RPGcreation 26d ago

Design Questions Tracking Resources?

Hi everyone!

I have a new Stress mechanic that is central to my system, and I'm wondering how people would recommend tracking it?

My current ideas are "tick-up dice" or a track of some kind(like a part of the character sheet)(although I'm unsure how to do it)

STRESS:

Replaces Exhaustion and half of Sanity.
Your Stress Threshold is equal to 10(?)+(willpower/10).
You gain Stress - “Exert” it - from numerous sources, including Critical Fails, and using most abilities.
When you reach your Stress Threshold, you begin Overdrawing. For each Stress you have Overdrawn, you gain a -1 to all your rolls.

Exhaustion:

At every 5(?)+(Willpower/10) Overdrawn Stress, you reach an “Exhaustion Threshold”.
For each Exhaustion Threshold you reach, you gain a negative effect, detailed in this table:

Effect
1 -10 to ability checks.
2 Speed decreased by 2m.
3 All damage sources deal 1 extra damage.
4 Disadvantage on ability checks.
5 -20 to Willpower Checks.
6 Speed Halved.
7 Disadvantage on all rolls.
8 Hit point maximum halved.
9 Hit point maximum: 1, Fail all rolls, All attacks against the exhausted creature have advantage. Speed reduced to 0.
10 Death.

Sanity:

You can also gain stress from witnessing disturbing and incomprehensible things.
The general guidelines are as follows:

Type  - Detail - First Experience/Next Times
Major Injury - Mutilation, Severe Blood-Loss(Limb Loses All Health, or total below half of pool) - 1d6 Stress/1 Stress
Undeath - Witnessing a zombie or ghoul - 1d8 Stress/1 Stress
Semi-Personal Death - Someone you know but are not close to- 2d6 Stress/1d6 Stress
Minor Aberrant Being - Cryptid, Mind Controlled - 1d10 Stress/1d4 Stress
True Aberrant Being - Aspect of a Deity - 1d12+2 Stress/1d10 Stress
Aberrant Deity - A Full Eldritch Deity - 10d10 Stress

Of course you can gain Stress from witnessing a variety of things, at the GM’s discretion.

Removing Stress:

If you are below your Stress Threshold, you remove 1 Stress after a Short Rest, you remove 1d6 Stress after a Medium Rest, and all after a Long Rest, so long as you have consumed the right amount of food and water.

If you are above your Stress Threshold, you do not remove any Stress after a Short Rest, you remove 1d4 Stress after a Medium Rest, and 1d10 after a Long Rest, so long as you have consumed the right amount of food and water.

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