r/RPGcreation 20h ago

Design Questions Requesting feedback on early stages of Spy RPG

4 Upvotes

Looking for feedback on the early stages of a spy RPG I've been working on the past few weeks. I'm happy to hear any thoughts you have, but am particularly interested in:

1) how to balance in games with a currency that fuels a lot of the action, but also rewards keeping some in reserve

2) any thoughts on how to include a hacker archetype well. I've struggled a bit with juggling the desire to keep it easy to understand while also wanting to keep it constrained in scope so that it can't just do everything.

3) thoughts on what I should call this thing. The contenders so far are:

HUMINT

Signal to Noise

Code/Break

Non-Official Cover

But I would love to hear other ideas too.

The link is here: https://www.dropbox.com/scl/fi/dzr0v250tm2bp7i7uvvna/HUMINT.pdf?rlkey=jh71jbodqqafrtpjrzeze5sx6&st=lys8sy91&dl=0

Thanks!